diff --git a/VPet-Simulator.Core/Display/MainDisplay.cs b/VPet-Simulator.Core/Display/MainDisplay.cs
index b80836b..521668f 100644
--- a/VPet-Simulator.Core/Display/MainDisplay.cs
+++ b/VPet-Simulator.Core/Display/MainDisplay.cs
@@ -69,6 +69,12 @@ namespace VPet_Simulator.Core
case GraphType.Sleep_B_Loop:
Display(GraphCore.GraphType.Sleep_C_End, EndAction);
return true;
+ case GraphType.Idel_StateONE_B_Loop:
+ Display(GraphCore.GraphType.Idel_StateONE_C_End, EndAction);
+ return true;
+ case GraphType.Idel_StateTWO_B_Loop:
+ Display(GraphCore.GraphType.Idel_StateTWO_C_End, () => Display(GraphCore.GraphType.Idel_StateONE_C_End, EndAction));
+ return true;
//case GraphType.Climb_Left:
//case GraphType.Climb_Right:
//case GraphType.Climb_Top_Left:
@@ -105,6 +111,73 @@ namespace VPet_Simulator.Core
)));
}
+ ///
+ /// 显示待机(模式1)情况
+ ///
+ public void DisplayIdel_StateONE()
+ {
+ looptimes = 0;
+ CountNomal = 0;
+ Display(GraphCore.GraphType.Idel_StateONE_A_Start, DisplayIdel_StateONEing);
+ }
+ ///
+ /// 显示待机(模式1)情况
+ ///
+ private void DisplayIdel_StateONEing()
+ {
+ if (Function.Rnd.Next(++looptimes) > LoopMax)
+ switch (Function.Rnd.Next(2 + CountNomal))
+ {
+ case 0:
+ DisplayIdel_StateTWO();
+ break;
+ default:
+ Display(GraphCore.GraphType.Idel_StateONE_C_End, DisplayNomal);
+ break;
+ }
+ else
+ Display(GraphCore.GraphType.Idel_StateONE_B_Loop, DisplayIdel_StateONEing);
+ }
+ ///
+ /// 显示待机(模式2)情况
+ ///
+ public void DisplayIdel_StateTWO()
+ {
+ looptimes = 0;
+ CountNomal++;
+ Display(GraphCore.GraphType.Idel_StateTWO_A_Start, DisplayIdel_StateTWOing);
+ }
+ ///
+ /// 显示待机(模式2)情况
+ ///
+ private void DisplayIdel_StateTWOing()
+ {
+ if (Function.Rnd.Next(++looptimes) > LoopMax)
+ Display(GraphCore.GraphType.Idel_StateTWO_C_End, DisplayIdel_StateONEing);
+ else
+ Display(GraphCore.GraphType.Idel_StateTWO_B_Loop, DisplayIdel_StateTWOing);
+ }
+
+ int looptimes;
+ ///
+ /// 显示蹲下情况
+ ///
+ public void DisplaySquat()
+ {
+ looptimes = 0;
+ CountNomal = 0;
+ Display(GraphCore.GraphType.Squat_A_Start, DisplaySquating);
+ }
+ ///
+ /// 显示蹲下情况
+ ///
+ private void DisplaySquating()
+ {
+ if (Function.Rnd.Next(++looptimes) > LoopProMax)
+ Display(GraphCore.GraphType.Squat_C_End, DisplayNomal);
+ else
+ Display(GraphCore.GraphType.Squat_B_Loop, DisplaySquating);
+ }
///
/// 显示无聊情况
///
@@ -124,26 +197,8 @@ namespace VPet_Simulator.Core
else
Display(GraphCore.GraphType.Boring_B_Loop, DisplayBoringing);
}
- int looptimes;
- ///
- /// 显示蹲下情况
- ///
- public void DisplaySquat()
- {
- looptimes = 0;
- CountNomal = 0;
- Display(GraphCore.GraphType.Squat_A_Start, DisplaySquating);
- }
- ///
- /// 显示蹲下情况
- ///
- public void DisplaySquating()
- {
- if (Function.Rnd.Next(++looptimes) > LoopProMax)
- Display(GraphCore.GraphType.Squat_C_End, DisplayNomal);
- else
- Display(GraphCore.GraphType.Squat_B_Loop, DisplaySquating);
- }
+
+
///
/// 显示睡觉情况
///
@@ -159,7 +214,7 @@ namespace VPet_Simulator.Core
///
/// 显示睡觉情况 (正常)
///
- public void DisplaySleeping()
+ private void DisplaySleeping()
{
if (Function.Rnd.Next(++looptimes) > LoopProMax)
Display(GraphCore.GraphType.Sleep_C_End, DisplayNomal);
@@ -169,7 +224,7 @@ namespace VPet_Simulator.Core
///
/// 显示睡觉情况 (强制)
///
- public void DisplaySleepingForce()
+ private void DisplaySleepingForce()
{//TODO:如果开启了Function,强制睡觉为永久,否则睡到自然醒+LoopMax
Display(GraphCore.GraphType.Sleep_B_Loop, DisplaySleepingForce);
}
@@ -528,7 +583,7 @@ namespace VPet_Simulator.Core
