修复说话数据写错位置导致心情扣健康

This commit is contained in:
ZouJin 2024-04-22 16:38:01 +08:00
parent f9e9e715de
commit d3a72367bc

View File

@ -1481,44 +1481,24 @@ namespace VPet_Simulator.Windows
foreach (var selet in SelectTexts)
{
selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
//food.Exp += selet.Exp;
selet.Feeling = Math.Max(Math.Min(selet.Feeling, 1000), -1000);
//food.Feeling += selet.Feeling;
selet.Health = Math.Max(Math.Min(selet.Feeling, 100), -100);
//food.Health += selet.Health;
selet.Feeling = Math.Max(Math.Min(selet.Feeling, 100), -100);
selet.Health = Math.Max(Math.Min(selet.Health, 100), -100);
selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
//food.Likability += selet.Likability;
selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
//food.Price -= selet.Money;
selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
//food.Strength += selet.Strength;
selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
//food.StrengthDrink += selet.StrengthDrink;
selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
//food.StrengthFood += selet.StrengthFood;
}
//if (food.IsOverLoad())
//{
// MessageBox.Show(food.RealPrice.ToString());
//}
foreach (var selet in ClickTexts)
{
selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
//food.Exp += selet.Exp;
selet.Feeling = Math.Max(Math.Min(selet.Feeling, 1000), -1000);
//food.Feeling += selet.Feeling;
selet.Health = Math.Max(Math.Min(selet.Feeling, 100), -100);
//food.Health += selet.Health;
selet.Health = Math.Max(Math.Min(selet.Health, 100), -100);
selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
//food.Likability += selet.Likability;
selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
//food.Price -= selet.Money;
selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
//food.Strength += selet.Strength;
selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
//food.StrengthDrink += selet.StrengthDrink;
selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
//food.StrengthFood += selet.StrengthFood;
}
}