using System.Windows.Forms; using System.Windows.Interop; using System.Drawing; using VPet_Simulator.Core; namespace VPet_Simulator.Windows { /// /// 窗体控制器实现 /// public class MWController : IController { readonly MainWindow mw; public MWController(MainWindow mw) { this.mw = mw; _isPrimaryScreen = mw.Set.MoveAreaDefault; _screenBorder = mw.Set.MoveArea; } private Rectangle _screenBorder; private bool _isPrimaryScreen = true; public bool IsPrimaryScreen { get { return _isPrimaryScreen; } private set { _isPrimaryScreen = value; mw.Set.MoveAreaDefault = value; } } public Rectangle ScreenBorder { get { return _screenBorder; } set { _screenBorder = value; mw.Set.MoveArea = value; IsPrimaryScreen = false; } } public void ResetScreenBorder() { IsPrimaryScreen = true; } public double GetWindowsDistanceLeft() { return mw.Dispatcher.Invoke(() => { if (IsPrimaryScreen) return mw.Left; return mw.Left - ScreenBorder.X; }); } public double GetWindowsDistanceUp() { return mw.Dispatcher.Invoke(() => { if (IsPrimaryScreen) return mw.Top; return mw.Top - ScreenBorder.Y; }); } public double GetWindowsDistanceRight() { return mw.Dispatcher.Invoke(() => { if (IsPrimaryScreen) return System.Windows.SystemParameters.PrimaryScreenWidth - mw.Left - mw.Width; return ScreenBorder.Width + ScreenBorder.X - mw.Left - mw.Width; }); } public double GetWindowsDistanceDown() { return mw.Dispatcher.Invoke(() => { if (IsPrimaryScreen) return System.Windows.SystemParameters.PrimaryScreenHeight - mw.Top - mw.Height; return ScreenBorder.Height + ScreenBorder.Y - mw.Top - mw.Height; }); } public void MoveWindows(double X, double Y) { mw.Dispatcher.Invoke(() => { mw.Left += X * ZoomRatio; mw.Top += Y * ZoomRatio; }); } public void ShowSetting() { mw.Topmost = false; mw.ShowSetting(); } public void ShowPanel() { var panelWindow = new winCharacterPanel(mw); panelWindow.Show(); } public double ZoomRatio => mw.Set.ZoomLevel; public int PressLength => mw.Set.PressLength; public bool EnableFunction => mw.Set.EnableFunction; public int InteractionCycle => mw.Set.InteractionCycle; } }