using LinePutScript; using LinePutScript.Dictionary; using System; using System.Collections.ObjectModel; using System.Windows; using VPet_Simulator.Core; namespace VPet_Simulator.Windows.Interface { /// /// 游戏设置 /// public class Setting : LPS_D { /// /// 游戏设置 /// public Setting(string lps) : base(lps) { var line = FindLine("zoomlevel"); if (line == null) zoomlevel = 0.5; else { zoomlevel = line.InfoToDouble; if (zoomlevel < 0.1 || zoomlevel > 8) { zoomlevel = 0.5; } } presslength = this["gameconfig"].GetInt("presslength", 500); intercycle = this["gameconfig"].GetInt("intercycle", 200); allowmove = !this["gameconfig"].GetBool("allowmove"); smartmove = this["gameconfig"].GetBool("smartmove"); enablefunction = !this["gameconfig"].GetBool("nofunction"); Statistics = new Statistics(this["statistics"].ToList()); autobuy = this["gameconfig"].GetBool("autobuy"); } public override string ToString() { this["statistics"] = new Line("statistics", "", "", Statistics.ToSubs().ToArray()); return base.ToString(); } /// /// 统计数据信息 /// public Statistics Statistics; //public Size WindowsSize //{ // get // { // var line = FindLine("windowssize"); // if (line == null) // return new Size(1366, 799); // var strs = line.GetInfos(); // if (int.TryParse(strs[0], out int x)) // x = 1366; // if (int.TryParse(strs[0], out int y)) // y = 799; // return new Size(x, y); // } // set // { // FindorAddLine("windowssize").info = $"{value.Width},{value.Height}"; // } //} private double zoomlevel = 0; /// /// 缩放倍率 /// public double ZoomLevel { get { return zoomlevel; } set { FindorAddLine("zoomlevel").InfoToDouble = value; zoomlevel = value; } } /// /// 播放声音大小 /// public double VoiceVolume { get => GetFloat("voicevolume", 0.5); set => SetFloat("voicevolume", value); } /// /// 是否为更大的屏幕 /// public bool IsBiggerScreen { get => GetBool("bigscreen"); set => SetBool("bigscreen", value); } /// /// 是否启用数据收集 /// public bool Diagnosis { get => this["diagnosis"].GetBool("enable"); set => this["diagnosis"].SetBool("enable", value); } ///// //经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧 ///// 是将图片储存到内存 ///// //public bool StoreInMemory //{ // get => !this["set"].GetBool("storemem"); // set => this["set"].SetBool("storemem", value); //} /// /// 非计算模式下默认模式 /// public GameSave.ModeType CalFunState { get => (GameSave.ModeType)this[(gint)"calfunstate"]; set => this[(gint)"calfunstate"] = (int)value; } /// /// 数据收集频率 /// public int DiagnosisInterval { get => Math.Max(this["diagnosis"].GetInt("interval", 500), 20000); set => this["diagnosis"].SetInt("interval", value); } /// /// 自动保存频率 (min) /// public int AutoSaveInterval { get => Math.Max(GetInt("autosave", 10), -1); set => SetInt("autosave", value); } /// /// 备份保存最大数量 /// public int BackupSaveMaxNum { get => Math.Max(GetInt("bakupsave", 30), 1); set => SetInt("bakupsave", value); } /// /// 是否置于顶层 /// public bool TopMost { get => !GetBool("topmost"); set => SetBool("topmost", !value); } /// /// 是否显示宠物帮助窗口 /// public bool PetHelper { get => GetBool("pethelper"); set => SetBool("pethelper", value); } /// /// 是否鼠标穿透 /// public bool HitThrough { get => GetBool("hitthrough"); set => SetBool("hitthrough", value); } /// /// 上次清理缓存日期 /// public DateTime LastCacheDate { get => GetDateTime("lastcachedate", DateTime.MinValue); set => SetDateTime("lastcachedate", value); } /// /// 数据收集是否被禁止(当日) /// public bool DiagnosisDayEnable = true; /// /// 语言 /// public string Language { get => GetString("language", "null"); set => this[(gstr)"language"] = value; } public string Font { get => GetString("font", "OPPOSans R"); set => this[(gstr)"font"] = value; } public string Theme { get { var line = FindLine("theme"); if (line == null) return "default"; return line.Info; } set { FindorAddLine("theme").Info = value; } } /// /// 当前宠物的储存数据 /// public ILine PetData => this["petdata"]; private int presslength; private int intercycle; /// /// 按多久视为长按 单位毫秒 /// public int PressLength { get => presslength; set { presslength = value; this["gameconfig"].SetInt("presslength", value); } } /// /// 互动周期 /// public int InteractionCycle { get => intercycle; set { intercycle = value; this["gameconfig"].SetInt("intercycle", value); } } /// /// 计算间隔 (秒) /// public double LogicInterval { get => this["gameconfig"].GetDouble("logicinterval", 15); set => this["gameconfig"].SetDouble("logicinterval", value); } /// /// 计算间隔 /// public double PetHelpLeft { get => this["pethelp"].GetFloat("left", 0); set => this["pethelp"].SetFloat("left", value); } /// /// 计算间隔 /// public double PetHelpTop { get => this["pethelp"].GetFloat("top", 0); set => this["pethelp"].SetFloat("top", value); } bool allowmove; /// /// 允许移动事件 /// public bool AllowMove { get => allowmove; set { allowmove = value; this["gameconfig"].SetBool("allowmove", !value); } } bool smartmove; /// /// 智能移动 /// public bool SmartMove { get => smartmove; set { smartmove = value; this["gameconfig"].SetBool("smartmove", value); } } bool enablefunction; /// /// 启用计算等数据功能 /// public bool EnableFunction { get => enablefunction; set { enablefunction = value; this["gameconfig"].SetBool("nofunction", !value); } } /// /// 智能移动周期 (秒) /// public int SmartMoveInterval { get => this["gameconfig"].GetInt("smartmoveinterval", 20 * 60); set => this["gameconfig"].SetInt("smartmoveinterval", value); } /// /// 消息框外置 /// public bool MessageBarOutside { get => this["gameconfig"].GetBool("msgbarout"); set => this["gameconfig"].SetBool("msgbarout", value); } /// /// 开机启动 /// public bool StartUPBoot { get => this["gameconfig"].GetBool("startboot"); set => this["gameconfig"].SetBool("startboot", value); } /// /// 开机启动 Steam /// public bool StartUPBootSteam { get => !this["gameconfig"].GetBool("startbootsteam"); set => this["gameconfig"].SetBool("startbootsteam", !value); } /// /// 桌宠选择内容 /// public string PetGraph { get => this["gameconfig"].GetString("petgraph", "默认虚拟桌宠"); set => this["gameconfig"].SetString("petgraph", value); } /// /// 是否记录游戏退出位置 (默认:是) /// public bool StartRecordLast { get => !this["gameconfig"].GetBool("startboot"); set => this["gameconfig"].SetBool("startboot", !value); } /// /// 记录上次退出位置 /// public Point StartRecordLastPoint { get { var line = FindLine("startrecordlast"); if (line == null) return new Point(); return new Point(line.GetDouble("x", 0), line.GetDouble("y", 0)); } set { var line = FindorAddLine("startrecordlast"); line.SetDouble("x", value.X); line.SetDouble("y", value.Y); } } /// /// 设置中桌宠启动的位置 /// public Point StartRecordPoint { get { var line = FindLine("startrecord"); if (line == null) return StartRecordLastPoint; return new Point(line.GetDouble("x", 0), line.GetDouble("y", 0)); } set { var line = FindorAddLine("startrecord"); line.SetDouble("x", value.X); line.SetDouble("y", value.Y); } } /// /// 当实时播放音量达到该值时运行音乐动作 /// public double MusicCatch { get => this["gameconfig"].GetDouble("musiccatch", 0.3); set => this["gameconfig"].SetDouble("musiccatch", value); } /// /// 当实时播放音量达到该值时运行特殊音乐动作 /// public double MusicMax { get => this["gameconfig"].GetDouble("musicmax", 0.70); set => this["gameconfig"].SetDouble("musicmax", value); } /// /// 桌宠图形渲染的分辨率,越高图形越清晰 /// public int Resolution { get => this["gameconfig"].GetInt("resolution", 500); set => this["gameconfig"].SetInt("resolution", value); } bool autobuy; /// /// 允许桌宠自动购买食品 /// public bool AutoBuy { get => autobuy; set { autobuy = value; this["gameconfig"].SetBool("autobuy", value); } } } }