walklength = 0;
CountNomal = 0;
Core.Controller.MoveWindows(-Core.Controller.GetWindowsDistanceLeft() / Core.Controller.ZoomRatio - Core.Graph.GraphConfig.LocateClimbLeft, 0);
- Display(GraphCore.GraphType.Walk_Left_A_Start, () =>
+ Display(GraphCore.GraphType.Climb_Left_A_Start, () =>
{
MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb);
MoveTimer.Start();
@@ -563,7 +618,7 @@ namespace VPet_Simulator.Core
//不是:继续or停下
if (Function.Rnd.Next(walklength++) < LoopMid)
{
- Display(GraphCore.GraphType.Climb_Left, DisplayClimb_Lefting_UP);
+ Display(GraphCore.GraphType.Climb_Left_B_Loop, DisplayClimb_Lefting_UP);
}
else
{//停下来
@@ -591,7 +646,7 @@ namespace VPet_Simulator.Core
CountNomal = 0;
Core.Controller.MoveWindows(-Core.Controller.GetWindowsDistanceLeft() / Core.Controller.ZoomRatio - Core.Graph.GraphConfig.LocateClimbLeft, 0);
- Display(GraphCore.GraphType.Walk_Left_A_Start, () =>
+ Display(GraphCore.GraphType.Climb_Left_A_Start, () =>
{
MoveTimerPoint = new System.Windows.Point(0, Core.Graph.GraphConfig.SpeedClimb);
MoveTimer.Start();
@@ -615,7 +670,7 @@ namespace VPet_Simulator.Core
//不是:继续or停下
if (Function.Rnd.Next(walklength++) < LoopMin)
{
- Display(GraphCore.GraphType.Climb_Left, DisplayClimb_Lefting_DOWN);
+ Display(GraphCore.GraphType.Climb_Left_B_Loop, DisplayClimb_Lefting_DOWN);
}
else
{//停下来
@@ -635,7 +690,7 @@ namespace VPet_Simulator.Core
CountNomal = 0;
Core.Controller.MoveWindows(Core.Controller.GetWindowsDistanceRight() / Core.Controller.ZoomRatio + Core.Graph.GraphConfig.LocateClimbRight, 0);
- Display(GraphCore.GraphType.Walk_Right_A_Start, () =>
+ Display(GraphCore.GraphType.Climb_Right_A_Start, () =>
{
MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb);
MoveTimer.Start();
@@ -670,7 +725,7 @@ namespace VPet_Simulator.Core
//不是:继续or停下
if (Function.Rnd.Next(walklength++) < LoopMin)
{
- Display(GraphCore.GraphType.Climb_Right, DisplayClimb_Righting_UP);
+ Display(GraphCore.GraphType.Climb_Right_B_Loop, DisplayClimb_Righting_UP);
}
else
{//停下来
@@ -698,7 +753,7 @@ namespace VPet_Simulator.Core
CountNomal = 0;
Core.Controller.MoveWindows(Core.Controller.GetWindowsDistanceRight() / Core.Controller.ZoomRatio + Core.Graph.GraphConfig.LocateClimbRight, 0);
- Display(GraphCore.GraphType.Walk_Right_A_Start, () =>
+ Display(GraphCore.GraphType.Climb_Right_A_Start, () =>
{
MoveTimerPoint = new Point(0, Core.Graph.GraphConfig.SpeedClimb);
MoveTimer.Start();
@@ -722,7 +777,7 @@ namespace VPet_Simulator.Core
//不是:继续or停下
if (Function.Rnd.Next(walklength++) < LoopMin)
{
- Display(GraphCore.GraphType.Climb_Right, DisplayClimb_Righting_DOWN);
+ Display(GraphCore.GraphType.Climb_Right_B_Loop, DisplayClimb_Righting_DOWN);
}
else
{//停下来
@@ -766,7 +821,7 @@ namespace VPet_Simulator.Core
default:
Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio);
MoveTimer.Stop();
- DisplayNomal();
+ DisplayFalled_Right();
return;
}
}
@@ -779,7 +834,7 @@ namespace VPet_Simulator.Core
{//停下来
Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio);
MoveTimer.Stop();
- DisplayNomal();
+ DisplayFalled_Right();
}
}
///
@@ -818,7 +873,7 @@ namespace VPet_Simulator.Core
default:
Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio);
MoveTimer.Stop();
- DisplayNomal();
+ DisplayFalled_Right();
return;
}
}
@@ -831,7 +886,7 @@ namespace VPet_Simulator.Core
{//停下来
Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio);
MoveTimer.Stop();
- DisplayNomal();
+ DisplayFalled_Right();
}
}
