using LinePutScript; using LinePutScript.Converter; using LinePutScript.Localization.WPF; using Panuon.WPF.UI; using Steamworks; using Steamworks.Data; using Steamworks.ServerList; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using VPet_Simulator.Core; using VPet_Simulator.Windows.Interface; using static VPet_Simulator.Core.GraphInfo; using static VPet_Simulator.Windows.Interface.MPMessage; namespace VPet_Simulator.Windows; /// /// winMutiPlayer.xaml 的交互逻辑 /// public partial class winMutiPlayer : Window { Steamworks.Data.Lobby lb; MainWindow mw; /// /// 好友宠物模块 /// public List MPFriends = new List(); public List MPUserControls = new List(); public winMutiPlayer(MainWindow mw, ulong? lobbyid = null) { InitializeComponent(); this.mw = mw; if (lobbyid == null) CreateLobby(); else JoinLobby(lobbyid.Value); } public async void JoinLobby(ulong lobbyid) { var lbt = (await SteamMatchmaking.JoinLobbyAsync((SteamId)lobbyid)); if (!lbt.HasValue || lbt.Value.Owner.Id.Value == 0) { MessageBoxX.Show("加入/创建访客表失败,请检查网络连接或重启游戏".Translate()); Close(); return; } lb = lbt.Value; ShowLobbyInfo(); } public async void CreateLobby() { var lbt = (await SteamMatchmaking.CreateLobbyAsync()); if (!lbt.HasValue) { MessageBoxX.Show("加入/创建访客表失败,请检查网络连接或重启游戏".Translate()); Close(); return; } lb = lbt.Value; lb.SetJoinable(true); lb.SetPublic(); swAllowJoin.Visibility = Visibility.Visible; ShowLobbyInfo(); } public static ImageSource ConvertToImageSource(Steamworks.Data.Image? img) { if (img == null) { return new BitmapImage(new Uri("pack://application:,,,/Res/vpeticon.png")); } var image = img.Value; int stride = (int)((image.Width * 32 + 7) / 8); // 32 bits per pixel // Convert RGBA to BGRA for (int i = 0; i < image.Data.Length; i += 4) { byte r = image.Data[i]; image.Data[i] = image.Data[i + 2]; image.Data[i + 2] = r; } var bitmap = BitmapSource.Create( (int)image.Width, (int)image.Height, 96, 96, // dpi x, dpi y PixelFormats.Bgra32, // Pixel format null, // Bitmap palette image.Data, // Pixel data stride // Stride ); // Convert to ImageSource var stream = new MemoryStream(); var encoder = new PngBitmapEncoder(); // or use another encoder if you want encoder.Frames.Add(BitmapFrame.Create(bitmap)); encoder.Save(stream); stream.Seek(0, SeekOrigin.Begin); BitmapFrame result = BitmapFrame.Create(stream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad); return result; } ulong owner; public void ShowLobbyInfo() { _ = Task.Run(async () => { lb.SetMemberData("save", mw.GameSavesData.GameSave.ToLine().ToString()); lb.SetMemberData("onmod", mw.Set.FindLine("onmod")?.ToString() ?? "onmod"); lb.SetMemberData("petgraph", mw.Set.PetGraph); SteamMatchmaking.OnLobbyDataChanged += SteamMatchmaking_OnLobbyDataChanged; SteamMatchmaking.OnLobbyMemberJoined += SteamMatchmaking_OnLobbyMemberJoined; SteamMatchmaking.OnLobbyMemberLeave += SteamMatchmaking_OnLobbyMemberLeave; Steamworks.Data.Image? img = await lb.Owner.GetMediumAvatarAsync(); Dispatcher.Invoke(() => { hostName.Text = lb.Owner.Name; owner = lb.Owner.Id.Value; lbLid.Text = lb.Id.Value.ToString("x"); HostHead.Source = ConvertToImageSource(img.Value); }); SteamNetworking.AllowP2PPacketRelay(true); SteamNetworking.OnP2PSessionRequest = (steamid) => { SteamNetworking.AcceptP2PSessionWithUser(steamid); }; //给自己动画添加绑定 mw.Main.GraphDisplayHandler += Main_GraphDisplayHandler; if (lb.Owner.IsMe) { Dispatcher.Invoke(() => { hostPet.Text = mw.GameSavesData.GameSave.Name; Title = "{0}的访客表".Translate(mw.GameSavesData.GameSave.Name); }); } //获取成员列表 