mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
点击乱说话功能
This commit is contained in:
parent
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commit
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@ -15,37 +15,42 @@
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<SolidColorBrush x:Key="Foreground" Color="#FF0286C6" />
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<SolidColorBrush x:Key="Foreground" Color="#FF0286C6" />
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</ResourceDictionary>
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</ResourceDictionary>
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</Viewbox.Resources>
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</Viewbox.Resources>
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<Border BorderThickness="4" CornerRadius="5" Background="{DynamicResource Background}"
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<Grid Height="180" Width="300">
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BorderBrush="{DynamicResource BorderBrush}" Height="180" Width="300">
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<Border x:Name="DisplayBorder" BorderThickness="4" CornerRadius="5" Background="{DynamicResource Background}"
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<Grid>
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BorderBrush="{DynamicResource BorderBrush}">
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<Grid.ColumnDefinitions>
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<Grid>
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<ColumnDefinition Width="2*" />
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="1*" />
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<ColumnDefinition Width="2*" />
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</Grid.ColumnDefinitions>
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<ColumnDefinition Width="1*" />
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<Grid.RowDefinitions>
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</Grid.ColumnDefinitions>
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<RowDefinition Height="2*" />
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<Grid.RowDefinitions>
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<RowDefinition Height="4*" />
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<RowDefinition Height="2*" />
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<RowDefinition Height="1.5*" />
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<RowDefinition Height="4*" />
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</Grid.RowDefinitions>
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<RowDefinition Height="1.5*" />
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<TextBlock x:Name="tNow" Foreground="{DynamicResource Foreground}" FontSize="36" FontWeight="Bold"
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</Grid.RowDefinitions>
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HorizontalAlignment="Right" VerticalAlignment="Center" Margin="5,0,5,0" Grid.ColumnSpan="2"
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<TextBlock x:Name="tNow" Foreground="{DynamicResource Foreground}" FontSize="36" FontWeight="Bold"
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Text="当前已工作" />
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HorizontalAlignment="Right" VerticalAlignment="Center" Margin="5,0,5,0" Grid.ColumnSpan="2"
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<TextBlock x:Name="tNumber" Background="{x:Null}" Text="15.0" Grid.Row="1" FontSize="80" FontWeight="Bold"
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Text="当前已工作" />
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HorizontalAlignment="Center" VerticalAlignment="Center" Foreground="{DynamicResource Foreground}" />
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<TextBlock x:Name="tNumber" Background="{x:Null}" Text="15.0" Grid.Row="1" FontSize="80"
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<TextBlock x:Name="tNumberUnit" Text="分钟" Foreground="{DynamicResource Foreground}" Grid.Row="1"
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FontWeight="Bold" HorizontalAlignment="Center" VerticalAlignment="Center"
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Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="0,0,0,15"
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Foreground="{DynamicResource Foreground}" />
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FontSize="36" />
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<TextBlock x:Name="tNumberUnit" Text="分钟" Foreground="{DynamicResource Foreground}" Grid.Row="1"
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<ProgressBar x:Name="PBLeft" Grid.Row="2" Grid.ColumnSpan="2" Background="{x:Null}"
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Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="0,0,0,15"
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Foreground="{DynamicResource ButtonBackgroundHover}" Value="20" />
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FontSize="36" />
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<Button x:Name="btnStop" Grid.Row="2" Grid.ColumnSpan="2" Foreground="{DynamicResource ButtonForeground}"
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<ProgressBar x:Name="PBLeft" Grid.Row="2" Grid.ColumnSpan="2" Background="{x:Null}"
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Background="{DynamicResource ButtonBackground}" Content="{ll:Str 停止工作}" FontSize="24" Click="btnStop_Click"
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Foreground="{DynamicResource ButtonBackgroundHover}" Value="20" />
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pu:ButtonHelper.HoverBackground="{DynamicResource ButtonBackgroundHover}" />
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<Button x:Name="btnStop" Grid.Row="2" Grid.ColumnSpan="2"
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<Button HorizontalAlignment="Left" VerticalAlignment="Center" Padding="5,5,8,7"
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Foreground="{DynamicResource ButtonForeground}" Background="{DynamicResource ButtonBackground}"
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Background="{DynamicResource BorderBrush}" pu:ButtonHelper.CornerRadius="5" Margin="10,0,0,0"
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Content="{ll:Str 停止工作}" FontSize="24" Click="btnStop_Click"
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Click="SwitchState_Click">
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pu:ButtonHelper.HoverBackground="{DynamicResource ButtonBackgroundHover}" />
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<Path Fill="{DynamicResource ButtonForeground}"
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</Grid>
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Data="M3 2.9918C3 2.44405 3.44495 2 3.9934 2H20.0066C20.5552 2 21 2.45531 21 2.9918V21.0082C21 21.556 20.5551 22 20.0066 22H3.9934C3.44476 22 3 21.5447 3 21.0082V2.9918ZM19 11V4H5V11H19ZM19 13H5V20H19V13ZM9 6H15V8H9V6ZM9 15H15V17H9V15Z" />
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</Border>
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</Button>
