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支持多开Steam显示
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commit
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@ -702,54 +702,121 @@ namespace VPet_Simulator.Windows
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HashCheck = HashCheck;
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return true;
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}
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private void Handle_Steam(Main obj)
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{
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if (HashCheck)
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if (App.MainWindows.Count > 1)
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{
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SteamFriends.SetRichPresence("lv", $" (lv{GameSavesData.GameSave.Level})");
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}
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else
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{
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SteamFriends.SetRichPresence("lv", " ");
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}
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if (Core.Save.Mode == GameSave.ModeType.Ill)
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{
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SteamFriends.SetRichPresence("steam_display", "#Status_Ill");
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}
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else
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{
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SteamFriends.SetRichPresence("mode", (Core.Save.Mode.ToString() + "ly").Translate());
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switch (obj.State)
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if (App.MainWindows.FirstOrDefault() != this)
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{
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case Main.WorkingState.Work:
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SteamFriends.SetRichPresence("work", obj.nowWork.Name.Translate());
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SteamFriends.SetRichPresence("steam_display", "#Status_Work");
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break;
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case Main.WorkingState.Sleep:
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SteamFriends.SetRichPresence("steam_display", "#Status_Sleep");
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break;
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default:
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if (obj.DisplayType.Name == "music")
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SteamFriends.SetRichPresence("steam_display", "#Status_Music");
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else
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{
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switch (obj.DisplayType.Type)
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return;
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}
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string str = "";
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int lv = 0;
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int workcount = 0;
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int sleepcount = 0;
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int musiccount = 0;
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int allcount = App.MainWindows.Count * 2 / 3;
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foreach (var item in App.MainWindows)
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{
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str += item.GameSavesData.GameSave.Name + ",";
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if (item.HashCheck)
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{
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lv += item.GameSavesData.GameSave.Level;
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}
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else
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lv = int.MinValue;
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switch (item.Main.State)
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{
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case Main.WorkingState.Work:
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workcount++;
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break;
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case Main.WorkingState.Sleep:
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sleepcount++;
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break;
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case Main.WorkingState.Nomal:
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if (item.Main.DisplayType.Name == "music")
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musiccount++;
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break;
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}
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}
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SteamFriends.SetRichPresence("usernames", str.Trim(','));
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if (lv > 0)
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{
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SteamFriends.SetRichPresence("lv", $" (lv{lv}/{App.MainWindows.Count})");
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}
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else
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{
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SteamFriends.SetRichPresence("lv", " ");
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}
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if (workcount > allcount)
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{
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SteamFriends.SetRichPresence("steam_display", "#Status_MUTI_Work");
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}
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else if (sleepcount > allcount)
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{
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SteamFriends.SetRichPresence("steam_display", "#Status_MUTI_Sleep");
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}
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else if (musiccount > allcount)
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{
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SteamFriends.SetRichPresence("steam_display", "#Status_MUTI_Music");
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}
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else
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{
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SteamFriends.SetRichPresence("steam_display", "#Status_MUTI_Play");
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}
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}
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else
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{
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if (HashCheck)
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{
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SteamFriends.SetRichPresence("lv", $" (lv{GameSavesData.GameSave.Level})");
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}
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else
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{
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SteamFriends.SetRichPresence("lv", " ");
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}
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if (Core.Save.Mode == GameSave.ModeType.Ill)
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{
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SteamFriends.SetRichPresence("steam_display", "#Status_Ill");
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}
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else
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{
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SteamFriends.SetRichPresence("mode", (Core.Save.Mode.ToString() + "ly").Translate());
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switch (obj.State)
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{
