using Steamworks; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using VPet_Simulator.Core; using static VPet_Simulator.Core.GraphCore; using Microsoft.Win32; using System.Windows.Forms; using MessageBox = System.Windows.MessageBox; using ContextMenu = System.Windows.Forms.ContextMenu; using MenuItem = System.Windows.Forms.MenuItem; using Application = System.Windows.Application; using System.Timers; using System.Windows.Forms.VisualStyles; namespace VPet_Simulator.Windows { /// /// MainWindow.xaml 的交互逻辑 /// public partial class MainWindow : Window { private NotifyIcon notifyIcon; public System.Timers.Timer AutoSaveTimer = new System.Timers.Timer(); public MainWindow() { //判断是不是Steam用户,因为本软件会发布到Steam //在 https://store.steampowered.com/app/1920960/VPet try { #if DEMO SteamClient.Init(2293870, true); #else SteamClient.Init(1920960, true); #endif SteamClient.RunCallbacks(); IsSteamUser = SteamClient.IsValid; ////同时看看有没有买dlc,如果有就添加dlc按钮 //if (Steamworks.SteamApps.IsDlcInstalled(1386450)) // dlcToolStripMenuItem.Visible = true; } catch { IsSteamUser = false; } //给正在玩这个游戏的主播/游戏up主做个小功能 if (IsSteamUser) { rndtext.Add($"关注 {Steamworks.SteamClient.Name} 谢谢喵"); } else { rndtext.Add($"关注 {Environment.UserName} 谢谢喵"); } //加载游戏设置 if (new FileInfo(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps").Exists) { Set = new Setting(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps")); } else Set = new Setting("Setting#VPET:|\n"); //this.Width = 400 * ZoomSlider.Value; //this.Height = 450 * ZoomSlider.Value; InitializeComponent(); this.Height = 500 * Set.ZoomLevel; this.Width = 500 * Set.ZoomLevel; //不存在就关掉 var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup"); if (!modpath.Exists) { MessageBox.Show("缺少模组Core,无法启动桌宠", "启动错误", MessageBoxButton.OK, MessageBoxImage.Error); Close(); return; } Task.Run(GameLoad); } private List rndtext = new List { "你知道吗? 鼠标右键可以打开菜单栏", "如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的", "你知道吗? 你可以在设置里面修改游戏的缩放比例", "想要宠物不乱动? 设置里可以设置智能移动或者关闭移动", "有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧", "你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing", "你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧", "这游戏开发这么慢,都怪画师太咕了.\n记得多催催画师(@叶书天)画桌宠, 催的越快更新越快!", "长按脑袋拖动桌宠到你喜欢的任意位置", "欢迎加入 虚拟主播模拟器群 430081239", }; private long lastclicktime; public void GameLoad() { //加载所有MOD List Path = new List(); Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories()); if (IsSteamUser)//如果是steam用户,尝试加载workshop { Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载 Steam Workshop")); int i = 1; while (true) { var page = Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++).Result; if (page.HasValue && page.Value.ResultCount != 0) { foreach (Steamworks.Ugc.Item entry in page.Value.Entries) { if (entry.Directory != null) Path.Add(new DirectoryInfo(entry.Directory)); } } else { break; } } } //加载mod foreach (DirectoryInfo di in Path) { if (!File.Exists(di.FullName + @"\info.lps")) continue; Dispatcher.Invoke(new Action(() => LoadingText.Content = $"尝试加载 MOD数据: {di.Name}")); CoreMODs.Add(new CoreMOD(di, this)); } Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载游戏内容")); //加载游戏内容 Core.Controller = new MWController(this); Core.Save = new Save("萝莉斯"); AutoSaveTimer.Elapsed += AutoSaveTimer_Elapsed; if (Set.AutoSaveInterval > 0) { AutoSaveTimer.Interval = Set.AutoSaveInterval * 60000; AutoSaveTimer.Start(); } Dispatcher.Invoke(new Action(() => { Core.Graph = Pets[0].Graph(); LoadingText.Visibility = Visibility.Collapsed; winSetting = new winGameSetting(this); Main = new Main(Core) { }; Main.DefaultClickAction = () => { if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20) { lastclicktime = DateTime.Now.Ticks; Dispatcher.Invoke(() => Main.Say(rndtext[Function.Rnd.Next(rndtext.Count)])); } }; DisplayGrid.Child = Main; Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "退出桌宠", () => { Close(); }); Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "管理控制台", () => { new winConsole(this).Show(); }); Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "反馈中心", () => { new winReport(this).Show(); }); Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "设置面板", () => { Topmost = false; winSetting.Show(); }); Main.SetMoveMode(Set.AllowMove, Set.SmartMove, Set.SmartMoveInterval * 1000); Main.SetLogicInterval((int)(Set.LogicInterval * 1000)); //加载图标 notifyIcon = new NotifyIcon(); notifyIcon.Text = "虚拟桌宠模拟器"; ContextMenu m_menu; m_menu = new ContextMenu(); m_menu.MenuItems.Add(new MenuItem("重置状态", (x, y) => { Main.CleanState(); Main.DisplayNomal(); Left = (SystemParameters.PrimaryScreenWidth - Width) / 2; Top = (SystemParameters.PrimaryScreenHeight - Height) / 2; })); m_menu.MenuItems.Add(new MenuItem("反馈中心", (x, y) => { new winReport(this).Show(); })); m_menu.MenuItems.Add(new MenuItem("设置面板", (x, y) => { Topmost = false; winSetting.Show(); })); m_menu.MenuItems.Add(new MenuItem("退出桌宠", (x, y) => Close())); notifyIcon.ContextMenu = m_menu; notifyIcon.Icon = new System.Drawing.Icon(Application.GetResourceStream(new Uri("pack://application:,,,/vpeticon.ico")).Stream); notifyIcon.Visible = true; if (Set["SingleTips"].GetBool("helloworld")) { Set["SingleTips"].SetBool("helloworld", true); notifyIcon.ShowBalloonTip(10, "你好 " + (IsSteamUser ? Steamworks.SteamClient.Name : Environment.UserName), "欢迎使用虚拟桌宠模拟器!\n如果遇到桌宠爬不见了,可以在我这里设置居中或退出桌宠", ToolTipIcon.Info); Task.Run(() => { Thread.Sleep(1000); Main.Say("欢迎使用虚拟桌宠模拟器\n这是个早期的测试版,若有bug请多多包涵\n欢迎在菜单栏-管理-反馈中提交bug或建议"); }); } })); } private void AutoSaveTimer_Elapsed(object sender, ElapsedEventArgs e) { Save(); } public Main Main; private void Window_Closed(object sender, EventArgs e) { Save(); Main?.Dispose(); notifyIcon.Visible = false; notifyIcon?.Dispose(); System.Environment.Exit(0); } //public void DEBUGValue() //{ // Dispatcher.Invoke(() => // { // Console.WriteLine("Left: " + mwc.GetWindowsDistanceLeft()); // Console.WriteLine("Right: " + mwc.GetWindowsDistanceRight()); // }); // Thread.Sleep(1000); // DEBUGValue(); //} } }