diff --git a/VPet-Simulator.Core/Display/MainDisplay.cs b/VPet-Simulator.Core/Display/MainDisplay.cs index b80836b..521668f 100644 --- a/VPet-Simulator.Core/Display/MainDisplay.cs +++ b/VPet-Simulator.Core/Display/MainDisplay.cs @@ -69,6 +69,12 @@ namespace VPet_Simulator.Core case GraphType.Sleep_B_Loop: Display(GraphCore.GraphType.Sleep_C_End, EndAction); return true; + case GraphType.Idel_StateONE_B_Loop: + Display(GraphCore.GraphType.Idel_StateONE_C_End, EndAction); + return true; + case GraphType.Idel_StateTWO_B_Loop: + Display(GraphCore.GraphType.Idel_StateTWO_C_End, () => Display(GraphCore.GraphType.Idel_StateONE_C_End, EndAction)); + return true; //case GraphType.Climb_Left: //case GraphType.Climb_Right: //case GraphType.Climb_Top_Left: @@ -105,6 +111,73 @@ namespace VPet_Simulator.Core ))); } + /// + /// 显示待机(模式1)情况 + /// + public void DisplayIdel_StateONE() + { + looptimes = 0; + CountNomal = 0; + Display(GraphCore.GraphType.Idel_StateONE_A_Start, DisplayIdel_StateONEing); + } + /// + /// 显示待机(模式1)情况 + /// + private void DisplayIdel_StateONEing() + { + if (Function.Rnd.Next(++looptimes) > LoopMax) + switch (Function.Rnd.Next(2 + CountNomal)) + { + case 0: + DisplayIdel_StateTWO(); + break; + default: + Display(GraphCore.GraphType.Idel_StateONE_C_End, DisplayNomal); + break; + } + else + Display(GraphCore.GraphType.Idel_StateONE_B_Loop, DisplayIdel_StateONEing); + } + /// + /// 显示待机(模式2)情况 + /// + public void DisplayIdel_StateTWO() + { + looptimes = 0; + CountNomal++; + Display(GraphCore.GraphType.Idel_StateTWO_A_Start, DisplayIdel_StateTWOing); + } + /// + /// 显示待机(模式2)情况 + /// + private void DisplayIdel_StateTWOing() + { + if (Function.Rnd.Next(++looptimes) > LoopMax) + Display(GraphCore.GraphType.Idel_StateTWO_C_End, DisplayIdel_StateONEing); + else + Display(GraphCore.GraphType.Idel_StateTWO_B_Loop, DisplayIdel_StateTWOing); + } + + int looptimes; + /// + /// 显示蹲下情况 + /// + public void DisplaySquat() + { + looptimes = 0; + CountNomal = 0; + Display(GraphCore.GraphType.Squat_A_Start, DisplaySquating); + } + /// + /// 显示蹲下情况 + /// + private void DisplaySquating() + { + if (Function.Rnd.Next(++looptimes) > LoopProMax) + Display(GraphCore.GraphType.Squat_C_End, DisplayNomal); + else + Display(GraphCore.GraphType.Squat_B_Loop, DisplaySquating); + } /// /// 显示无聊情况 /// @@ -124,26 +197,8 @@ namespace VPet_Simulator.Core else Display(GraphCore.GraphType.Boring_B_Loop, DisplayBoringing); } - int looptimes; - /// - /// 显示蹲下情况 - /// - public void DisplaySquat() - { - looptimes = 0; - CountNomal = 0; - Display(GraphCore.GraphType.Squat_A_Start, DisplaySquating); - } - /// - /// 显示蹲下情况 - /// - public void DisplaySquating() - { - if (Function.Rnd.Next(++looptimes) > LoopProMax) - Display(GraphCore.GraphType.Squat_C_End, DisplayNomal); - else - Display(GraphCore.GraphType.Squat_B_Loop, DisplaySquating); - } + + /// /// 显示睡觉情况 /// @@ -159,7 +214,7 @@ namespace VPet_Simulator.Core /// /// 显示睡觉情况 (正常) /// - public void DisplaySleeping() + private void DisplaySleeping() { if (Function.Rnd.Next(++looptimes) > LoopProMax) Display(GraphCore.GraphType.Sleep_C_End, DisplayNomal); @@ -169,7 +224,7 @@ namespace VPet_Simulator.Core /// /// 显示睡觉情况 (强制) /// - public void DisplaySleepingForce() + private void DisplaySleepingForce() {//TODO:如果开启了Function,强制睡觉为永久,否则睡到自然醒+LoopMax Display(GraphCore.GraphType.Sleep_B_Loop, DisplaySleepingForce); } @@ -528,7 +583,7 @@ namespace