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<Button HorizontalAlignment="Left" VerticalAlignment="Top" Padding="5,5,8,7"
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</Grid>
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Background="{DynamicResource BorderBrush}" pu:ButtonHelper.CornerRadius="5" Margin="10,10,0,0"
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</Border>
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Click="SwitchState_Click">
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<Path Fill="{DynamicResource ButtonForeground}"
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Data="M3 2.9918C3 2.44405 3.44495 2 3.9934 2H20.0066C20.5552 2 21 2.45531 21 2.9918V21.0082C21 21.556 20.5551 22 20.0066 22H3.9934C3.44476 22 3 21.5447 3 21.0082V2.9918ZM19 11V4H5V11H19ZM19 13H5V20H19V13ZM9 6H15V8H9V6ZM9 15H15V17H9V15Z" />
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</Button>
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</Grid>
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</Viewbox>
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</Viewbox>
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@ -86,6 +86,8 @@ namespace VPet_Simulator.Core
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else
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else
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tNumberUnit.Text = LocalizeCore.Translate("EXP");
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tNumberUnit.Text = LocalizeCore.Translate("EXP");
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break;
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break;
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case 3:
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break;
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}
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}
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}
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}
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public void ShowTimeSpan(TimeSpan ts)
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public void ShowTimeSpan(TimeSpan ts)
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@ -108,31 +110,38 @@ namespace VPet_Simulator.Core
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}
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}
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public void DisplayUI()
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public void DisplayUI()
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{
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{
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btnStop.Content = LocalizeCore.Translate("停止") + nowWork.NameTrans;
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if (DisplayType == 3)
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switch (DisplayType)
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{
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{
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default:
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DisplayBorder.Visibility = Visibility.Collapsed;
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case 0:
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tNow.Text = LocalizeCore.Translate("当前已") + nowWork.NameTrans;
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break;
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case 1:
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tNow.Text = LocalizeCore.Translate("剩余{0}时间", nowWork.NameTrans);
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break;
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case 2:
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if (nowWork.Type == Work.WorkType.Work)
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tNow.Text = LocalizeCore.Translate("累计金钱收益");
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else
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tNow.Text = LocalizeCore.Translate("获得经验值");
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break;
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}
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}
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else
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{
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DisplayBorder.Visibility = Visibility.Visible;
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btnStop.Content = LocalizeCore.Translate("停止") + nowWork.NameTrans;
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switch (DisplayType)
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{
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default:
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case 0:
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tNow.Text = LocalizeCore.Translate("当前已") + nowWork.NameTrans;
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break;
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case 1:
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tNow.Text = LocalizeCore.Translate("剩余{0}时间", nowWork.NameTrans);
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break;
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case 2:
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if (nowWork.Type == Work.WorkType.Work)
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tNow.Text = LocalizeCore.Translate("累计金钱收益");
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else
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tNow.Text = LocalizeCore.Translate("获得经验值");
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break;
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}
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}
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M_TimeUIHandle(m);
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M_TimeUIHandle(m);
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}
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}
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private void SwitchState_Click(object sender, RoutedEventArgs e)
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private void SwitchState_Click(object sender, RoutedEventArgs e)
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{
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{
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DisplayType++;
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DisplayType++;
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if (DisplayType >= 3)
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if (DisplayType >= 4)
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DisplayType = 0;
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DisplayType = 0;
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DisplayUI();
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DisplayUI();
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}
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}
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public void Start(Work work)
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public void Start(Work work)
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@ -60,6 +60,15 @@ namespace VPet_Simulator.Windows.Interface
