using Steamworks; using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; using System.Windows; using VPet_Simulator.Core; using System.Windows.Forms; using System.Timers; using LinePutScript; using Panuon.WPF.UI; using VPet_Simulator.Windows.Interface; using System.Linq; using LinePutScript.Localization.WPF; using System.Runtime.InteropServices; using System.Windows.Interop; using static VPet_Simulator.Windows.PerformanceDesktopTransparentWindow; using Line = LinePutScript.Line; using static VPet_Simulator.Core.GraphInfo; using System.Globalization; using LinePutScript.Dictionary; namespace VPet_Simulator.Windows { /// /// MainWindow.xaml 的交互逻辑 /// public partial class MainWindow : WindowX { private NotifyIcon notifyIcon; public PetHelper petHelper; public System.Timers.Timer AutoSaveTimer = new System.Timers.Timer(); public MainWindow() { //处理ARGS Args = new LPS_D(); foreach (var str in App.Args) { Args.Add(new Line(str)); } //存档前缀 if (Args.ContainsLine("prefix")) { PrefixSave = '-' + Args["prefix"].Info; } #if X64 PNGAnimation.MaxLoadNumber = 50; #else PNGAnimation.MaxLoadNumber = 20; #endif ExtensionValue.BaseDirectory = new FileInfo(System.Reflection.Assembly.GetExecutingAssembly().Location).DirectoryName; LocalizeCore.StoreTranslation = true; CultureInfo.CurrentCulture = new CultureInfo(CultureInfo.CurrentCulture.Name); CultureInfo.CurrentCulture.NumberFormat = new CultureInfo("en-US").NumberFormat; //判断是不是Steam用户,因为本软件会发布到Steam //在 https://store.steampowered.com/app/1920960/VPet try { #if DEMO SteamClient.Init(2293870, true); #else SteamClient.Init(1920960, true); #endif SteamClient.RunCallbacks(); IsSteamUser = SteamClient.IsValid; ////同时看看有没有买dlc,如果有就添加dlc按钮 //if (Steamworks.SteamApps.IsDlcInstalled(1386450)) // dlcToolStripMenuItem.Visible = true; } catch { IsSteamUser = false; } //更新存档系统 if (Directory.Exists(ExtensionValue.BaseDirectory + @"\BackUP")) { if (!Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves")) Directory.Move(ExtensionValue.BaseDirectory + @"\BackUP", ExtensionValue.BaseDirectory + @"\Saves"); else { foreach (var file in new DirectoryInfo(ExtensionValue.BaseDirectory + @"\BackUP").GetFiles()) if (!File.Exists(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name)) file.MoveTo(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name); else file.Delete(); Directory.Delete(ExtensionValue.BaseDirectory + @"\BackUP", true); } } _dwmEnabled = Win32.Dwmapi.DwmIsCompositionEnabled(); _hwnd = new WindowInteropHelper(this).EnsureHandle(); GameInitialization(); Task.Run(() => { //加载所有MOD List Path = new List(); Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories()); bool NOCancel = true; CancellationTokenSource source = new CancellationTokenSource(); var tsk = Task.Run(async () => { if (IsSteamUser)//如果是steam用户,尝试加载workshop { var workshop = new Line_D("workshop"); await Dispatcher.InvokeAsync(new Action(() => { LoadingText.Content = "Loading Steam Workshop\nDouble Click To Skip"; LoadingText.MouseDoubleClick += (_, _) => { if ((string)LoadingText.Content == "Loading Steam Workshop\nDouble Click To Skip") { NOCancel = false; } }; })); int i = 1; while (true) { var page = await Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++); if (page.HasValue && page.Value.ResultCount != 0) { foreach (Steamworks.Ugc.Item entry in page.Value.Entries) { if (!NOCancel) { return; } if (entry.Directory != null) { Path.Add(new DirectoryInfo(entry.Directory)); workshop.Add(new Sub(entry.Directory, "")); } } } else { break; } } if (workshop.Count != 0) Set["workshop"] = workshop; } else { var workshop = Set["workshop"]; foreach (Sub ws in workshop) { Path.Add(new DirectoryInfo(ws.Name)); } } }, source.Token); while (NOCancel && !tsk.IsCompleted) { Thread.Sleep(500); } if (!NOCancel) { source.Cancel(); var workshop = Set["workshop"]; foreach (Sub ws in workshop) { Path.Add(new