VPet_Simulator.Core walklength = 0; CountNomal = 0; Core.Controller.MoveWindows(-Core.Controller.GetWindowsDistanceLeft() / Core.Controller.ZoomRatio - Core.Graph.GraphConfig.LocateClimbLeft, 0); - Display(GraphCore.GraphType.Walk_Left_A_Start, () => + Display(GraphCore.GraphType.Climb_Left_A_Start, () => { MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb); MoveTimer.Start(); @@ -563,7 +618,7 @@ namespace VPet_Simulator.Core //不是:继续or停下 if (Function.Rnd.Next(walklength++) < LoopMid) { - Display(GraphCore.GraphType.Climb_Left, DisplayClimb_Lefting_UP); + Display(GraphCore.GraphType.Climb_Left_B_Loop, DisplayClimb_Lefting_UP); } else {//停下来 @@ -591,7 +646,7 @@ namespace VPet_Simulator.Core CountNomal = 0; Core.Controller.MoveWindows(-Core.Controller.GetWindowsDistanceLeft() / Core.Controller.ZoomRatio - Core.Graph.GraphConfig.LocateClimbLeft, 0); - Display(GraphCore.GraphType.Walk_Left_A_Start, () => + Display(GraphCore.GraphType.Climb_Left_A_Start, () => { MoveTimerPoint = new System.Windows.Point(0, Core.Graph.GraphConfig.SpeedClimb); MoveTimer.Start(); @@ -615,7 +670,7 @@ namespace VPet_Simulator.Core //不是:继续or停下 if (Function.Rnd.Next(walklength++) < LoopMin) { - Display(GraphCore.GraphType.Climb_Left, DisplayClimb_Lefting_DOWN); + Display(GraphCore.GraphType.Climb_Left_B_Loop, DisplayClimb_Lefting_DOWN); } else {//停下来 @@ -635,7 +690,7 @@ namespace VPet_Simulator.Core CountNomal = 0; Core.Controller.MoveWindows(Core.Controller.GetWindowsDistanceRight() / Core.Controller.ZoomRatio + Core.Graph.GraphConfig.LocateClimbRight, 0); - Display(GraphCore.GraphType.Walk_Right_A_Start, () => + Display(GraphCore.GraphType.Climb_Right_A_Start, () => { MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb); MoveTimer.Start(); @@ -670,7 +725,7 @@ namespace VPet_Simulator.Core //不是:继续or停下 if (Function.Rnd.Next(walklength++) < LoopMin) { - Display(GraphCore.GraphType.Climb_Right, DisplayClimb_Righting_UP); + Display(GraphCore.GraphType.Climb_Right_B_Loop, DisplayClimb_Righting_UP); } else {//停下来 @@ -698,7 +753,7 @@ namespace VPet_Simulator.Core CountNomal = 0; Core.Controller.MoveWindows(Core.Controller.GetWindowsDistanceRight() / Core.Controller.ZoomRatio + Core.Graph.GraphConfig.LocateClimbRight, 0); - Display(GraphCore.GraphType.Walk_Right_A_Start, () => + Display(GraphCore.GraphType.Climb_Right_A_Start, () => { MoveTimerPoint = new Point(0, Core.Graph.GraphConfig.SpeedClimb); MoveTimer.Start(); @@ -722,7 +777,7 @@ namespace VPet_Simulator.Core //不是:继续or停下 if (Function.Rnd.Next(walklength++) < LoopMin) { - Display(GraphCore.GraphType.Climb_Right, DisplayClimb_Righting_DOWN); + Display(GraphCore.GraphType.Climb_Right_B_Loop, DisplayClimb_Righting_DOWN); } else {//停下来 @@ -766,7 +821,7 @@ namespace VPet_Simulator.Core default: Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio); MoveTimer.Stop(); - DisplayNomal(); + DisplayFalled_Right(); return; } } @@ -779,7 +834,7 @@ namespace VPet_Simulator.Core {//停下来 Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio); MoveTimer.Stop(); - DisplayNomal(); + DisplayFalled_Right(); } } /// @@ -818,7 +873,7 @@ namespace VPet_Simulator.Core default: Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio); MoveTimer.Stop(); - DisplayNomal(); + DisplayFalled_Right(); return; } } @@ -831,7 +886,7 @@ namespace VPet_Simulator.Core {//停下来 Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio); MoveTimer.Stop(); - DisplayNomal(); + DisplayFalled_Right(); } } /// diff --git a/VPet-Simulator.Core/Display/MainLogic.cs b/VPet-Simulator.Core/Display/MainLogic.cs index b5c27c2..7519b90 100644 --- a/VPet-Simulator.Core/Display/MainLogic.cs +++ b/VPet-Simulator.Core/Display/MainLogic.cs @@ -157,6 +157,11 @@ namespace VPet_Simulator.Core case 17: DisplaySquat(); break; + case 12: + case 19: + case 20: + DisplayIdel_StateONE(); + break; default: break; } diff --git a/VPet-Simulator.Core/Display/MessageBar.xaml.cs b/VPet-Simulator.Core/Display/MessageBar.xaml.cs index e76922a..8bc5b41 100644 --- a/VPet-Simulator.Core/Display/MessageBar.xaml.cs +++ b/VPet-Simulator.Core/Display/MessageBar.xaml.cs @@ -51,7 +51,9 @@ namespace VPet_Simulator.Core { if (outputtext.Count > 0) { - Dispatcher.Invoke(() => { TText.Text += outputtext[0]; outputtext.RemoveAt(0); }); + var str = outputtext[0]; + outputtext.RemoveAt(0); + Dispatcher.Invoke(() => { TText.Text += str; }); } else { @@ -59,7 +61,7 @@ namespace VPet_Simulator.Core { Thread.Sleep(timeleft * 50); if (m.DisplayType == GraphCore.GraphType.Default || m.DisplayType.ToString().Contains("Say")) - m.Display(GraphCore.GraphType.Say_C_End, m.DisplayNomal); + m.Display(GraphCore.GraphType.Say_C_End, m.DisplayNomal); }); ShowTimer.Stop(); EndTimer.Start(); @@ -92,14 +94,14 @@ namespace VPet_Simulator.Core timeleft = text.Length + 5; ShowTimer.Start(); EndTimer.Stop(); CloseTimer.Stop(); this.Visibility = Visibility.Visible; - Opacity = 1; + Opacity = .8; } private void Border_MouseEnter(object sender, MouseEventArgs e) { EndTimer.Stop(); CloseTimer.Stop(); - this.Opacity = 1; + this.Opacity = .8; } private void Border_MouseLeave(object sender, MouseEventArgs e) diff --git a/VPet-Simulator.Core/Display/ToolBar.xaml b/VPet-Simulator.Core/Display/ToolBar.xaml index bc8ef2b..05c2405 100644 --- a/VPet-Simulator.Core/Display/ToolBar.xaml +++ b/VPet-Simulator.Core/Display/ToolBar.xaml @@ -114,8 +114,9 @@ - - + + diff --git a/VPet-Simulator.Core/Graph/GraphCore.cs b/VPet-Simulator.Core/Graph/GraphCore.cs index 305dad4..02776de 100644 --- a/VPet-Simulator.Core/Graph/GraphCore.cs +++ b/VPet-Simulator.Core/Graph/GraphCore.cs @@ -46,13 +46,21 @@ namespace VPet_Simulator.Core /// Climb_Up_Left, /// + /// 从右边爬 (开始) + /// + Climb_Right_A_Start, + /// + /// 从左边爬 (开始) + /// + Climb_Left_A_Start, + /// /// 从右边爬 (循环) /// - Climb_Right, + Climb_Right_B_Loop, /// /// 从左边爬 (循环) /// - Climb_Left, + Climb_Left_B_Loop, /// /// 呼吸 (循环) /// @@ -190,17 +198,29 @@ namespace VPet_Simulator.Core /// Say_C_End, /// - /// 待机 (开始) (自动保持一致性) + /// 待机 模式1 (开始) /// - Idel_A_Start, + Idel_StateONE_A_Start, /// - /// 待机 (循环) (自动保持一致性) + /// 待机 模式1 (循环) /// - Idel_B_Loop, + Idel_StateONE_B_Loop, /// - /// 待机 (结束) (自动保持一致性) + /// 待机 模式1 (结束) /// - Idel_C_End, + Idel_StateONE_C_End, + /// + /// 待机 模式2 (开始) + /// + Idel_StateTWO_A_Start, + /// + /// 待机 模式2 (循环) + /// + Idel_StateTWO_B_Loop, + /// + /// 待机 模式2 (结束) + /// + Idel_StateTWO_C_End, } ///// loop 应该被取缔 ///// 动画类型默认设置 前文本|是否循环|是否常用 diff --git a/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs b/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs index 55bb98f..3f2e951 100644 --- a/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs +++ b/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs @@ -170,7 +170,7 @@ namespace VPet_Simulator.Core public void Run(Action EndAction = null) { //先显示该图层 - parent.Dispatcher.BeginInvoke(Visible); + parent.Dispatcher.Invoke(Visible); //然后等待帧时间毫秒 Thread.Sleep(Time); //判断是否要下一步 @@ -186,8 +186,8 @@ namespace VPet_Simulator.Core } else { - //parent.endwilldo = () => parent.Dispatcher.BeginInvoke(Hidden); - //parent.Dispatcher.BeginInvoke(Hidden); + //parent.endwilldo = () => parent.Dispatcher.Invoke(Hidden); + //parent.Dispatcher.Invoke(Hidden); parent.PlayState = false; if (parent.DoEndAction) EndAction?.Invoke();//运行结束动画时事件 @@ -197,20 +197,20 @@ namespace VPet_Simulator.Core Task.Run(() => { Thread.Sleep(25); - parent.Dispatcher.BeginInvoke(Hidden); + parent.Dispatcher.Invoke(Hidden); }); return; } //要下一步,现在就隐藏图层 //隐藏该图层 - parent.Dispatcher.BeginInvoke(Hidden); + parent.Dispatcher.Invoke(Hidden); parent.Animations[parent.nowid].Run(EndAction); return; } else { parent.IsContinue = false; - //parent.Dispatcher.BeginInvoke(Hidden); + //parent.Dispatcher.Invoke(Hidden); if (parent.DoEndAction) EndAction?.Invoke();//运行结束动画时事件 parent.StopAction?.Invoke(); @@ -218,7 +218,7 @@ namespace VPet_Simulator.Core Task.Run(() => { Thread.Sleep(25); - parent.Dispatcher.BeginInvoke(Hidden); + parent.Dispatcher.Invoke(Hidden); }); } } diff --git a/VPet-Simulator.Windows/MainWindow.xaml.cs b/VPet-Simulator.Windows/MainWindow.xaml.cs index 62a5cc1..d21a355 100644 --- a/VPet-Simulator.Windows/MainWindow.xaml.cs +++ b/VPet-Simulator.Windows/MainWindow.xaml.cs @@ -24,6 +24,7 @@ using ContextMenu = System.Windows.Forms.ContextMenu; using MenuItem = System.Windows.Forms.MenuItem; using Application = System.Windows.Application; using System.Timers; +using System.Windows.Forms.VisualStyles; namespace VPet_Simulator.Windows { @@ -68,9 +69,9 @@ namespace VPet_Simulator.Windows InitializeComponent(); - this.Height = 1000 * Set.ZoomLevel; - this.Width = 1000 * Set.ZoomLevel; - + this.Height = 500 * Set.ZoomLevel; + this.Width = 500 * Set.ZoomLevel; + //不存在就关掉 var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup"); if (!modpath.Exists) @@ -81,6 +82,19 @@ namespace VPet_Simulator.Windows } Task.Run(GameLoad); } + private string[] rndtext = new string[] + { + "你知道吗? 鼠标右键可以打开菜单栏", + "如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的", + "你知道吗? 你可以在设置里面修改游戏的缩放比例", + "想要宠物不乱动? 设置里可以设置智能移动或者关闭移动", + "有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧", + "你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing", + "你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧", + "这游戏开发这么慢,都怪画师太咕了.\n记得多催催画师(@叶书天)画桌宠, 催的越快更新越快!", + "长按脑袋拖动桌宠到你喜欢的任意位置", + "欢迎加入 虚拟主播模拟器群 430081239", + }; private long lastclicktime; public void GameLoad() { @@ -137,11 +151,12 @@ namespace VPet_Simulator.Windows LoadingText.Visibility = Visibility.Collapsed; winSetting = new winGameSetting(this); Main = new Main(Core) { }; - Main.DefaultClickAction = () => { - if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalMinutes > 1) + Main.DefaultClickAction = () => + { + if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20) { lastclicktime = DateTime.Now.Ticks; - Dispatcher.Invoke(() => { Main.Say("你知道吗? 