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/// </summary>
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/// </summary>
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List<LowText> LowDrinkText { get; }
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List<LowText> LowDrinkText { get; }
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/// <summary>
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/// <summary>
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/// 点击时会说的话
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/// </summary>
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List<ClickText> ClickTexts { get; }
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/// <summary>
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/// 获得自动点击的文本
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/// </summary>
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/// <returns>说话内容</returns>
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ClickText GetClickText();
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/// <summary>
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/// 图片资源
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/// 图片资源
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/// </summary>
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/// </summary>
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ImageResources ImageSources { get; }
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ImageResources ImageSources { get; }
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@ -5,6 +5,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using VPet_Simulator.Core;
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using static VPet_Simulator.Core.Main;
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namespace VPet_Simulator.Windows.Interface
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namespace VPet_Simulator.Windows.Interface
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{
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{
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@ -13,8 +15,17 @@ namespace VPet_Simulator.Windows.Interface
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/// </summary>
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/// </summary>
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public class ClickText
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public class ClickText
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{
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{
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public ClickText()
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{
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}
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public ClickText(string text)
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{
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Text = text;
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}
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[Line(ignoreCase: true)]
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[Line(ignoreCase: true)]
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private int mode { get; set; } = 15;
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private int mode { get; set; } = 7;
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/// <summary>
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/// <summary>
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/// 需求状态模式
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/// 需求状态模式
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/// </summary>
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/// </summary>
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@ -28,7 +39,7 @@ namespace VPet_Simulator.Windows.Interface
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/// </summary>
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/// </summary>
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[Flags]
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[Flags]
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public enum ModeType
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public enum ModeType
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{
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{
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/// <summary>
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/// <summary>
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/// 高兴
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/// 高兴
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/// </summary>
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/// </summary>
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@ -57,7 +68,7 @@ namespace VPet_Simulator.Windows.Interface
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/// </summary>
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/// </summary>
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[Flags]
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[Flags]
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public enum DayTime
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public enum DayTime
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{
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{
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Morning = 1,
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Morning = 1,
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Afternoon = 2,
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Afternoon = 2,
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Night = 4,
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Night = 4,
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@ -86,7 +97,11 @@ namespace VPet_Simulator.Windows.Interface
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/// </summary>
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/// </summary>
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[Line(IgnoreCase = true)]
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[Line(IgnoreCase = true)]
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public int LikeMax = int.MaxValue;
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public int LikeMax = int.MaxValue;
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/// <summary>
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/// 工作状态
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/// </summary>
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[Line(IgnoreCase = true)]
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public WorkingState State { get; set; } = WorkingState.Nomal;
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/// <summary>
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/// <summary>
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/// 说话的内容
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/// 说话的内容
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/// </summary>
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/// </summary>
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@ -106,6 +121,31 @@ namespace VPet_Simulator.Windows.Interface
