using LinePutScript;
using LinePutScript.Converter;
using LinePutScript.Localization.WPF;
using Panuon.WPF;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using System.Windows.Media;
using static VPet_Simulator.Core.GraphHelper;
using static VPet_Simulator.Core.GraphHelper.Work;
namespace VPet_Simulator.Windows.Interface;
///
/// 日程表功能
///
public class ScheduleTask
{
public ObservableCollection ScheduleItems { get; set; } = [];
private IMainWindow mw;
public int NowIndex { get; set; } = 0;
public bool IsOn { get; set; } = false;
///
/// 根据设置获取日程表
///
public ScheduleTask(IMainWindow imw)
{
this.mw = imw;
if (mw.GameSavesData.Data.ContainsLine("schedule"))
{
int i = 0;
var schedule = mw.GameSavesData.Data["schedule"];
while (schedule.Contains(i.ToString()))
{
var sub = schedule[(gstr)i.ToString()].Split(',');
if (sub[0] == "rest")
{
ScheduleItems.Add(new RestScheduleItem(this, int.Parse(sub[1])));
}
else
{
Work work = mw.Core.Graph.GraphConfig.Works.Find(w => w.Name == sub[0]);
if (work != null)
{
int dbl = int.Parse(sub[1]);
switch (work.Type)
{
case WorkType.Work:
ScheduleItems.Add(new WorkScheduleItem(this, work, dbl));
break;
case WorkType.Study:
ScheduleItems.Add(new StudyScheduleItem(this, work, dbl));
break;
case WorkType.Play:
ScheduleItems.Add(new PlayScheduleItem(this, work, dbl));
break;
}
}
}
i++;
}
if (mw.GameSavesData.Data.ContainsLine("schedule_work"))
{
PackageWork = LPSConvert.DeserializeObject(mw.GameSavesData.Data["schedule_work"]);
}
if (mw.GameSavesData.Data.ContainsLine("schedule_study"))
{
PackageStudy = LPSConvert.DeserializeObject(mw.GameSavesData.Data["schedule_study"]);
}
NowIndex = schedule[(gint)"now"];
IsOn = schedule[(gbol)"ison"];
}
imw.Main.WorkTimer.E_FinishWork += WorkTimer_E_FinishWork;
RestTimer.Elapsed += RestTimer_Elapsed;
if (IsOn)
RestTimer.Start();
}
public void Save()
{
mw.GameSavesData.Data["schedule"].Clear();
mw.GameSavesData.Data["schedule"][(gint)"now"] = NowIndex;
mw.GameSavesData.Data["schedule"][(gbol)"ison"] = IsOn;
for (int i = 0; i < ScheduleItems.Count; i++)
{
if (ScheduleItems[i] is RestScheduleItem rsi)
{
mw.GameSavesData.Data["schedule"][(gstr)i.ToString()] = $"rest,{rsi.RestTime}";
}
else if (ScheduleItems[i] is WorkScheduleItem wsi)
{
mw.GameSavesData.Data["schedule"][(gstr)i.ToString()] = $"{wsi.Work.Name},{wsi.DBL}";
}
}
if (PackageWork == null)
{
mw.GameSavesData.Data.Remove("schedule_work");
}
else
{
mw.GameSavesData.Data["schedule_work"] = LPSConvert.SerializeObject(PackageWork, "schedule_work");
}
if (PackageStudy == null)
{
mw.GameSavesData.Data.Remove("schedule_study");
}
else
{
mw.GameSavesData.Data["schedule_study"] = LPSConvert.SerializeObject(PackageStudy, "schedule_study");
}
}
private void RestTimer_Elapsed(object sender, ElapsedEventArgs e)
{
if (RestTime-- < 0)
return;
if (RestTime == 0)
{
StartWork();
}
else
{
RestTimer.Start();
}
}
public void StartWork()
{
RestTime = -100;
if (!IsOn)
return;
if (ScheduleItems.Count > 0)
{
if (NowIndex >= ScheduleItems.Count)
{
NowIndex = 0;
}
if (ScheduleItems[NowIndex] is WorkScheduleItem wsi)
{
mw.Main.StartWork(wsi.Work.Double(wsi.DBL));
NowIndex++;
}
else if (ScheduleItems[NowIndex] is RestScheduleItem rsi)
{
NowIndex++;
RestTime = rsi.RestTime * 2;
RestTimer.Start();
}
}
}
private int RestTime = 2;
private Timer RestTimer = new Timer()
{
Interval = 30000,
AutoReset = false
};
private void WorkTimer_E_FinishWork(Core.WorkTimer.FinishWorkInfo obj) => StartWork();
public Package PackageWork { get; set; }
public Package PackageStudy { get; set; }
///
/// 添加工作到日程表
///
/// 工作
/// 倍率
public void AddWork(Work work, int dbl)
{
ScheduleItems.Add(new WorkScheduleItem(this, work, dbl));
}
///
/// 添加学习到日程表
///
/// 工作
/// 倍率
public void AddStudy(Work work, int dbl)
{
ScheduleItems.Add(new StudyScheduleItem(this, work, dbl));
