using Steamworks; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using VPet_Simulator.Core; using static VPet_Simulator.Core.GraphCore; namespace VPet_Simulator.Windows { /// /// MainWindow.xaml 的交互逻辑 /// public partial class MainWindow : Window { public readonly string ModPath = Environment.CurrentDirectory + @"\mod"; public readonly bool IsSteamUser; public Setting Set; public List Pets = new List(); public List CoreMODs = new List(); public GameCore Core = new GameCore(); public MainWindow() { //判断是不是Steam用户,因为本软件会发布到Steam //在 https://store.steampowered.com/app/1920960/VPet try { SteamClient.Init(1920960, true); SteamClient.RunCallbacks(); IsSteamUser = SteamClient.IsValid; ////同时看看有没有买dlc,如果有就添加dlc按钮 //if (Steamworks.SteamApps.IsDlcInstalled(1386450)) // dlcToolStripMenuItem.Visible = true; } catch { IsSteamUser = false; } //加载游戏设置 if (new FileInfo(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps").Exists) { Set = new Setting(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps")); } else Set = new Setting("Setting#VPET:|\n"); InitializeComponent(); //不存在就关掉 var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup"); if (!modpath.Exists) { MessageBox.Show("缺少模组Core,无法启动桌宠", "启动错误", MessageBoxButton.OK, MessageBoxImage.Error); Close(); return; } Task.Run(GameLoad); } public void GameLoad() { //加载所有MOD List Path = new List(); Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories()); if (IsSteamUser)//如果是steam用户,尝试加载workshop { Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载 Steam Workshop")); int i = 1; while (true) { var page = Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++).Result; if (page.HasValue && page.Value.ResultCount != 0) { foreach (Steamworks.Ugc.Item entry in page.Value.Entries) { if (entry.Directory != null) Path.Add(new DirectoryInfo(entry.Directory)); } } else { break; } } } //加载mod foreach (DirectoryInfo di in Path) { if (!File.Exists(di.FullName + @"\info.lps")) continue; Dispatcher.Invoke(new Action(() => LoadingText.Content = $"尝试加载 MOD数据: {di.Name}")); CoreMODs.Add(new CoreMOD(di, this)); } Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载游戏内容")); //加载游戏内容 Core.Controller = new MWController(this); Dispatcher.Invoke(new Action(() => Core.Graph = Pets[0].Graph)); Core.Save = new Save(); Dispatcher.Invoke(new Action(() => LoadingText.Visibility = Visibility.Collapsed)); Dispatcher.Invoke(new Action(() => DisplayGrid.Child = new Main(Core))); } //public void DEBUGValue() //{ // Dispatcher.Invoke(() => // { // Console.WriteLine("Left: " + mwc.GetWindowsDistanceLeft()); // Console.WriteLine("Right: " + mwc.GetWindowsDistanceRight()); // }); // Thread.Sleep(1000); // DEBUGValue(); //} } }