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修复工作/学习超模计算方式的漏洞 Fix #126
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@ -16,10 +16,14 @@ namespace VPet_Simulator.Windows.Interface
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/// <returns>是否超模</returns>
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/// <returns>是否超模</returns>
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public static bool IsOverLoad(this Work work)
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public static bool IsOverLoad(this Work work)
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{//判断这个工作是否超模
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{//判断这个工作是否超模
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var spend = (Math.Pow(work.StrengthFood * 2 + 1, 2) / 6 + Math.Pow(work.StrengthDrink * 2 + 1, 2) / 9 +
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var spend = ((work.StrengthFood >= 0 ? 1 : -1) * Math.Pow(work.StrengthFood * 2 + 1, 2) / 6 +
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Math.Pow(work.Feeling * 2 + 1, 2) / 12) * (Math.Pow(work.LevelLimit / 2 + 1, 0.5) / 4 + 1) - 0.5;
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(work.StrengthDrink >= 0 ? 1 : -1) * Math.Pow(work.StrengthDrink * 2 + 1, 2) / 9 +
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(work.Feeling >= 0 ? 1 : -1) * Math.Pow((work.Type == Work.WorkType.Play ? -1 : 1) * work.Feeling * 2 + 1, 2) / 12) *
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(Math.Pow(work.LevelLimit / 2 + 1, 0.5) / 4 + 1) - 0.5;
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if (spend <= 0)
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return false;
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var get = (work.MoneyBase + work.MoneyLevel * 10) * (work.MoneyLevel + 1) * (1 + work.FinishBonus / 2);
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var get = (work.MoneyBase + work.MoneyLevel * 10) * (work.MoneyLevel + 1) * (1 + work.FinishBonus / 2);
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if(work.Type != Work.WorkType.Work)
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if (work.Type != Work.WorkType.Work)
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{
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{
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get /= 12;//经验值换算
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get /= 12;//经验值换算
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}
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}
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