DirectoryInfo(ws.Name)); } } Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading Translate")).Wait(); //加载语言 LocalizeCore.StoreTranslation = true; if (Set.Language == "null") { LocalizeCore.LoadDefaultCulture(); if (LocalizeCore.CurrentCulture == "null") LocalizeCore.CurrentCulture = "en"; Set.Language = LocalizeCore.CurrentCulture; } else LocalizeCore.LoadCulture(Set.Language); //旧版本设置兼容 var cgpte = Set.FindLine("CGPT"); if (cgpte != null) { var cgpteb = cgpte.Find("enable"); if (cgpteb != null) { if (Set["CGPT"][(gbol)"enable"]) { Set["CGPT"][(gstr)"type"] = "API"; } else { Set["CGPT"][(gstr)"type"] = "LB"; } Set["CGPT"].Remove(cgpteb); } } else if (Set["CGPT"][(gstr)"type"] == "OFF") {//为老玩家开启选项聊天功能 Set["CGPT"][(gstr)"type"] = "LB"; } else//新玩家,默认设置为 Set["CGPT"][(gstr)"type"] = "LB"; GameLoad(Path); }); } public new void Close() { if (Main == null) { base.Close(); } else { Main.Display(GraphType.Shutdown, AnimatType.Single, () => Dispatcher.Invoke(base.Close)); } } public void Restart() { this.Closed -= Window_Closed; this.Closed += Restart_Closed; base.Close(); } private void Restart_Closed(object sender, EventArgs e) { CloseConfirm = false; try { //关闭所有插件 foreach (MainPlugin mp in Plugins) mp.EndGame(); } catch { } Save(); if (App.MainWindows.Count == 1) System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().Location); else { new MainWindow(PrefixSave).Show(); } Exit(); } private void Exit() { if (App.MainWindows.Count <= 1) { try { if (Core != null && Core.Graph != null) { foreach (var igs in Core.Graph.GraphsList.Values) { foreach (var ig2 in igs.Values) { foreach (var ig3 in ig2) { ig3.Stop(); } } } } while (Windows.Count != 0) { Windows[0].Close(); } Main?.Dispose(); AutoSaveTimer?.Stop(); MusicTimer?.Stop(); petHelper?.Close(); winSetting?.Close(); winBetterBuy?.Close(); if (IsSteamUser) SteamClient.Shutdown();//关掉和Steam的连线 if (notifyIcon != null) { notifyIcon.Visible = false; notifyIcon.Dispose(); } notifyIcon?.Dispose(); } finally { Environment.Exit(0); } while (true) Environment.Exit(0); } else { if (Core != null && Core.Graph != null) { foreach (var igs in Core.Graph.GraphsList.Values) { foreach (var ig2 in igs.Values) { foreach (var ig3 in ig2) { ig3.Stop(); } } } } while (Windows.Count != 0) { Windows[0].Close(); } Main?.Dispose(); AutoSaveTimer?.Stop(); MusicTimer?.Stop(); petHelper?.Close(); winSetting?.Close(); winBetterBuy?.Close(); App.MainWindows.Remove(this); if (notifyIcon != null) { notifyIcon.Visible = false; notifyIcon.Dispose(); } notifyIcon?.Dispose(); } } public long lastclicktime { get; set; } public void LoadLatestSave(string petname) { if (Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves")) { var ds = new List(Directory.GetFiles(ExtensionValue.BaseDirectory + @"\Saves", $@"Save{PrefixSave}_*.lps")) .OrderBy(x => { if (int.TryParse(x.Split('_').Last().Split('.')[0], out int i)) return i; return 0; }).ToList(); if (ds.Count != 0) { int.TryParse(ds.Last().Split('_').Last().Split('.')[0], out int lastid); if (Set.SaveTimes < lastid) { Set.SaveTimes = lastid; } } for (int i = ds.Count - 1; i >= 0; i--) { var latestsave = ds[i]; if (latestsave != null) { try { if (SavesLoad(new LPS(File.ReadAllText(latestsave)))) return; //MessageBoxX.Show("存档损毁,无法加载该存档\n可能是上次储存出错或Steam云同步导致的\n请在设置中加载备份还原存档", "存档损毁".Translate()); } catch // (Exception ex) { //MessageBoxX.Show("存档损毁,无法加载该存档\n可能是数据溢出/超模导致的" + '\n' + ex.Message, "存档损毁".Translate()); } } } } GameSavesData = new GameSave_v2(petname.Translate()); Core.Save = GameSavesData.GameSave; } private void WorkTimer_E_FinishWork(WorkTimer.FinishWorkInfo obj) { if (obj.work.Type == GraphHelper.Work.WorkType.Work) { GameSavesData.Statistics[(gint)"stat_single_profit_money"] = (int)obj.count; } else { GameSavesData.Statistics[(gint)"stat_single_profit_exp"] = (int)obj.count; } } private void