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}
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}
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return transText;
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return transText;
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}
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}
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set
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{
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transText = value;
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}
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}
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/// <summary>
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/// 检查部分状态是否满足需求
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/// </summary>之所以不是全部的,是因为挨个取效率太差了
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public bool CheckState(Main m)
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{
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if (m.Core.Save.Likability < LikeMin || m.Core.Save.Likability > LikeMax)
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return false;
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if (string.IsNullOrWhiteSpace(Working))
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{
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if (State != m.State)
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return false;
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}
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else
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{
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if (State != WorkingState.Work)
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return false;
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|
if (m.nowWork.Name != Working)
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return false;
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|
}
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return true;
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}
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}
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}
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}
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}
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}
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@ -97,7 +97,7 @@ namespace VPet_Simulator.Windows
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if (!IsOnMOD(mw))
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if (!IsOnMOD(mw))
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{
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{
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//Content = "该模组已停用".Translate();
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Tag.Add("该模组已停用");
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return;
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return;
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}
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}
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@ -53,6 +53,47 @@ namespace VPet_Simulator.Windows
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public List<LowText> LowFoodText { get; set; } = new List<LowText>();
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public List<LowText> LowFoodText { get; set; } = new List<LowText>();
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|
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public List<LowText> LowDrinkText { get; set; } = new List<LowText>();
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public List<LowText> LowDrinkText { get; set; } = new List<LowText>();
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|
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public List<ClickText> ClickTexts { get; set; } = new List<ClickText>();
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|
/// <summary>
|
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|
/// 获得自动点击的文本
|
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|
/// </summary>
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/// <returns>说话内容</returns>
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|
public ClickText GetClickText()
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{
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|
ClickText.DayTime dt;
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var now = DateTime.Now.Hour;
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|
if (now < 6)
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dt = ClickText.DayTime.Midnight;
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|
else if (now < 12)
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dt = ClickText.DayTime.Morning;
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|
else if (now < 18)
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dt = ClickText.DayTime.Afternoon;
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|
else
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dt = ClickText.DayTime.Night;
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|
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|
ClickText.ModeType mt;
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|
switch (Core.Save.Mode)
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|
{
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case GameSave.ModeType.PoorCondition:
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|
mt = ClickText.ModeType.PoorCondition;
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|
break;
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|
default:
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|
case GameSave.ModeType.Nomal:
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|
mt = ClickText.ModeType.Nomal;
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|
break;
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|
case GameSave.ModeType.Happy:
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|
mt = ClickText.ModeType.Happy;
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|
break;
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|
case GameSave.ModeType.Ill:
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|
mt = ClickText.ModeType.Ill;
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|
break;
|
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|
}
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|
var list = ClickTexts.FindAll(x => x.DaiTime.HasFlag(dt) && x.Mode.HasFlag(mt) && x.CheckState(Main));
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|
if (list.Count == 0)
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|
return null;
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|
return list[Function.Rnd.Next(list.Count)];
|
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|
}
|
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/// <summary>
|
/// <summary>
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/// 存档 Hash检查 是否通过
|
/// 存档 Hash检查 是否通过
|
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/// </summary>
|
/// </summary>
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|
