diff --git a/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs b/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs index c0687e7..6698c4c 100644 --- a/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs +++ b/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs @@ -1439,7 +1439,14 @@ namespace VPet_Simulator.Windows mw.GameSavesData = new GameSave_v2(mw.Core.Save.Name); mw.Core.Save = mw.GameSavesData.GameSave; if (oldsave.HashCheck) // 对于重开无作弊的玩家保留统计 + { mw.GameSavesData.Statistics = oldsave.Statistics; + if(oldsave.GameSave.Money > 10000000 || oldsave.GameSave.Money < -1000000000 || oldsave.GameSave.Exp > 100000000 || oldsave.GameSave.Exp < -10000000000) + { + mw.Core.Save.Money = 10000; + mw.Core.Save.Exp = 10000; + } + } mw.HashCheck = true; MessageBoxX.Show("重置成功".Translate()); }