鼠标右键可以打开菜单栏"); }); + Dispatcher.Invoke(() => Main.Say(rndtext[Function.Rnd.Next(rndtext.Length)])); } }; DisplayGrid.Child = Main; diff --git a/VPet-Simulator.Windows/WinDesign/winConsole.xaml b/VPet-Simulator.Windows/WinDesign/winConsole.xaml index 6c885f1..a3701e2 100644 --- a/VPet-Simulator.Windows/WinDesign/winConsole.xaml +++ b/VPet-Simulator.Windows/WinDesign/winConsole.xaml @@ -20,10 +20,7 @@ - - - @@ -39,6 +36,8 @@ + + diff --git a/VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs b/VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs index 9e4af2f..70b39db 100644 --- a/VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs +++ b/VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs @@ -62,18 +62,9 @@ namespace VPet_Simulator.Windows case "DisplaySquat": mw.Main.DisplaySquat(); break; - case "DisplaySquating": - mw.Main.DisplaySquating(); - break; case "DisplaySleep": mw.Main.DisplaySleep(); break; - case "DisplaySleeping": - mw.Main.DisplaySleeping(); - break; - case "DisplaySleepingForce": - mw.Main.DisplaySleepingForce(); - break; case "DisplayRaised": mw.Main.DisplayRaised(); break; @@ -119,6 +110,12 @@ namespace VPet_Simulator.Windows case "DisplayFall_Right": mw.Main.DisplayFall_Right(); break; + case "DisplayIdel_StateONE": + mw.Main.DisplayIdel_StateONE(); + break; + case "DisplayIdel_StateTWO": + mw.Main.DisplayIdel_StateTWO(); + break; } } diff --git a/VPet-Simulator.Windows/mod/0000_core/icon.png b/VPet-Simulator.Windows/mod/0000_core/icon.png index 43fcde3..6826656 100644 Binary files a/VPet-Simulator.Windows/mod/0000_core/icon.png and b/VPet-Simulator.Windows/mod/0000_core/icon.png differ diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_000_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_000_125.png new file mode 100644 index 0000000..fbac402 Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_000_125.png differ diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_001_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_001_125.png new file mode 100644 index 0000000..b0907f9 Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_001_125.png differ diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_002_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_002_125.png new file mode 100644 index 0000000..20ec7e9 Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_002_125.png differ diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_000_250.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_000_250.png similarity index 100% rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_000_250.png rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_000_250.png diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_001_250.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_001_250.png similarity index 100% rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_001_250.png rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_001_250.png diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_002_250.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_002_250.png similarity index 100% rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_002_250.png rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_002_250.png diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_003_250.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_003_250.png similarity index 100% rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_003_250.png rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_003_250.png diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Right/A_Nomal/从右爬上_000_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Right/A_Nomal/从右爬上_000_125.png new file mode 100644 index 0000000..4cdb223 Binary files /dev/null and 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