mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
117 lines
3.3 KiB
C#
117 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Timers;
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using System.Windows;
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namespace VPet_Simulator.Core
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{
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public partial class Main
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{
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public Timer EventTimer = new Timer(15000)
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{
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AutoReset = true,
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Enabled = true
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};
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private void EventTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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//所有Handle
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TimeHandle?.Invoke(this);
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//饮食等乱七八糟的消耗
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if (Core.Save.StrengthFood >= 50)
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{
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Core.Save.StrengthChange(1);
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}
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else if (Core.Save.StrengthFood <= 25)
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{
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Core.Save.Health -= Function.Rnd.Next(0, 1);
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}
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if (Core.Save.Strength <= 40)
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{
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Core.Save.Health -= Function.Rnd.Next(0, 1);
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}
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Core.Save.StrengthChangeFood(-1);
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if (Core.Save.Feeling >= 75)
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{
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if (Core.Save.Feeling >= 90)
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{
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Core.Save.Likability++;
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}
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Core.Save.Exp++;
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Core.Save.Health++;
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}
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else if (Core.Save.Feeling <= 25)
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{
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Core.Save.Likability--;
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}
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if (Core.Save.StrengthDrink <= 25)
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{
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Core.Save.Health -= Function.Rnd.Next(0, 1);
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}
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//UIHandle
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Dispatcher.Invoke(() => TimeUIHandle.Invoke(this));
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if (DisplayType == GraphCore.GraphType.Default && !isPress)
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switch (Function.Rnd.Next(Math.Max(20, 200 - CountNomal)))
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{
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case 0:
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case 7:
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//随机向右
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DisplayWalk_Left();
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break;
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case 1:
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DisplayClimb_Left_UP();
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break;
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case 2:
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DisplayClimb_Left_DOWN();
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break;
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case 3:
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DisplayClimb_Right_UP();
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break;
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case 4:
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DisplayClimb_Right_DOWN();
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break;
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case 5:
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case 6:
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DisplayWalk_Right();
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break;
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case 10:
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DisplayClimb_Top_Right();
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break;
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case 11:
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DisplayClimb_Top_Left();
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break;
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case 15:
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case 16:
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DisplayBoring();
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break;
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case 18:
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case 17:
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DisplaySquat();
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break;
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default:
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break;
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}
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}
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/// <summary>
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/// 定点移动位置向量
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/// </summary>
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private Point MoveTimerPoint = new Point(0, 0);
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/// <summary>
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/// 定点移动定时器
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/// </summary>
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private Timer MoveTimer = new Timer(125)
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{
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AutoReset = true,
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};
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}
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}
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