using LinePutScript.Localization.WPF; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using VPet_Simulator.Core; using VPet_Simulator.Windows.Interface; using static VPet_Simulator.Core.GraphHelper; namespace VPet_Simulator.Windows; /// /// winWorkMenu.xaml 的交互逻辑 /// public partial class winWorkMenu : Window { MainWindow mw; List ws; List ss; List ps; public void ShowImageDefault(Work.WorkType type) => WorkViewImage.Source = mw.ImageSources.FindImage(mw.Set.PetGraph + "_" + type.ToString(), "work"); public winWorkMenu(MainWindow mw, Work.WorkType type) { InitializeComponent(); this.mw = mw; mw.Main.WorkList(out ws, out ss, out ps); if (ws.Count == 0) tbc.Items.Remove(tiw); else foreach (var v in ws) { lbWork.Items.Add(v.NameTrans); } if (ss.Count == 0) tbc.Items.Remove(tis); else foreach (var v in ss) { lbStudy.Items.Add(v.NameTrans); } if (ps.Count == 0) tbc.Items.Remove(tip); else foreach (var v in ps) { lbPlay.Items.Add(v.NameTrans); } tbc.SelectedIndex = (int)type; ShowImageDefault(type); } private bool AllowChange = false; Work nowwork; Work nowworkdisplay; public void ShowWork() { AllowChange = false; btnStart.IsEnabled = true; //判断倍率 if (nowwork.LevelLimit > mw.GameSavesData.GameSave.Level) { wDouble.IsEnabled = false; wDouble.Value = 1; } else { int max = Math.Min(4000, mw.GameSavesData.GameSave.Level) / (nowwork.LevelLimit + 10); if (max <= 1) { wDouble.IsEnabled = false; wDouble.Value = 1; } else { wDouble.IsEnabled = true; wDouble.Maximum = max; wDouble.Value = mw.Set.GameData.GetInt("workmenu_" + nowwork.Name, 1); } } if (wDouble.Value == 1) ShowWork(nowwork); else ShowWork(nowwork.Double((int)wDouble.Value)); AllowChange = true; } public void ShowWork(Work work) { nowworkdisplay = work; lName.Content = work.NameTrans; //显示图像 string source = mw.ImageSources.FindSource("work_" + work.Graph) ?? mw.ImageSources.FindSource("work_" + work.Name); if (source == null) { //尝试显示默认图像 ShowImageDefault(work.Type); } else { WorkViewImage.Source = Interface.ImageResources.NewSafeBitmapImage(source); } StringBuilder sb = new StringBuilder(); if (work.Type == Work.WorkType.Work) sb.AppendLine("金钱".Translate()); else sb.AppendLine("经验".Translate()); sb.AppendLine(work.Get().ToString("f2")); sb.AppendLine(work.StrengthFood.ToString("f2")); sb.AppendLine(work.StrengthDrink.ToString("f2")); sb.AppendLine(work.Feeling.ToString("f2")); sb.AppendLine(work.LevelLimit.ToString("f0")); if (work.Time > 100) sb.AppendLine((work.Time / 60).ToString("f2") + 'h'); else sb.AppendLine(work.Time.ToString() + 'm'); sb.AppendLine('x' + (1 + work.FinishBonus).ToString("f2")); sb.AppendLine('x' + wDouble.Value.ToString("f0")); tbDisplay.Text = sb.ToString(); } private void tbc_SelectionChanged(object sender, SelectionChangedEventArgs e) { ShowImageDefault((Work.WorkType)tbc.SelectedIndex); switch (tbc.SelectedIndex) { case 0: btnStart.Content = "开始工作".Translate(); break; case 1: btnStart.Content = "开始学习".Translate(); break; case 2: btnStart.Content = "开始玩耍".Translate(); break; } } private void wDouble_ValueChanged(object sender, RoutedPropertyChangedEventArgs e) { if (!AllowChange) return; mw.Set.GameData.SetInt("workmenu_" + nowwork.Name, (int)wDouble.Value); ShowWork(nowwork.Double((int)wDouble.Value)); } private void lbWork_SelectionChanged(object sender, SelectionChangedEventArgs e) { nowwork = (ws[lbWork.SelectedIndex]); ShowWork(); } private void lbStudy_SelectionChanged(object sender, SelectionChangedEventArgs e) { nowwork = (ss[lbStudy.SelectedIndex]); ShowWork(); } private void lbPlay_SelectionChanged(object sender, SelectionChangedEventArgs e) { nowwork = (ps[lbPlay.SelectedIndex]); ShowWork(); } private void Window_Closed(object sender, EventArgs e) { mw.winWorkMenu = null; } private void btnStart_Click(object sender, RoutedEventArgs e) { if (nowworkdisplay != null) { if (mw.Main.StartWork(nowworkdisplay)) Close(); } } }