}
///
/// 添加游玩到日程表
///
/// 工作
/// 倍率
public void AddPlay(Work work, int dbl)
{
ScheduleItems.Add(new PlayScheduleItem(this, work, dbl));
}
///
/// 添加休息到日程表
///
/// 休息时间
public void AddRest(int restTime)
{
ScheduleItems.Add(new RestScheduleItem(this, restTime));
}
///
/// 日程表日程
///
public class ScheduleItemBase : NotifyPropertyChangedBase
{
public ScheduleItemBase(ScheduleTask task)
{
Task = task;
}
public ScheduleTask Task;
///
/// 休息时间
///
public virtual int RestTime { get; set; } = 0;
///
/// 工作时间
///
public virtual int WorkTime { get; set; } = 0;
///
/// 是否是当前正在进行的日程
///
public bool IsNow
{
get
{
if (Task.ScheduleItems.Count < Task.NowIndex)
{
return false;
}
return Task.ScheduleItems[Task.NowIndex] == this;
}
}
}
///
/// 工作日程表日程
///
public class WorkScheduleItem
: ScheduleItemBase
{
///
/// 翻倍倍率
///
public int DBL { get; set; }
///
/// 当前绑定工作
///
public Work Work { get; set; }
public WorkScheduleItem(ScheduleTask task, Work work, int dbl) : base(task)
{
this.Work = work;
string source = task.mw.ImageSources.FindSource("work_" + task.mw.Set.PetGraph + "_" + work.Graph) ?? task.mw.ImageSources.FindSource("work_" + task.mw.Set.PetGraph + "_" + work.Name);
if (source == null)
{
//尝试显示默认图像
Image = task.mw.ImageSources.FindImage("work_" + task.mw.Set.PetGraph + "_t_" + work.Type.ToString(), "work_" + work.Type.ToString());
}
else
{
Image = ImageResources.NewSafeBitmapImage(source);
}
}
public ImageSource Image { get; set; }
public string WorkName => Work.NameTrans;
public override int WorkTime => Work.Time;
public bool IsPreviousIsRest { get => _isPreviousIsRest; set => Set(ref _isPreviousIsRest, value); }
private bool _isPreviousIsRest;
}
///
/// 学习日程表日程
///
public class StudyScheduleItem : WorkScheduleItem
{
public StudyScheduleItem(ScheduleTask task, Work work, int dbl) : base(task, work, dbl)
{
}
}
///
/// 工作日程表日程
///
public class PlayScheduleItem : WorkScheduleItem
{
public PlayScheduleItem(ScheduleTask task, Work work, int dbl) : base(task, work, dbl)
{
}
public override int WorkTime => Work.Time / 2;
public override int RestTime => Work.Time / 2;
}
///
/// 休息日程表日程
///
public class RestScheduleItem
: ScheduleItemBase
{
public RestScheduleItem(ScheduleTask task, int restTime) : base(task)
{
RestTime = restTime;
}
///
/// 休息时间
///
public override int RestTime { get => _restTime; set => Set(ref _restTime, value); }
private int _restTime;
}
///
/// 套餐信息
///
public class Package
{
///
/// 协议名称 (已翻译)
///
public string NameTrans { get; set; }
///
/// 抽成
///
[Line] public double Commissions { get; set; }
///
/// 办理费用
///
[Line] public double Price { get; set; }
///
/// 截止时间
///
[Line] public DateTime EndTime { get; set; }
///
/// 可用等级
///
[Line] public int Level { get; set; }
///
/// 是否生效
///
/// 判断套餐是否生效
public bool IsActive() => DateTime.Now < EndTime;
}
///
/// 套餐详细
///
public class PackageFull : Package
{
///
/// 套餐名称
///
[Line] public string Name { get; set; }
///
/// 协议名称 (已翻译)
///
public new string NameTrans
{
get
{
if (string.IsNullOrEmpty(base.NameTrans))
{
base.NameTrans = Name.Translate();
}
return base.NameTrans;
}
set => base.NameTrans = value;
}
///
/// 持续时间
///
[Line] public int Duration { get; set; }
///
/// 等级需求
///
[Line] public double LevelInNeed { get; set; }
///
/// 工作类型
///
[Line] public Work.WorkType WorkType { get; set; }
}
///
/// 所有可用套餐
///
public List PackageFulls { get; set; }
///
/// 获取基本可用套餐
///
public static List GetBasePackageFulls()
{
return new List
{
new PackageFull
{
Name = "work",
Duration = 1,
LevelInNeed = 0,
WorkType = Work.WorkType.Work
},
new PackageFull
{
Name = "study",
Duration = 1,
LevelInNeed = 0,
WorkType = Work.WorkType.Study
},
new PackageFull
{
Name = "play",
Duration = 1,
LevelInNeed = 0,
WorkType = Work.WorkType.Play
}
};
}
}