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修复说话数据写错位置导致心情扣健康
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commit
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@ -1481,44 +1481,24 @@ namespace VPet_Simulator.Windows
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foreach (var selet in SelectTexts)
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foreach (var selet in SelectTexts)
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{
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{
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selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
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selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
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//food.Exp += selet.Exp;
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selet.Feeling = Math.Max(Math.Min(selet.Feeling, 100), -100);
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selet.Feeling = Math.Max(Math.Min(selet.Feeling, 1000), -1000);
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selet.Health = Math.Max(Math.Min(selet.Health, 100), -100);
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//food.Feeling += selet.Feeling;
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selet.Health = Math.Max(Math.Min(selet.Feeling, 100), -100);
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//food.Health += selet.Health;
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selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
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selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
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//food.Likability += selet.Likability;
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selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
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selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
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//food.Price -= selet.Money;
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selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
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selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
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//food.Strength += selet.Strength;
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selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
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selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
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//food.StrengthDrink += selet.StrengthDrink;
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selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
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selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
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//food.StrengthFood += selet.StrengthFood;
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}
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}
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//if (food.IsOverLoad())
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//{
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// MessageBox.Show(food.RealPrice.ToString());
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//}
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foreach (var selet in ClickTexts)
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foreach (var selet in ClickTexts)
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{
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{
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selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
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selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
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//food.Exp += selet.Exp;
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selet.Feeling = Math.Max(Math.Min(selet.Feeling, 1000), -1000);
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selet.Feeling = Math.Max(Math.Min(selet.Feeling, 1000), -1000);
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//food.Feeling += selet.Feeling;
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selet.Health = Math.Max(Math.Min(selet.Health, 100), -100);
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selet.Health = Math.Max(Math.Min(selet.Feeling, 100), -100);
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//food.Health += selet.Health;
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selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
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selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
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//food.Likability += selet.Likability;
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selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
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selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
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//food.Price -= selet.Money;
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selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
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selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
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//food.Strength += selet.Strength;
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selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
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selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
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//food.StrengthDrink += selet.StrengthDrink;
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selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
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selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
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//food.StrengthFood += selet.StrengthFood;
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}
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}
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}
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}
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