Main_Event_TouchBody() { GameSavesData.Statistics[(gint)"stat_touch_body"]++; } private void Main_Event_TouchHead() { GameSavesData.Statistics[(gint)"stat_touch_head"]++; } private void Main_OnSay(string obj) { GameSavesData.Statistics[(gint)"stat_say_times"]++; } private void MoveTimer_Elapsed(object sender, ElapsedEventArgs e) { GameSavesData.Statistics[(gint)"stat_move_length"] += (int)(Math.Abs(Main.MoveTimerPoint.X) + Math.Abs(Main.MoveTimerPoint.Y)); } private void AutoSaveTimer_Elapsed(object sender, ElapsedEventArgs e) { Save(); } private void Window_Closed(object sender, EventArgs e) { CloseConfirm = false; try { //关闭所有插件 foreach (MainPlugin mp in Plugins) mp.EndGame(); } catch { } Save(); Exit(); } [DllImport("user32", EntryPoint = "SetWindowLong")] private static extern uint SetWindowLong(IntPtr hwnd, int nIndex, uint dwNewLong); [DllImport("user32", EntryPoint = "GetWindowLong")] private static extern uint GetWindowLong(IntPtr hwnd, int nIndex); private void Window_SourceInitialized(object sender, EventArgs e) { //const int WS_EX_TRANSPARENT = 0x20; //const int GWL_EXSTYLE = -20; //IntPtr hwnd = new WindowInteropHelper(this).Handle; //uint extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE); //SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT); ((HwndSource)PresentationSource.FromVisual(this)).AddHook((IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) => { //想要让窗口透明穿透鼠标和触摸等,需要同时设置 WS_EX_LAYERED 和 WS_EX_TRANSPARENT 样式, //确保窗口始终有 WS_EX_LAYERED 这个样式,并在开启穿透时设置 WS_EX_TRANSPARENT 样式 //但是WPF窗口在未设置 AllowsTransparency = true 时,会自动去掉 WS_EX_LAYERED 样式(在 HwndTarget 类中), //如果设置了 AllowsTransparency = true 将使用WPF内置的低性能的透明实现, //所以这里通过 Hook 的方式,在不使用WPF内置的透明实现的情况下,强行保证这个样式存在。 if (msg == (int)Win32.WM.STYLECHANGING && (long)wParam == (long)Win32.GetWindowLongFields.GWL_EXSTYLE) { var styleStruct = (STYLESTRUCT)Marshal.PtrToStructure(lParam, typeof(STYLESTRUCT)); styleStruct.styleNew |= (int)Win32.ExtendedWindowStyles.WS_EX_LAYERED; // Hide windows from alt+tab: https://stackoverflow.com/questions/357076/best-way-to-hide-a-window-from-the-alt-tab-program-switcher if (Set.HideFromTaskControl) { styleStruct.styleNew |= (int)Win32.ExtendedWindowStyles.WS_EX_TOOLWINDOW; } Marshal.StructureToPtr(styleStruct, lParam, false); handled = true; } return IntPtr.Zero; }); } private readonly bool _dwmEnabled; private readonly IntPtr _hwnd; public bool HitThrough { get; private set; } = false; public bool MouseHitThrough { get => HitThrough; set { if (value != HitThrough) SetTransparentHitThrough(); } } /// /// 设置点击穿透到后面透明的窗口 /// public void SetTransparentHitThrough() { if (_dwmEnabled) { //const int WS_EX_TRANSPARENT = 0x20; //const int GWL_EXSTYLE = -20; //IntPtr hwnd = new WindowInteropHelper(this).Handle; //uint extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE); //SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT); HitThrough = !HitThrough; notifyIcon.ContextMenu.MenuItems.Find("NotifyIcon_HitThrough", false).First().Checked = HitThrough; if (HitThrough) { Win32.User32.SetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE, (IntPtr)(int)((long)Win32.User32.GetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE) | (long)Win32.ExtendedWindowStyles.WS_EX_TRANSPARENT)); petHelper?.SetOpacity(false); } else { Win32.User32.SetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE, (IntPtr)(int)((long)Win32.User32.GetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE) & ~(long)Win32.ExtendedWindowStyles.WS_EX_TRANSPARENT)); petHelper?.SetOpacity(true); } } } private void WindowX_LocationChanged(object sender, EventArgs e) { petHelper?.SetLocation(); } //public void DEBUGValue() //{ // Dispatcher.Invoke(() => // { // Console.WriteLine("Left:" + mwc.GetWindowsDistanceLeft()); // Console.WriteLine("Right:" + mwc.GetWindowsDistanceRight()); // }); // Thread.Sleep(1000); // DEBUGValue(); //} // } }