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https://github.com/LorisYounger/VPet.git
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允许倍率时超过100级工作 & 修复net8打开问题
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@ -51,14 +51,12 @@ namespace VPet_Simulator.Windows.Interface
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/// <returns>是否超模</returns>
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public static bool IsOverLoad(this Work work)
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{//判断这个工作是否超模
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if (work.LevelLimit > 100)
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return true;
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if (work.LevelLimit < 0)
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work.LevelLimit = 0;
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if (work.FinishBonus < 0)
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work.FinishBonus = 0;
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if (work.Type == Work.WorkType.Play && work.Feeling > 0)
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work.Feeling *= -1;
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work.Feeling *= -1;//旧版本代码兼容
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if (work.Time < 10)
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work.Time = 10;
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@ -86,12 +84,6 @@ namespace VPet_Simulator.Windows.Interface
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for (int i = 0; i < maxIterations; i++)
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{
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if (work.LevelLimit > 100)
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work.LevelLimit = 100;
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if (work.FinishBonus < 0)
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work.FinishBonus = 0;
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while (Math.Abs(work.Get()) > 1.1 * work.LevelLimit + 10) //等级获取速率限制
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{
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work.MoneyBase /= 2;
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@ -374,7 +374,12 @@ namespace VPet_Simulator.Windows
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{
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try
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{
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Process.Start(url);
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var psi = new ProcessStartInfo
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{
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FileName = url,
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UseShellExecute = true
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};
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Process.Start(psi);
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}
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catch
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{
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@ -1186,11 +1186,8 @@ namespace VPet_Simulator.Windows
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//看看是否超模
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if (HashCheck && work.IsOverLoad())
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{
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double spend = work.Spend();
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double get = work.Get();
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var rel = get / spend;
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if (MessageBoxX.Show("当前工作数据属性超模,是否继续工作?\n超模工作可能会导致游戏发生不可预料的错误\n超模工作不影响大部分成就解锁\n当前数据比率 {0:f2} 推荐=0.5<0.75\n盈利速度:{1:f0} 推荐<{2}"
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.Translate(rel, get, (work.LevelLimit + 4) * 3), "超模工作提醒".Translate(), MessageBoxButton.YesNo) != MessageBoxResult.Yes)
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if (MessageBoxX.Show("当前工作数据属性超模,是否继续工作?\n超模工作可能会导致游戏发生不可预料的错误\n超模工作不影响大部分成就解锁\n可以在设置中开启自动计算自动为工作设置合理数值"
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.Translate(), "超模工作提醒".Translate(), MessageBoxButton.YesNo) != MessageBoxResult.Yes)
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{
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return false;
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}
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@ -1614,6 +1611,8 @@ namespace VPet_Simulator.Windows
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{
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foreach (var work in Core.Graph.GraphConfig.Works)
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{
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if (work.LevelLimit > 100)//导入的最大合理工作不能超过100级
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work.LevelLimit = 100;
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if (work.IsOverLoad())
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{
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work.FixOverLoad();
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@ -23,6 +23,8 @@ using Steamworks.Data;
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using System.Windows.Controls;
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using ToolBar = VPet_Simulator.Core.ToolBar;
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using System.Security.Cryptography;
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using System.Diagnostics;
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using System.Reflection.Metadata;
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namespace VPet_Simulator.Windows
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{
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@ -361,7 +363,14 @@ namespace VPet_Simulator.Windows
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catch { }
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Save();
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if (App.MainWindows.Count == 1)
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System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().Location);
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{
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var psi = new ProcessStartInfo
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{
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FileName = Path.ChangeExtension(System.Reflection.Assembly.GetExecutingAssembly().Location, "exe"),
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UseShellExecute = true
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};
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Process.Start(psi);
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}
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else
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{
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new MainWindow(PrefixSave).Show();
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@ -190,15 +190,15 @@ public partial class MPFriends : WindowX
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petloader ??= Pets[0];
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//加载数据合理化:食物
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foreach (Food f in Foods)
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{
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if (f.IsOverLoad())
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{
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f.Price = Math.Max((int)f.RealPrice, 1);
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f.isoverload = false;
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}
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}
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////加载数据合理化:食物
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//foreach (Food f in Foods)
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//{
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// if (f.IsOverLoad())
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// {
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// f.Price = Math.Max((int)f.RealPrice, 1);
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// f.isoverload = false;
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// }
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//}
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await Dispatcher.InvokeAsync(new Action(() =>
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{
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LoadingText.Content = "尝试加载动画和生成缓存\n该步骤可能会耗时比较长\n请耐心等待".Translate();
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@ -11,6 +11,7 @@ using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection.Metadata;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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@ -255,7 +256,12 @@ namespace VPet_Simulator.Windows
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if (mw.IsSteamUser && cb_AgreeUpload.IsChecked == true)
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SteamScreenshots.AddScreenshot(path, null, image.PixelWidth, image.PixelHeight);
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Process.Start(path);
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var psi = new ProcessStartInfo
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{
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FileName = path,
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UseShellExecute = true
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};
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Process.Start(psi);
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}
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}
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@ -547,7 +547,12 @@ namespace VPet_Simulator.Windows
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private void ButtonOpenModFolder_MouseDown(object sender, MouseButtonEventArgs e)
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{
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Process.Start(mod.Path.FullName);
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var psi = new ProcessStartInfo
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{
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FileName = mod.Path.FullName,
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UseShellExecute = true
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};
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Process.Start(psi);
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}
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private void ButtonEnable_MouseDown(object sender, MouseButtonEventArgs e)
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@ -31,7 +31,6 @@ public partial class winWorkMenu : Window
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{
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InitializeComponent();
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this.mw = mw;
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mw.Main.WorkList(out ws, out ss, out ps);
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if (ws.Count == 0)
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tbc.Items.Remove(tiw);
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