using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VPet_Simulator.Core; namespace VPet_Simulator.Windows { /// /// 窗体控制器实现 /// public class MWController : IController { readonly MainWindow mw; public MWController(MainWindow mw) { this.mw = mw; } public double GetWindowsDistanceDown() { return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenHeight - mw.Top - mw.Height); } public double GetWindowsDistanceLeft() { return mw.Dispatcher.Invoke(() => mw.Left); } public double GetWindowsDistanceRight() { return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenWidth - mw.Left - mw.Width); } public double GetWindowsDistanceUp() { return mw.Dispatcher.Invoke(() => mw.Top); } public void MoveWindows(double X, double Y) { mw.Dispatcher.Invoke(() => { mw.Left += X * ZoomRatio; mw.Top += Y * ZoomRatio; }); } public void ShowSetting() { mw.Topmost = false; mw.winSetting.Show(); } public void ShowPanel() { var panelWindow = new winCharacterPanel(); panelWindow.ShowDialog(); } public double ZoomRatio => mw.Set.ZoomLevel; public int PressLength => mw.Set.PressLength; public bool EnableFunction => false;//mw.Set.EnableFunction; public int InteractionCycle => mw.Set.InteractionCycle; } }