diff --git a/VPet-Simulator.Windows/VPet-Simulator.Windows.csproj b/VPet-Simulator.Windows/VPet-Simulator.Windows.csproj
index fef0387..7c24323 100644
--- a/VPet-Simulator.Windows/VPet-Simulator.Windows.csproj
+++ b/VPet-Simulator.Windows/VPet-Simulator.Windows.csproj
@@ -171,6 +171,9 @@
winReport.xaml
+
+ winTrusteeShip.xaml
+
Designer
MSBuild:Compile
@@ -224,6 +227,10 @@
Designer
MSBuild:Compile
+
+ Designer
+ MSBuild:Compile
+
diff --git a/VPet-Simulator.Windows/WinDesign/winBetterBuy.xaml b/VPet-Simulator.Windows/WinDesign/winBetterBuy.xaml
index 1f53205..62ab395 100644
--- a/VPet-Simulator.Windows/WinDesign/winBetterBuy.xaml
+++ b/VPet-Simulator.Windows/WinDesign/winBetterBuy.xaml
@@ -58,7 +58,7 @@
Background="Transparent" ToggleShadowColor="{x:Null}" IsChecked="{Binding StateOpen}"
CheckedToggleBrush="{DynamicResource DARKPrimaryText}"
ToggleBrush="{DynamicResource PrimaryDark}" pu:WindowX.IsDragMoveArea="False" BoxWidth="30"
- Loaded="Switch_Loaded" Checked="Switch_Checked" Unchecked="Switch_Checked" />
+ Loaded="Switch_Loaded" />
diff --git a/VPet-Simulator.Windows/WinDesign/winBetterBuy.xaml.cs b/VPet-Simulator.Windows/WinDesign/winBetterBuy.xaml.cs
index 29f0b86..4a76c4d 100644
--- a/VPet-Simulator.Windows/WinDesign/winBetterBuy.xaml.cs
+++ b/VPet-Simulator.Windows/WinDesign/winBetterBuy.xaml.cs
@@ -339,6 +339,7 @@ namespace VPet_Simulator.Windows
{
_puswitch = sender as Switch;
_puswitch.IsChecked = mw.Set["betterbuy"].GetBool("noautoclose");
+ _puswitch.Click += Switch_Checked;
}
private void Switch_Checked(object sender, RoutedEventArgs e)