@ -154,7 +154,6 @@ namespace VPet_Simulator.Windows
|
|||||||
System.Environment.Exit(0);
|
System.Environment.Exit(0);
|
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}
|
}
|
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|
|
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private List<string> rndtext;
|
|
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public long lastclicktime { get; set; }
|
public long lastclicktime { get; set; }
|
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|
|
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public void LoadLatestSave(string petname)
|
public void LoadLatestSave(string petname)
|
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@ -278,25 +277,27 @@ namespace VPet_Simulator.Windows
|
|||||||
AutoSaveTimer.Interval = Set.AutoSaveInterval * 60000;
|
AutoSaveTimer.Interval = Set.AutoSaveInterval * 60000;
|
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AutoSaveTimer.Start();
|
AutoSaveTimer.Start();
|
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}
|
}
|
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|
ClickTexts.Add(new ClickText("你知道吗? 鼠标右键可以打开菜单栏"));
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|
ClickTexts.Add(new ClickText("你知道吗? 你可以在设置里面修改游戏的缩放比例"));
|
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|
ClickTexts.Add(new ClickText("想要宠物不乱动? 设置里可以设置智能移动或者关闭移动"));
|
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|
ClickTexts.Add(new ClickText("有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧"));
|
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|
ClickTexts.Add(new ClickText("长按脑袋拖动桌宠到你喜欢的任意位置"));
|
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|
ClickTexts.Add(new ClickText("长按脑袋拖动桌宠到你喜欢的任意位置"));
|
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|
//"如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的".Translate(),
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|
//"你知道吗? 你可以在设置里面修改游戏的缩放比例".Translate(),
|
||||||
|
//"你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing".Translate(),
|
||||||
|
//"你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧".Translate(),
|
||||||
|
//"这游戏开发这么慢,都怪画师太咕了".Translate(),
|
||||||
|
//"欢迎加入 虚拟主播模拟器群 430081239".Translate()
|
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|
|
||||||
rndtext = new List<string>
|
|
||||||
{
|
|
||||||
"你知道吗? 鼠标右键可以打开菜单栏".Translate(),
|
|
||||||
"如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的".Translate(),
|
|
||||||
"你知道吗? 你可以在设置里面修改游戏的缩放比例".Translate(),
|
|
||||||
"想要宠物不乱动? 设置里可以设置智能移动或者关闭移动".Translate(),
|
|
||||||
"有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧".Translate(),
|
|
||||||
"你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing".Translate(),
|
|
||||||
"你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧".Translate(),
|
|
||||||
"这游戏开发这么慢,都怪画师太咕了".Translate(),
|
|
||||||
"长按脑袋拖动桌宠到你喜欢的任意位置".Translate(),
|
|
||||||
"欢迎加入 虚拟主播模拟器群 430081239".Translate()
|
|
||||||
};
|
|
||||||
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载Steam内容".Translate()));
|
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载Steam内容".Translate()));
|
||||||
//给正在玩这个游戏的主播/游戏up主做个小功能
|
//给正在玩这个游戏的主播/游戏up主做个小功能
|
||||||
if (IsSteamUser)
|
if (IsSteamUser)
|
||||||
{
|
{
|
||||||
rndtext.Add("关注 {0} 谢谢喵".Translate(SteamClient.Name));
|
ClickTexts.Add(new ClickText("关注 {0} 谢谢喵")
|
||||||
|
{
|
||||||
|
TranslateText = "关注 {0} 谢谢喵".Translate(SteamClient.Name)
|
||||||
|
});
|
||||||
//Steam成就
|
//Steam成就
|
||||||
Set.Statistics.StatisticChanged += Statistics_StatisticChanged;
|
Set.Statistics.StatisticChanged += Statistics_StatisticChanged;
|
||||||
//Steam通知
|
//Steam通知
|
||||||
@ -306,7 +307,10 @@ namespace VPet_Simulator.Windows
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
rndtext.Add("关注 {0} 谢谢喵".Translate(Environment.UserName));
|
ClickTexts.Add(new ClickText("关注 {0} 谢谢喵")
|
||||||
|
{
|
||||||
|
TranslateText = "关注 {0} 谢谢喵".Translate(Environment.UserName)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
//音乐识别timer加载
|
//音乐识别timer加载
|
||||||
@ -380,7 +384,9 @@ namespace VPet_Simulator.Windows
|
|||||||
if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20)
|
if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20)
|
||||||
{
|
{
|
||||||
lastclicktime = DateTime.Now.Ticks;
|
lastclicktime = DateTime.Now.Ticks;
|
||||||
Main.SayRnd(rndtext[Function.Rnd.Next(rndtext.Count)]);
|
var rt = GetClickText();
|
||||||
|
if (rt != null)
|
||||||
|
Main.SayRnd(rt.TranslateText);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
Main.PlayVoiceVolume = Set.VoiceVolume;
|
Main.PlayVoiceVolume = Set.VoiceVolume;
|
||||||
|
@ -135,7 +135,7 @@ namespace VPet_Simulator.Windows
|
|||||||
foreach (Sub sub in mw.Set["diy"])
|
foreach (Sub sub in mw.Set["diy"])
|
||||||
StackDIY.Children.Add(new DIYViewer(sub));
|
StackDIY.Children.Add(new DIYViewer(sub));
|
||||||
|
|
||||||
SliderResolution.Maximum = Math.Min(System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width,
|
SliderResolution.Maximum = Math.Min(System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width,
|
||||||
System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height);
|
System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height);
|
||||||
SliderResolution.Value = mw.Set.Resolution;
|
SliderResolution.Value = mw.Set.Resolution;
|
||||||
|
|
||||||
@ -786,7 +786,10 @@ namespace VPet_Simulator.Windows
|
|||||||
ButtonRestartGraph.Visibility = Visibility.Visible;
|
ButtonRestartGraph.Visibility = Visibility.Visible;
|
||||||
|
|
||||||
if (ischangename)
|
if (ischangename)
|
||||||
|
{
|
||||||
mw.Core.Save.Name = petloader.PetName.Translate();
|
mw.Core.Save.Name = petloader.PetName.Translate();
|
||||||
|
TextBoxPetName.Text = mw.Core.Save.Name;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TextBoxPetName_TextChanged(object sender, TextChangedEventArgs e)
|
private void TextBoxPetName_TextChanged(object sender, TextChangedEventArgs e)
|
||||||
@ -1070,7 +1073,10 @@ namespace VPet_Simulator.Windows
|
|||||||
LocalizeCore.LoadCulture((string)LanguageBox.SelectedItem);
|
LocalizeCore.LoadCulture((string)LanguageBox.SelectedItem);
|
||||||
mw.Set.Language = LocalizeCore.CurrentCulture;
|
mw.Set.Language = LocalizeCore.CurrentCulture;
|
||||||
if (ischangename)
|
if (ischangename)
|
||||||
|
{
|
||||||
mw.Core.Save.Name = petloader.PetName.Translate();
|
mw.Core.Save.Name = petloader.PetName.Translate();
|
||||||
|
TextBoxPetName.Text = mw.Core.Save.Name;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MainTab_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
private void MainTab_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||||
|
@ -27,3 +27,4 @@ Happyly#Happily:|
|
|||||||
Nomally#Nomally:|
|
Nomally#Nomally:|
|
||||||
PoorConditionly#Sadly:|
|
PoorConditionly#Sadly:|
|
||||||
Illly#Sickly:|
|
Illly#Sickly:|
|
||||||
|
plugin#Code Plugin:|
|
@ -27,3 +27,4 @@ Happyly#高兴地:|
|
|||||||
Nomally#普通地:|
|
Nomally#普通地:|
|
||||||
PoorConditionly#悲伤地:|
|
PoorConditionly#悲伤地:|
|
||||||
Illly#生病地:|
|
Illly#生病地:|
|
||||||
|
plugin#代码插件:|
|
@ -27,3 +27,4 @@ Happyly#高興地:|
|
|||||||
Nomally#普通地:|
|
Nomally#普通地:|
|
||||||
PoorConditionly#悲傷地:|
|
PoorConditionly#悲傷地:|
|
||||||
Illly#生病地:|
|
Illly#生病地:|
|
||||||
|
plugin#代碼外掛:|
|
Loading…
Reference in New Issue
Block a user