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心情差也会自动买零食
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@ -534,11 +534,20 @@ namespace VPet_Simulator.Windows
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GameSavesData.Statistics[(gint)"stat_autobuy"]++;
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GameSavesData.Statistics[(gint)"stat_autobuy"]++;
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Main.Display(item.GetGraph(), item.ImageSource, Main.DisplayToNomal);
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Main.Display(item.GetGraph(), item.ImageSource, Main.DisplayToNomal);
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}
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}
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else if (Set.AutoGift && Core.Save.Feeling < Core.Save.FeelingMax * 0.50)
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else if (Core.Save.Feeling < Core.Save.FeelingMax * 0.50)
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{
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{
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food = food.FindAll(x => x.Type == Food.FoodType.Gift && x.Feeling > Math.Min(Core.Save.FeelingMax * 0.10, 50));
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if (Set.AutoGift)
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if (food.Count == 0)
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{
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return;
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food = food.FindAll(x => x.Type == Food.FoodType.Gift && x.Feeling > Math.Min(Core.Save.FeelingMax * 0.10, 50));
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if (food.Count == 0)
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return;
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}
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else // 没有自动购买礼物的可以试试自动购买零食能加点是一点
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{
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food = food.FindAll(x => x.Type == Food.FoodType.Snack && x.Feeling > Math.Min(Core.Save.FeelingMax * 0.10, 50));
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if (food.Count == 0)
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return;
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}
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var item = food[Function.Rnd.Next(food.Count)];
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var item = food[Function.Rnd.Next(food.Count)];
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Core.Save.Money -= item.Price * 0.2;
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Core.Save.Money -= item.Price * 0.2;
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TakeItem(item);
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TakeItem(item);
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