///
diff --git a/VPet-Simulator.Core/Display/MainLogic.cs b/VPet-Simulator.Core/Display/MainLogic.cs
index b5c27c2..7519b90 100644
--- a/VPet-Simulator.Core/Display/MainLogic.cs
+++ b/VPet-Simulator.Core/Display/MainLogic.cs
@@ -157,6 +157,11 @@ namespace VPet_Simulator.Core
case 17:
DisplaySquat();
break;
+ case 12:
+ case 19:
+ case 20:
+ DisplayIdel_StateONE();
+ break;
default:
break;
}
diff --git a/VPet-Simulator.Core/Display/MessageBar.xaml.cs b/VPet-Simulator.Core/Display/MessageBar.xaml.cs
index e76922a..8bc5b41 100644
--- a/VPet-Simulator.Core/Display/MessageBar.xaml.cs
+++ b/VPet-Simulator.Core/Display/MessageBar.xaml.cs
@@ -51,7 +51,9 @@ namespace VPet_Simulator.Core
{
if (outputtext.Count > 0)
{
- Dispatcher.Invoke(() => { TText.Text += outputtext[0]; outputtext.RemoveAt(0); });
+ var str = outputtext[0];
+ outputtext.RemoveAt(0);
+ Dispatcher.Invoke(() => { TText.Text += str; });
}
else
{
@@ -59,7 +61,7 @@ namespace VPet_Simulator.Core
{
Thread.Sleep(timeleft * 50);
if (m.DisplayType == GraphCore.GraphType.Default || m.DisplayType.ToString().Contains("Say"))
- m.Display(GraphCore.GraphType.Say_C_End, m.DisplayNomal);
+ m.Display(GraphCore.GraphType.Say_C_End, m.DisplayNomal);
});
ShowTimer.Stop();
EndTimer.Start();
@@ -92,14 +94,14 @@ namespace VPet_Simulator.Core
timeleft = text.Length + 5;
ShowTimer.Start(); EndTimer.Stop(); CloseTimer.Stop();
this.Visibility = Visibility.Visible;
- Opacity = 1;
+ Opacity = .8;
}
private void Border_MouseEnter(object sender, MouseEventArgs e)
{
EndTimer.Stop();
CloseTimer.Stop();
- this.Opacity = 1;
+ this.Opacity = .8;
}
private void Border_MouseLeave(object sender, MouseEventArgs e)
diff --git a/VPet-Simulator.Core/Display/ToolBar.xaml b/VPet-Simulator.Core/Display/ToolBar.xaml
index bc8ef2b..05c2405 100644
--- a/VPet-Simulator.Core/Display/ToolBar.xaml
+++ b/VPet-Simulator.Core/Display/ToolBar.xaml
@@ -114,8 +114,9 @@
-
-
+
+
diff --git a/VPet-Simulator.Core/Graph/GraphCore.cs b/VPet-Simulator.Core/Graph/GraphCore.cs
index 305dad4..02776de 100644
--- a/VPet-Simulator.Core/Graph/GraphCore.cs
+++ b/VPet-Simulator.Core/Graph/GraphCore.cs
@@ -46,13 +46,21 @@ namespace VPet_Simulator.Core
///
Climb_Up_Left,
///
+ /// 从右边爬 (开始)
+ ///
+ Climb_Right_A_Start,
+ ///
+ /// 从左边爬 (开始)
+ ///
+ Climb_Left_A_Start,
+ ///
/// 从右边爬 (循环)
///
- Climb_Right,
+ Climb_Right_B_Loop,
///
/// 从左边爬 (循环)
///
- Climb_Left,
+ Climb_Left_B_Loop,
///
/// 呼吸 (循环)
///
@@ -190,17 +198,29 @@ namespace VPet_Simulator.Core
///
Say_C_End,
///
- /// 待机 (开始) (自动保持一致性)
+ /// 待机 模式1 (开始)
///
- Idel_A_Start,
+ Idel_StateONE_A_Start,
///
- /// 待机 (循环) (自动保持一致性)
+ /// 待机 模式1 (循环)
///
- Idel_B_Loop,
+ Idel_StateONE_B_Loop,
///
- /// 待机 (结束) (自动保持一致性)
+ /// 待机 模式1 (结束)
///
- Idel_C_End,
+ Idel_StateONE_C_End,
+ ///
+ /// 待机 模式2 (开始)
+ ///
+ Idel_StateTWO_A_Start,
+ ///
+ /// 待机 模式2 (循环)
+ ///
+ Idel_StateTWO_B_Loop,
+ ///
+ /// 待机 模式2 (结束)
+ ///
+ Idel_StateTWO_C_End,
}
///// loop 应该被取缔
///// 动画类型默认设置 前文本|是否循环|是否常用
diff --git a/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs b/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs
index 55bb98f..3f2e951 100644
--- a/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs
+++ b/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs
@@ -170,7 +170,7 @@ namespace VPet_Simulator.Core
public void Run(Action EndAction = null)
{
//先显示该图层
- parent.Dispatcher.BeginInvoke(Visible);
+ parent.Dispatcher.Invoke(Visible);
//然后等待帧时间毫秒