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case Main.WorkingState.Work:
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SteamFriends.SetRichPresence("work", obj.nowWork.Name.Translate());
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SteamFriends.SetRichPresence("steam_display", "#Status_Work");
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break;
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case Main.WorkingState.Sleep:
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SteamFriends.SetRichPresence("steam_display", "#Status_Sleep");
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break;
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default:
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if (obj.DisplayType.Name == "music")
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SteamFriends.SetRichPresence("steam_display", "#Status_Music");
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else
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{
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case GraphType.Move:
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SteamFriends.SetRichPresence("idel", "乱爬".Translate());
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break;
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case GraphType.Idel:
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case GraphType.StateONE:
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case GraphType.StateTWO:
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SteamFriends.SetRichPresence("idel", "发呆".Translate());
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break;
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default:
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SteamFriends.SetRichPresence("idel", "闲逛".Translate());
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break;
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switch (obj.DisplayType.Type)
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{
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case GraphType.Move:
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SteamFriends.SetRichPresence("idel", "乱爬".Translate());
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break;
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case GraphType.Idel:
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case GraphType.StateONE:
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case GraphType.StateTWO:
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SteamFriends.SetRichPresence("idel", "发呆".Translate());
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break;
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default:
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SteamFriends.SetRichPresence("idel", "闲逛".Translate());
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break;
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}
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SteamFriends.SetRichPresence("steam_display", "#Status_IDLE");
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}
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SteamFriends.SetRichPresence("steam_display", "#Status_IDLE");
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}
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break;
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break;
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}
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}
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}
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}
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@ -1125,6 +1192,8 @@ namespace VPet_Simulator.Windows
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{
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Path.Add(new DirectoryInfo(ws.Name));
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}
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Task.Run(() => GameLoad(Path));
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}
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/// <summary>
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@ -10,6 +10,10 @@
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"#Status_Work" "%username%在%mode%%work%%lv%"
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"#Status_DIY" "%DIY%"
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"#Status_Ill" "%username% 生病了"
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"#Status_MUTI_Play" "%usernames% 在一起玩%lv%"
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"#Status_MUTI_Work" "%usernames% 在一起工作%lv%"
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"#Status_MUTI_Sleep" "%usernames% 在一起睡觉%lv%"
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"#Status_MUTI_Music" "%usernames% 在一起跳舞%lv%"
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}
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}
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"tchinese"
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@ -22,6 +26,10 @@
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"#Status_Work" "%username%在%mode%%work%%lv%"
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"#Status_DIY" "%DIY%"
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"#Status_Ill" "%username% 生病了"
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"#Status_MUTI_Play" "%usernames% 在一起玩%lv%"
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"#Status_MUTI_Work" "%usernames% 在一起工作%lv%"
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"#Status_MUTI_Sleep" "%usernames% 在一起睡覺%lv%"
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"#Status_MUTI_Music" "%usernames% 在一起跳舞%lv%"
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}
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}
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"english"
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@ -30,10 +38,14 @@
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{
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"#Status_IDLE" "%username% is %mode% %idel%%lv%"
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"#Status_Music" "%username% dancing %mode%%lv%"
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"#Status_Sleep" "%username% Sleep %mode%%lv%"
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"#Status_Sleep" "%username% sleep %mode%%lv%"
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"#Status_Work" "%username% %work% %mode%%lv%"
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"#Status_DIY" "%DIY%"
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"#Status_Ill" "%username% is sick"
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"#Status_MUTI_Play" "%usernames% play together%lv%"
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"#Status_MUTI_Work" "%usernames% working together%lv%"
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"#Status_MUTI_Sleep" "%usernames% sleeping together%lv%"
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"#Status_MUTI_Music" "%usernames% dancing together%lv%"
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}
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}
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}
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@ -345,7 +345,10 @@ namespace VPet_Simulator.Windows
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runMODAuthor.Text = mod.Author;
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runMODGameVer.Text = CoreMOD.INTtoVER(mod.GameVer);
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runMODGameVer.Foreground = Function.ResourcesBrush(Function.BrushType.PrimaryText);
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ImageMOD.Source = ImageResources.NewSafeBitmapImage(mod.Path.FullName + @"\icon.png");
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if (File.Exists(mod.Path.FullName + @"\icon.png"))
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ImageMOD.Source = ImageResources.NewSafeBitmapImage(mod.Path.FullName + @"\icon.png");
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else
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ImageMOD.Source = ImageResources.NewSafeBitmapImage(@"pack://application:,,,/Res/TopLogo2019.PNG");
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if (mod.GameVer < mw.version)
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{
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if (mod.GameVer / 10 == mw.version / 10)
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