<pu:WindowX x:Class="VPet_Simulator.Windows.winCharacterPanel" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:VPet_Simulator.Windows" xmlns:pu="clr-namespace:Panuon.WPF.UI;assembly=Panuon.WPF.UI" mc:Ignorable="d" d:DesignHeight="800" d:DesignWidth="800" Title="面板" Width="400" Height="650" Style="{DynamicResource BaseWindowXStyle}" WindowStartupLocation="CenterScreen"> <Grid Margin="15"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="7" /> <ColumnDefinition /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <!--<Label Grid.Column="3" Width="14" Height="14" Background="Transparent" Foreground="{DynamicResource PrimaryText}" Padding="0" VerticalContentAlignment="Center" FontSize="10" HorizontalContentAlignment="Center" BorderBrush="{DynamicResource PrimaryText}" BorderThickness="1" pu:LabelHelper.CornerRadius="7" Content="i" />--> <TextBlock Margin="0,10,0,0" VerticalAlignment="Top" Text="金钱:" FontWeight="Heavy" /> <StackPanel Grid.Column="2"> <TextBlock FontSize="20" Foreground="{DynamicResource DARKPrimary}" Text="$100,000" /> <TextBlock Margin="5,0,0,10" Text="钱不是万能的,没钱是万万不能的" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" /> </StackPanel> <TextBlock x:Name="txtHearth" Grid.Row="1" Margin="0,13,0,0" Visibility="Collapsed" VerticalAlignment="Top" Text="健康值:" FontWeight="Heavy" /> <StackPanel x:Name="stkHearth" Grid.Row="1" Grid.Column="2" Margin="0,10,0,0" Visibility="Collapsed"> <ProgressBar FontSize="10" Height="20" Value="50" Foreground="{DynamicResource DangerProgressBarForeground}" Background="Transparent" BorderBrush="{DynamicResource DangerProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbHearth_GeneratingPercentText"> </ProgressBar> <TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="宠物已经生病。通过服用药物可以恢复健康状态。" /> </StackPanel> <TextBlock Grid.Row="2" Margin="0,13,0,0" VerticalAlignment="Top" Text="等级:" FontWeight="Heavy" /> <StackPanel Grid.Row="2" Grid.Column="2" Margin="0,10,0,0"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock FontSize="16" Foreground="{DynamicResource PrimaryText}" Text="Lv 10" /> <TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="x1 经验速率" /> </Grid> <ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="50" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent" BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText"> </ProgressBar> <TextBlock Margin="3,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="等级越高, 学习和打工收益更高" /> </StackPanel> <TextBlock Grid.Row="3" Margin="0,13,0,0" VerticalAlignment="Top" Text="体力:" FontWeight="Heavy" /> <StackPanel Grid.Row="3" Grid.Column="2" Margin="0,10,0,0"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock Foreground="{DynamicResource PrimaryText}" Text="恢复中(自然恢复)" /> <TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" /> </Grid> <ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="50" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent" BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText"> </ProgressBar> <TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="睡觉可以快速恢复体力。饱腹度低于50时,无法自然恢复体力。" /> </StackPanel> <TextBlock Grid.Row="4" Margin="0,13,0,0" VerticalAlignment="Top" Text="心情:" FontWeight="Heavy" /> <StackPanel Grid.Row="4" Grid.Column="2" Margin="0,10,0,0"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock Foreground="{DynamicResource PrimaryText}" Text="-" /> <TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" /> </Grid> <ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="60" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent" BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbSpirit_GeneratingPercentText"> </ProgressBar> <TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="摸头可以恢复心情。心情低于75时,无法获得经验加成。" /> </StackPanel> <TextBlock Grid.Row="5" Margin="0,13,0,0" VerticalAlignment="Top" Text="饱腹度:" FontWeight="Heavy" /> <StackPanel Grid.Row="5" Grid.Column="2" Margin="0,10,0,0"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" /> <TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" /> </Grid> <ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="80" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent" BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbHunger_GeneratingPercentText"> </ProgressBar> <TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="进食可以快速恢复饱腹度。" /> </StackPanel> <TextBlock Grid.Row="6" Margin="0,13,0,0" VerticalAlignment="Top" Text="口渴度:" FontWeight="Heavy" /> <StackPanel Grid.Row="6" Grid.Column="2" Margin="0,10,0,0"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" /> <TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" /> </Grid> <ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="20" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent" BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbThirsty_GeneratingPercentText"> </ProgressBar> <TextBlock Grid.Column="2" Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="喝水可以快速恢复口渴度。口渴度低于25时,宠物会生病。" /> </StackPanel> </Grid> </pu:WindowX>