using LinePutScript; using LinePutScript.Converter; using LinePutScript.Localization.WPF; using Panuon.WPF; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; using System.Windows.Media; using static VPet_Simulator.Core.GraphHelper; using static VPet_Simulator.Core.GraphHelper.Work; namespace VPet_Simulator.Windows.Interface; /// /// 日程表功能 /// public class ScheduleTask { public ObservableCollection ScheduleItems { get; set; } = []; private IMainWindow mw; public int NowIndex { get; set; } = 0; public bool IsOn { get; set; } = false; /// /// 根据设置获取日程表 /// public ScheduleTask(IMainWindow imw) { this.mw = imw; if (mw.GameSavesData.Data.ContainsLine("schedule")) { int i = 0; var schedule = mw.GameSavesData.Data["schedule"]; while (schedule.Contains(i.ToString())) { var sub = schedule[(gstr)i.ToString()].Split(','); if (sub[0] == "rest") { ScheduleItems.Add(new RestScheduleItem(this, int.Parse(sub[1]))); } else { Work work = mw.Core.Graph.GraphConfig.Works.Find(w => w.Name == sub[0]); if (work != null) { int dbl = int.Parse(sub[1]); switch (work.Type) { case WorkType.Work: ScheduleItems.Add(new WorkScheduleItem(this, work, dbl)); break; case WorkType.Study: ScheduleItems.Add(new StudyScheduleItem(this, work, dbl)); break; case WorkType.Play: ScheduleItems.Add(new PlayScheduleItem(this, work, dbl)); break; } } } i++; } if (mw.GameSavesData.Data.ContainsLine("schedule_work")) { PackageWork = LPSConvert.DeserializeObject(mw.GameSavesData.Data["schedule_work"]); } if (mw.GameSavesData.Data.ContainsLine("schedule_study")) { PackageStudy = LPSConvert.DeserializeObject(mw.GameSavesData.Data["schedule_study"]); } NowIndex = schedule[(gint)"now"]; IsOn = schedule[(gbol)"ison"]; } imw.Main.WorkTimer.E_FinishWork += WorkTimer_E_FinishWork; RestTimer.Elapsed += RestTimer_Elapsed; if (IsOn) RestTimer.Start(); } public void Save() { mw.GameSavesData.Data["schedule"].Clear(); mw.GameSavesData.Data["schedule"][(gint)"now"] = NowIndex; mw.GameSavesData.Data["schedule"][(gbol)"ison"] = IsOn; for (int i = 0; i < ScheduleItems.Count; i++) { if (ScheduleItems[i] is RestScheduleItem rsi) { mw.GameSavesData.Data["schedule"][(gstr)i.ToString()] = $"rest,{rsi.RestTime}"; } else if (ScheduleItems[i] is WorkScheduleItem wsi) { mw.GameSavesData.Data["schedule"][(gstr)i.ToString()] = $"{wsi.Work.Name},{wsi.DBL}"; } } if (PackageWork == null) { mw.GameSavesData.Data.Remove("schedule_work"); } else { mw.GameSavesData.Data["schedule_work"] = LPSConvert.SerializeObject(PackageWork, "schedule_work"); } if (PackageStudy == null) { mw.GameSavesData.Data.Remove("schedule_study"); } else { mw.GameSavesData.Data["schedule_study"] = LPSConvert.SerializeObject(PackageStudy, "schedule_study"); } } private void RestTimer_Elapsed(object sender, ElapsedEventArgs e) { if (RestTime-- < 0) return; if (RestTime == 0) { StartWork(); } else { RestTimer.Start(); } } public void StartWork() { RestTime = -100; if (!IsOn) return; if (ScheduleItems.Count > 0) { if (NowIndex >= ScheduleItems.Count) { NowIndex = 0; } if (ScheduleItems[NowIndex] is WorkScheduleItem wsi) { mw.Main.StartWork(wsi.Work.Double(wsi.DBL)); NowIndex++; } else if (ScheduleItems[NowIndex] is RestScheduleItem rsi) { NowIndex++; RestTime = rsi.RestTime * 2; RestTimer.Start(); } } } private int RestTime = 2; private Timer RestTimer = new Timer() { Interval = 30000, AutoReset = false }; private void WorkTimer_E_FinishWork(Core.WorkTimer.FinishWorkInfo obj) => StartWork(); public Package PackageWork { get; set; } public Package PackageStudy { get; set; } /// /// 添加工作到日程表 /// /// 工作 /// 倍率 public void AddWork(Work work, int dbl) { ScheduleItems.Add(new WorkScheduleItem(this, work, dbl)); } /// /// 添加学习到日程表 /// /// 工作 /// 倍率 public void AddStudy(Work work, int dbl) { ScheduleItems.Add(new