using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows; using static System.Net.WebRequestMethods; using System.Windows.Threading; using System.Threading; namespace VPet_Simulator.Core { /// /// PNGAnimation.xaml 的交互逻辑 /// public partial class PNGAnimation : UserControl, IGraph { /// /// 所有动画帧 /// public List Animations; /// /// 当前动画播放状态 /// public bool PlayState { get; set; } = false; /// /// 当前动画是否执行ENDACTION /// private bool DoEndAction = true; /// /// 是否循环播放 /// public bool IsLoop { get; set; } /// /// 是否循环播放 /// public bool IsContinue { get; set; } = false; ///// ///// 是否重置状态从0开始播放 ///// //public bool IsResetPlay { get; set; } = false; ///// //经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧 ///// 是否储存到内存以支持快速显示 ///// //public bool StoreMemory { get; private set; } public UIElement This => this; public Save.ModeType ModeType { get; private set; } public GraphCore.GraphType GraphType { get; private set; } /// /// 动画停止时运行的方法 /// private Action StopAction; int nowid; /// /// 新建 PNG 动画 /// /// 文件夹位置 /// 是否循环 public PNGAnimation(FileInfo[] paths, Save.ModeType modetype, GraphCore.GraphType graphtype, bool isLoop = false) { InitializeComponent(); Animations = new List(); IsLoop = isLoop; //StoreMemory = storemem; GraphType = graphtype; ModeType = modetype; //if (storemem) foreach (var file in paths) { int time = int.Parse(file.Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); var img = new Image() { Source = new BitmapImage(new Uri(file.FullName)), Visibility = Visibility.Hidden }; MainGrid.Children.Add(img); Animations.Add(new Animation(this, time, () => img.Visibility = Visibility.Visible, () => img.Visibility = Visibility.Hidden)); } //else //{ // Image[] imgs = new Image[3]; // imgs[0] = new Image() // { // Visibility = Visibility.Hidden // }; // imgs[1] = new Image() // { // Visibility = Visibility.Hidden // }; // imgs[2] = new Image() // { // Visibility = Visibility.Hidden // }; // int time = int.Parse(paths[0].Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); // //第一张图:有专门自己的图层 // var img = new Image() // { // Source = new BitmapImage(new Uri(paths[0].FullName)), // Visibility = Visibility.Hidden // }; // MainGrid.Children.Add(img); // MainGrid.Children.Add(imgs[0]); // MainGrid.Children.Add(imgs[1]); // MainGrid.Children.Add(imgs[2]); // Animations.Add(new Animation(this, time, () => // { // img.Visibility = Visibility.Visible; // imgs[1].Source = new BitmapImage(new Uri(paths[1].FullName)); // }, () => img.Visibility = Visibility.Hidden)); // int last = paths.Count() - 1; // for (int i = 1; i < last; i++) // { // time = int.Parse(paths[i].Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); // var im1 = imgs[i % 3]; // var im2 = imgs[(i + 1) % 3]; // var st3 = paths[i + 1].FullName; // Animations.Add(new Animation(this, time, () => // { // im1.Visibility = Visibility.Visible; // im2.Source = new BitmapImage(new Uri(st3)); // }, () => im1.Visibility = Visibility.Hidden)); // } // //最后一张图: 不处理下一张图的imgsSources // time = int.Parse(paths[last].Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); // Animations.Add(new Animation(this, time, () => imgs[last % 3].Visibility = Visibility.Visible // , () => imgs[last % 3].Visibility = Visibility.Hidden)); //} } /// /// 单帧动画 /// public class Animation { private PNGAnimation parent; /// /// 显示 /// public Action Visible; /// /// 隐藏 /// public Action Hidden; /// /// 帧时间 /// public int Time; public Animation(PNGAnimation parent, int time, Action visible, Action hidden) { this.parent = parent; Time = time; Visible = visible; Hidden = hidden; } /// /// 运行该图层 /// public void Run(Action EndAction = null) { //先显示该图层 parent.Dispatcher.Invoke(Visible); //然后等待帧时间毫秒 Thread.Sleep(Time); //判断是否要下一步 if (parent.PlayState) { if (++parent.nowid >= parent.Animations.Count) if (parent.IsLoop) parent.nowid = 0; else if (parent.IsContinue) { parent.IsContinue = false; parent.nowid = 0; } else { //parent.endwilldo = () => parent.Dispatcher.Invoke(Hidden); //parent.Dispatcher.Invoke(Hidden); parent.PlayState = false; if (parent.DoEndAction) EndAction?.Invoke();//运行结束动画时事件 parent.StopAction?.Invoke(); parent.StopAction = null; //延时隐藏 Task.Run(() => { Thread.Sleep(25); parent.Dispatcher.Invoke(Hidden); }); return; } //要下一步,现在就隐藏图层 //隐藏该图层 parent.Dispatcher.Invoke(Hidden); parent.Animations[parent.nowid].Run(EndAction); return; } else { parent.IsContinue = false; //parent.Dispatcher.Invoke(Hidden); if (parent.DoEndAction) EndAction?.Invoke();//运行结束动画时事件 parent.StopAction?.Invoke(); parent.StopAction = null; Task.Run(() => { Thread.Sleep(25); parent.Dispatcher.Invoke(Hidden); }); } } } /// /// 从0开始运行该动画 /// public void Run(Action EndAction = null) { //if(endwilldo != null && nowid != Animations.Count) //{ // endwilldo.Invoke(); // endwilldo = null; //} if (PlayState) {//如果当前正在运行,重置状态 //IsResetPlay = true; Stop(true); StopAction = () => Run(EndAction); return; } nowid = 0; PlayState = true; DoEndAction = true; new Thread(() => Animations[0].Run(EndAction)).Start(); } public void Stop(bool StopEndAction = false) { DoEndAction = !StopEndAction; PlayState = false; //IsResetPlay = false; } } }