using LinePutScript; using LinePutScript.Dictionary; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using VPet_Simulator.Core; namespace VPet_Simulator.Windows.Interface { /// <summary> /// 游戏主窗体 /// </summary> public interface IMainWindow { /// <summary> /// 存档前缀, 用于多开游戏, 为空时使用默认存档, 不为空时前缀的前缀一般为'-' /// </summary> string PrefixSave { get; } /// <summary> /// 启动参数 /// </summary> LPS_D Args { get; } /// <summary> /// 是否为Steam用户 /// </summary> bool IsSteamUser { get; } /// <summary> /// 游戏设置 /// </summary> ISetting Set { get; } /// <summary> /// 宠物加载器列表 /// </summary> List<PetLoader> Pets { get; } /// <summary> /// 所有可用聊天API /// </summary> List<ITalkAPI> TalkAPI { get; } /// <summary> /// 当前正在使用的TalkBox /// </summary> ITalkAPI TalkBoxCurr { get; } /// <summary> /// 桌宠数据核心 /// </summary> GameCore Core { get; } /// <summary> /// 桌宠主要部件 /// </summary> Main Main { get; } /// <summary> /// 版本号 /// </summary> int version { get; } /// <summary> /// 版本号 /// </summary> string Version { get; } /// <summary> /// 上次点击时间 (Tick) /// </summary> long lastclicktime { get; set; } /// <summary> /// 所有三方插件 /// </summary> List<MainPlugin> Plugins { get; } /// <summary> /// 所有食物 /// </summary> List<Food> Foods { get; } /// <summary> /// 需要食物时会说的话 /// </summary> List<LowText> LowFoodText { get; } /// <summary> /// 需要饮料时会说的话 /// </summary> List<LowText> LowDrinkText { get; } /// <summary> /// 点击时会说的话 /// </summary> List<ClickText> ClickTexts { get; } /// <summary> /// 选择说的话 /// </summary> List<SelectText> SelectTexts { get; } /// <summary> /// 获得自动点击的文本 /// </summary> /// <returns>说话内容</returns> ClickText GetClickText(); /// <summary> /// 图片资源 /// </summary> ImageResources ImageSources { get; } /// <summary> /// 设置游戏缩放倍率 /// </summary> /// <param name="zl">缩放倍率 范围0.1-10</param> void SetZoomLevel(double zl); /// <summary> /// 保存设置 /// </summary> void Save(); /// <summary> /// 加载DIY内容 /// </summary> void LoadDIY(); /// <summary> /// 显示设置页面 /// </summary> /// <param name="page">设置页</param> void ShowSetting(int page = -1); /// <summary> /// 显示更好买页面 /// </summary> /// <param name="type">食物类型</param> void ShowBetterBuy(Food.FoodType type); /// <summary> /// 关闭桌宠 /// </summary> void Close(); /// <summary> /// 重启桌宠 /// </summary> void Restart(); /// <summary> /// 鼠标穿透 /// </summary> bool MouseHitThrough { get; set; } /// <summary> /// 存档 Hash检查 是否通过 /// </summary> bool HashCheck { get; } /// <summary> /// 获得当前系统音乐播放音量 /// </summary> float AudioPlayingVolume(); /// <summary> /// 关闭指示器,默认为true /// </summary> bool CloseConfirm { get; } /// <summary> /// 关闭该玩家的HashCheck检查 /// 如果你的mod属于作弊mod/有作弊内容,请在作弊前调用这个方法 /// </summary> void HashCheckOff(); /// <summary> /// 游戏打开过的窗口, 会在退出时统一调用退出 /// </summary> List<Window> Windows { get; set; } /// <summary> /// 游戏存档数据 /// </summary> GameSave_v2 GameSavesData { get; } /// <summary> /// 主窗体 Grid /// </summary> Grid MGHost { get; } /// <summary> /// 主窗体 Pet Grid /// </summary> Grid PetGrid { get; } } }