foreach (var v in lb.Members) { if (v.Id == SteamClient.SteamId) continue; var mpf = Dispatcher.Invoke(() => { var mpf = new MPFriends(this, mw, lb, v); MPFriends.Add(mpf); mpf.Show(); var mpuc = new MPUserControl(this, mpf); MUUCList.Children.Add(mpuc); MPUserControls.Add(mpuc); return mpf; }); if (v.Id == lb.Owner.Id) _ = Task.Run(() => { //加载lobby传过来的数据 while (!mpf.Loaded) { Thread.Sleep(500); } Dispatcher.Invoke(() => { Title = "{0}的访客表".Translate(mpf.Core.Save.Name); hostPet.Text = mpf.Core.Save.Name; }); }); } LoopP2PPacket(); }); } private void SteamMatchmaking_OnLobbyMemberLeave(Lobby lobby, Friend friend) { if (friend.Id == owner) { Task.Run(() => MessageBox.Show("访客表已被房主{0}关闭".Translate(friend.Name))); lb = default(Lobby); Close(); } else { var mpuc = MPUserControls.Find(x => x.mpf.friend.Id == friend.Id); if (mpuc != null) { MPUserControls.Remove(mpuc); MUUCList.Children.Remove(mpuc); MPFriends.Remove(mpuc.mpf); mpuc.mpf.Quit(); } } } private void Main_GraphDisplayHandler(GraphInfo info) { if (info.Type == GraphType.Shutdown || info.Type == GraphType.Common || info.Type == GraphType.Move || info.Type == GraphType.Raised_Dynamic || info.Type == GraphType.Raised_Static || info.Type == GraphType.Default) { return; } MPMessage msg = new MPMessage(); msg.Type = MSGType.DispayGraph; msg.SetContent(info); msg.To = SteamClient.SteamId.Value; SendMessageALL(msg); } /// /// 给指定好友发送消息 /// /// /// public void SendMessage(ulong friendid, MPMessage msg) { byte[] data = ConverTo(msg); SteamNetworking.SendP2PPacket(friendid, data); } /// /// 给所有人发送消息 /// public void SendMessageALL(MPMessage msg) { byte[] data = ConverTo(msg); for (int i = 0; i < MPFriends.Count; i++) { MPFriends v = MPFriends[i]; SteamNetworking.SendP2PPacket(v.friend.Id, data); } } private void SteamMatchmaking_OnLobbyMemberJoined(Lobby lobby, Friend friend) { if (lobby.Id == lb.Id) { var mpf = new MPFriends(this, mw, lb, friend); MPFriends.Add(mpf); mpf.Show(); var mpuc = new MPUserControl(this, mpf); MUUCList.Children.Add(mpuc); MPUserControls.Add(mpuc); } } private void SteamMatchmaking_OnLobbyDataChanged(Lobby lobby) { if (lobby.Id == lb.Id) { } } private void LoopP2PPacket() { try { while (SteamNetworking.IsP2PPacketAvailable()) { var packet = SteamNetworking.ReadP2PPacket(); if (packet.HasValue) { var From = packet.Value.SteamId; var MSG = ConverTo(packet.Value.Data); var To = MPFriends.Find(x => x.friend.Id == MSG.To); switch (MSG.Type) { case MSGType.DispayGraph: To.DisplayGraph(MSG.GetContent()); break; case MSGType.Chat: To.DisplayMessage(MSG.GetContent()); break; } } Thread.Sleep(100); } Thread.Sleep(1000); if (isOPEN) LoopP2PPacket(); } catch { } } private void Window_Closed(object sender, EventArgs e) { SteamMatchmaking.OnLobbyDataChanged -= SteamMatchmaking_OnLobbyDataChanged; mw.Main.GraphDisplayHandler -= Main_GraphDisplayHandler; SteamMatchmaking.OnLobbyMemberJoined -= SteamMatchmaking_OnLobbyMemberJoined; lb.Leave(); for (int i = 0; i < MPFriends.Count; i++) { MPFriends[i].Quit(); } mw.winMutiPlayer = null; } bool isOPEN = true; private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if (!lb.Equals(default(Lobby))) if (MessageBoxX.Show("确定要关闭访客表吗?".Translate(), "离开游戏", MessageBoxButton.YesNo) != MessageBoxResult.Yes) { e.Cancel = true; return; } isOPEN = false; } private void swAllowJoin_Checked(object sender, RoutedEventArgs e) { lb.SetJoinable(true); } private void swAllowJoin_Unchecked(object sender, RoutedEventArgs e) { lb.SetJoinable(false); } }