StudyScheduleItem(this, work, dbl)); } /// /// 添加游玩到日程表 /// /// 工作 /// 倍率 public void AddPlay(Work work, int dbl) { ScheduleItems.Add(new PlayScheduleItem(this, work, dbl)); } /// /// 添加休息到日程表 /// /// 休息时间 public void AddRest(int restTime) { ScheduleItems.Add(new RestScheduleItem(this, restTime)); } /// /// 日程表日程 /// public class ScheduleItemBase : NotifyPropertyChangedBase { public ScheduleItemBase(ScheduleTask task) { Task = task; } public ScheduleTask Task; /// /// 休息时间 /// public virtual int RestTime { get; set; } = 0; /// /// 工作时间 /// public virtual int WorkTime { get; set; } = 0; /// /// 是否是当前正在进行的日程 /// public bool IsNow { get { if (Task.ScheduleItems.Count < Task.NowIndex) { return false; } return Task.ScheduleItems[Task.NowIndex] == this; } } } /// /// 工作日程表日程 /// public class WorkScheduleItem : ScheduleItemBase { /// /// 翻倍倍率 /// public int DBL { get; set; } /// /// 当前绑定工作 /// public Work Work { get; set; } public WorkScheduleItem(ScheduleTask task, Work work, int dbl) : base(task) { this.Work = work; string source = task.mw.ImageSources.FindSource("work_" + task.mw.Set.PetGraph + "_" + work.Graph) ?? task.mw.ImageSources.FindSource("work_" + task.mw.Set.PetGraph + "_" + work.Name); if (source == null) { //尝试显示默认图像 Image = task.mw.ImageSources.FindImage("work_" + task.mw.Set.PetGraph + "_t_" + work.Type.ToString(), "work_" + work.Type.ToString()); } else { Image = ImageResources.NewSafeBitmapImage(source); } } public ImageSource Image { get; set; } public string WorkName => Work.NameTrans; public override int WorkTime => Work.Time; public bool IsPreviousIsRest { get => _isPreviousIsRest; set => Set(ref _isPreviousIsRest, value); } private bool _isPreviousIsRest; } /// /// 学习日程表日程 /// public class StudyScheduleItem : WorkScheduleItem { public StudyScheduleItem(ScheduleTask task, Work work, int dbl) : base(task, work, dbl) { } } /// /// 工作日程表日程 /// public class PlayScheduleItem : WorkScheduleItem { public PlayScheduleItem(ScheduleTask task, Work work, int dbl) : base(task, work, dbl) { } public override int WorkTime => Work.Time / 2; public override int RestTime => Work.Time / 2; } /// /// 休息日程表日程 /// public class RestScheduleItem : ScheduleItemBase { public RestScheduleItem(ScheduleTask task, int restTime) : base(task) { RestTime = restTime; } /// /// 休息时间 /// public override int RestTime { get => _restTime; set => Set(ref _restTime, value); } private int _restTime; } /// /// 套餐信息 /// public class Package { /// /// 协议名称 (已翻译) /// public string NameTrans { get; set; } /// /// 抽成 /// [Line] public double Commissions { get; set; } /// /// 办理费用 /// [Line] public double Price { get; set; } /// /// 截止时间 /// [Line] public DateTime EndTime { get; set; } /// /// 可用等级 /// [Line] public int Level { get; set; } /// /// 是否生效 /// /// 判断套餐是否生效 public bool IsActive() => DateTime.Now < EndTime; } /// /// 套餐详细 /// public class PackageFull : Package { /// /// 套餐名称 /// [Line] public string Name { get; set; } /// /// 协议名称 (已翻译) /// public new string NameTrans { get { if (string.IsNullOrEmpty(base.NameTrans)) { base.NameTrans = Name.Translate(); } return base.NameTrans; } set => base.NameTrans = value; } /// /// 持续时间 /// [Line] public int Duration { get; set; } /// /// 等级需求 /// [Line] public double LevelInNeed { get; set; } /// /// 工作类型 /// [Line] public Work.WorkType WorkType { get; set; } } /// /// 所有可用套餐 /// public List PackageFulls { get; set; } /// /// 获取基本可用套餐 /// public static List GetBasePackageFulls() { return new List { new PackageFull { Name = "work", Duration = 1, LevelInNeed = 0, WorkType = Work.WorkType.Work }, new PackageFull { Name = "study", Duration = 1, LevelInNeed = 0, WorkType = Work.WorkType.Study }, new PackageFull { Name = "play", Duration = 1, LevelInNeed = 0, WorkType = Work.WorkType.Play } }; } }