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吃完东西后重新计算下 fix#351
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@ -629,8 +629,8 @@ namespace VPet_Simulator.Windows
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item.NotifyOfPropertyChange("Description");
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Core.Save.Money -= item.Price;
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//吃完东西记得计算下状态
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Core.Save.Mode = Core.Save.CalMode();
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////吃完东西记得计算下状态
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//Core.Save.Mode = Core.Save.CalMode();
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//统计
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GameSavesData.Statistics[(gint)"stat_buytimes"]++;
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GameSavesData.Statistics[(gint)("buy_" + item.Name)]++;
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@ -2103,10 +2103,18 @@ namespace VPet_Simulator.Windows
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Main.Display(graphName, imageSource, () =>
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{
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showeatanm = true;
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Main.DisplayToNomal();
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Main.EventTimer_Elapsed();
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Main.DisplayToNomal();
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});
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}
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else
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{//如果不显示动画, 则看看是不是有覆盖
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if (Main.DisplayType.Animat != AnimatType.Single && Main.DisplayType.Name != graphName)
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{
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showeatanm = true;
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}
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Main.EventTimer_Elapsed();
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}
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}
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@ -18,7 +18,7 @@ public partial class MainWindow
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/// <summary>
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/// 版本号
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/// </summary>
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public int version { get; } = 11005;
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public int version { get; } = 11006;
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/// <summary>
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/// 版本号
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/// </summary>
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