Thread.Sleep(Time);
//判断是否要下一步
@@ -186,8 +186,8 @@ namespace VPet_Simulator.Core
}
else
{
- //parent.endwilldo = () => parent.Dispatcher.BeginInvoke(Hidden);
- //parent.Dispatcher.BeginInvoke(Hidden);
+ //parent.endwilldo = () => parent.Dispatcher.Invoke(Hidden);
+ //parent.Dispatcher.Invoke(Hidden);
parent.PlayState = false;
if (parent.DoEndAction)
EndAction?.Invoke();//运行结束动画时事件
@@ -197,20 +197,20 @@ namespace VPet_Simulator.Core
Task.Run(() =>
{
Thread.Sleep(25);
- parent.Dispatcher.BeginInvoke(Hidden);
+ parent.Dispatcher.Invoke(Hidden);
});
return;
}
//要下一步,现在就隐藏图层
//隐藏该图层
- parent.Dispatcher.BeginInvoke(Hidden);
+ parent.Dispatcher.Invoke(Hidden);
parent.Animations[parent.nowid].Run(EndAction);
return;
}
else
{
parent.IsContinue = false;
- //parent.Dispatcher.BeginInvoke(Hidden);
+ //parent.Dispatcher.Invoke(Hidden);
if (parent.DoEndAction)
EndAction?.Invoke();//运行结束动画时事件
parent.StopAction?.Invoke();
@@ -218,7 +218,7 @@ namespace VPet_Simulator.Core
Task.Run(() =>
{
Thread.Sleep(25);
- parent.Dispatcher.BeginInvoke(Hidden);
+ parent.Dispatcher.Invoke(Hidden);
});
}
}
diff --git a/VPet-Simulator.Windows/MainWindow.xaml.cs b/VPet-Simulator.Windows/MainWindow.xaml.cs
index 62a5cc1..d21a355 100644
--- a/VPet-Simulator.Windows/MainWindow.xaml.cs
+++ b/VPet-Simulator.Windows/MainWindow.xaml.cs
@@ -24,6 +24,7 @@ using ContextMenu = System.Windows.Forms.ContextMenu;
using MenuItem = System.Windows.Forms.MenuItem;
using Application = System.Windows.Application;
using System.Timers;
+using System.Windows.Forms.VisualStyles;
namespace VPet_Simulator.Windows
{
@@ -68,9 +69,9 @@ namespace VPet_Simulator.Windows
InitializeComponent();
- this.Height = 1000 * Set.ZoomLevel;
- this.Width = 1000 * Set.ZoomLevel;
-
+ this.Height = 500 * Set.ZoomLevel;
+ this.Width = 500 * Set.ZoomLevel;
+
//不存在就关掉
var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
if (!modpath.Exists)
@@ -81,6 +82,19 @@ namespace VPet_Simulator.Windows
}
Task.Run(GameLoad);
}
+ private string[] rndtext = new string[]
+ {
+ "你知道吗? 鼠标右键可以打开菜单栏",
+ "如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的",
+ "你知道吗? 你可以在设置里面修改游戏的缩放比例",
+ "想要宠物不乱动? 设置里可以设置智能移动或者关闭移动",
+ "有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧",
+ "你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing",
+ "你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧",
+ "这游戏开发这么慢,都怪画师太咕了.\n记得多催催画师(@叶书天)画桌宠, 催的越快更新越快!",
+ "长按脑袋拖动桌宠到你喜欢的任意位置",
+ "欢迎加入 虚拟主播模拟器群 430081239",
+ };
private long lastclicktime;
public void GameLoad()
{
@@ -137,11 +151,12 @@ namespace VPet_Simulator.Windows
LoadingText.Visibility = Visibility.Collapsed;
winSetting = new winGameSetting(this);
Main = new Main(Core) { };
- Main.DefaultClickAction = () => {
- if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalMinutes > 1)
+ Main.DefaultClickAction = () =>
+ {
+ if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20)
{
lastclicktime = DateTime.Now.Ticks;
- Dispatcher.Invoke(() => { Main.Say("你知道吗? 鼠标右键可以打开菜单栏"); });
+ Dispatcher.Invoke(() => Main.Say(rndtext[Function.Rnd.Next(rndtext.Length)]));
}
};
DisplayGrid.Child = Main;
diff --git a/VPet-Simulator.Windows/WinDesign/winConsole.xaml b/VPet-Simulator.Windows/WinDesign/winConsole.xaml
index 6c885f1..a3701e2 100644
--- a/VPet-Simulator.Windows/WinDesign/winConsole.xaml
+++ b/VPet-Simulator.Windows/WinDesign/winConsole.xaml
@@ -20,10 +20,7 @@
-
-
-
@@ -39,6 +36,8 @@
+
+
