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提起时小于1的位移忽略掉避免抖动
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@ -358,6 +358,10 @@ namespace VPet_Simulator.Core
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var mp = e.GetPosition(MainGrid);
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var mp = e.GetPosition(MainGrid);
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var x = mp.X - Core.Graph.GraphConfig.RaisePoint[(int)Core.Save.Mode].X;
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var x = mp.X - Core.Graph.GraphConfig.RaisePoint[(int)Core.Save.Mode].X;
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var y = mp.Y - Core.Graph.GraphConfig.RaisePoint[(int)Core.Save.Mode].Y;
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var y = mp.Y - Core.Graph.GraphConfig.RaisePoint[(int)Core.Save.Mode].Y;
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if (Math.Abs(x) < 1)
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x = 0;
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if (Math.Abs(y) < 1)
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y = 0;
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Core.Controller.MoveWindows(x, y);
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Core.Controller.MoveWindows(x, y);
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if (Math.Abs(x) + Math.Abs(y) > 20 && rasetype >= 1)
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if (Math.Abs(x) + Math.Abs(y) > 20 && rasetype >= 1)
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rasetype = 0;
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rasetype = 0;
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@ -19,7 +19,7 @@ public partial class MainWindow
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/// <summary>
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/// <summary>
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/// 版本号
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/// 版本号
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/// </summary>
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/// </summary>
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public int version { get; } = 11012;
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public int version { get; } = 11013;
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/// <summary>
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/// <summary>
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/// 版本号
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/// 版本号
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/// </summary>
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/// </summary>
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