diff --git a/VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs b/VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs
index 9e4af2f..70b39db 100644
--- a/VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs
+++ b/VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs
@@ -62,18 +62,9 @@ namespace VPet_Simulator.Windows
case "DisplaySquat":
mw.Main.DisplaySquat();
break;
- case "DisplaySquating":
- mw.Main.DisplaySquating();
- break;
case "DisplaySleep":
mw.Main.DisplaySleep();
break;
- case "DisplaySleeping":
- mw.Main.DisplaySleeping();
- break;
- case "DisplaySleepingForce":
- mw.Main.DisplaySleepingForce();
- break;
case "DisplayRaised":
mw.Main.DisplayRaised();
break;
@@ -119,6 +110,12 @@ namespace VPet_Simulator.Windows
case "DisplayFall_Right":
mw.Main.DisplayFall_Right();
break;
+ case "DisplayIdel_StateONE":
+ mw.Main.DisplayIdel_StateONE();
+ break;
+ case "DisplayIdel_StateTWO":
+ mw.Main.DisplayIdel_StateTWO();
+ break;
}
}
diff --git a/VPet-Simulator.Windows/mod/0000_core/icon.png b/VPet-Simulator.Windows/mod/0000_core/icon.png
index 43fcde3..6826656 100644
Binary files a/VPet-Simulator.Windows/mod/0000_core/icon.png and b/VPet-Simulator.Windows/mod/0000_core/icon.png differ
diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_000_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_000_125.png
new file mode 100644
index 0000000..fbac402
Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_000_125.png differ
diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_001_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_001_125.png
new file mode 100644
index 0000000..b0907f9
Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_001_125.png differ
diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_002_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_002_125.png
new file mode 100644
index 0000000..20ec7e9
Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/A_Nomal/向左爬上_002_125.png differ
diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_000_250.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_000_250.png
similarity index 100%
rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_000_250.png
rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_000_250.png
diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_001_250.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_001_250.png
similarity index 100%
rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_001_250.png
rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_001_250.png
diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_002_250.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_002_250.png
similarity index 100%
rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_002_250.png
rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_002_250.png
diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_003_250.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_003_250.png
similarity index 100%
rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/Nomal/从左边爬_003_250.png
rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Left/B_Nomal/从左边爬_003_250.png
diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Right/A_Nomal/从右爬上_000_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Climb_Right/A_Nomal/从右爬上_000_125.png
new file mode 100644
index 0000000..4cdb223
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similarity index 100%
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