mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
406 lines
16 KiB
C#
406 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.IO;
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using System.Windows.Controls;
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using System.Windows.Media.Imaging;
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using System.Windows;
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using System.Threading;
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using System.Drawing;
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using LinePutScript;
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using static VPet_Simulator.Core.GraphCore;
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using static VPet_Simulator.Core.Picture;
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namespace VPet_Simulator.Core
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{
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/// <summary>
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/// PNGAnimation.xaml 的交互逻辑
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/// </summary>
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public partial class PNGAnimation : IImageRun
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{
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/// <summary>
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/// 所有动画帧
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/// </summary>
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public List<Animation> Animations;
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/// <summary>
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/// 当前动画播放状态
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/// </summary>
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public bool PlayState { get; set; } = false;
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/// <summary>
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/// 当前动画是否执行ENDACTION
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/// </summary>
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private bool DoEndAction = true;
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/// <summary>
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/// 是否循环播放
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/// </summary>
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public bool IsLoop { get; set; }
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/// <summary>
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/// 是否循环播放
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/// </summary>
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public bool IsContinue { get; set; } = false;
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/// <summary>
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/// 动画信息
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/// </summary>
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public GraphInfo GraphInfo { get; private set; }
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/// <summary>
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/// 是否准备完成
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/// </summary>
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public bool IsReady { get; private set; } = false;
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/// <summary>
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/// 动画停止时运行的方法
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/// </summary>
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private Action StopAction;
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int nowid;
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/// <summary>
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/// 图片资源
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/// </summary>
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public string Path;
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private GraphCore GraphCore;
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/// <summary>
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/// 反正一次性生成太多导致闪退
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/// </summary>
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public static int NowLoading = 0;
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private static object nowLoadinglock = new object();
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/// <summary>
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/// 新建 PNG 动画
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/// </summary>
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/// <param name="path">文件夹位置</param>
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/// <param name="paths">文件内容列表</param>
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/// <param name="isLoop">是否循环</param>
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public PNGAnimation(GraphCore graphCore, string path, FileInfo[] paths, GraphInfo graphinfo, bool isLoop = false)
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{
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Animations = new List<Animation>();
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IsLoop = isLoop;
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//StoreMemory = storemem;
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GraphInfo = graphinfo;
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GraphCore = graphCore;
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if (!GraphCore.CommConfig.ContainsKey("PA_Setup"))
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{
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GraphCore.CommConfig["PA_Setup"] = true;
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GraphCore.CommUIElements["Image1.PNGAnimation"] = new System.Windows.Controls.Image() { Height = 500 };
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GraphCore.CommUIElements["Image2.PNGAnimation"] = new System.Windows.Controls.Image() { Height = 500 };
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}
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Task.Run(() => startup(path, paths));
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//if (storemem)
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//foreach (var file in paths)
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//{
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// int time = int.Parse(file.Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
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// var img = new Image()
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// {
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// Source = new BitmapImage(new Uri(file.FullName)),
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// Visibility = Visibility.Hidden
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// };
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// MainGrid.Children.Add(img);
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// Animations.Add(new Animation(this, time, () => img.Visibility = Visibility.Visible, () => img.Visibility = Visibility.Hidden));
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//}
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//else
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//{
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// Image[] imgs = new Image[3];
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// imgs[0] = new Image()
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// {
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// Visibility = Visibility.Hidden
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// };
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// imgs[1] = new Image()
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// {
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// Visibility = Visibility.Hidden
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// };
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// imgs[2] = new Image()
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// {
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// Visibility = Visibility.Hidden
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// };
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// int time = int.Parse(paths[0].Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
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// //第一张图:有专门自己的图层
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// var img = new Image()
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// {
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// Source = new BitmapImage(new Uri(paths[0].FullName)),
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// Visibility = Visibility.Hidden
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// };
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// MainGrid.Children.Add(img);
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// MainGrid.Children.Add(imgs[0]);
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// MainGrid.Children.Add(imgs[1]);
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// MainGrid.Children.Add(imgs[2]);
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// Animations.Add(new Animation(this, time, () =>
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// {
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// img.Visibility = Visibility.Visible;
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// imgs[1].Source = new BitmapImage(new Uri(paths[1].FullName));
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// }, () => img.Visibility = Visibility.Hidden));
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// int last = paths.Count() - 1;
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// for (int i = 1; i < last; i++)
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// {
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// time = int.Parse(paths[i].Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
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// var im1 = imgs[i % 3];
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// var im2 = imgs[(i + 1) % 3];
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// var st3 = paths[i + 1].FullName;
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// Animations.Add(new Animation(this, time, () =>
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// {
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// im1.Visibility = Visibility.Visible;
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// im2.Source = new BitmapImage(new Uri(st3));
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// }, () => im1.Visibility = Visibility.Hidden));
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// }
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// //最后一张图: 不处理下一张图的imgsSources
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// time = int.Parse(paths[last].Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
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// Animations.Add(new Animation(this, time, () => imgs[last % 3].Visibility = Visibility.Visible
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// , () => imgs[last % 3].Visibility = Visibility.Hidden));
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//}
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}
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public static void LoadGraph(GraphCore graph, FileSystemInfo path, ILine info)
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{
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if (!(path is DirectoryInfo p))
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{
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Picture.LoadGraph(graph, path, info);
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return;
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}
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var paths = p.GetFiles();
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bool isLoop = info[(gbol)"loop"];
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PNGAnimation pa = new PNGAnimation(graph, path.FullName, paths, new GraphInfo(path, info), isLoop);
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graph.AddGraph(pa);
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}
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public double Width;
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private void startup(string path, FileInfo[] paths)
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{
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while (NowLoading > 20)
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{
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Thread.Sleep(100);
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}
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lock (nowLoadinglock)
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NowLoading++;
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//新方法:加载大图片
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//生成大文件加载非常慢,先看看有没有缓存能用
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Path = GraphCore.CachePath + $"\\{GraphCore.Resolution}_{Sub.GetHashCode(path)}_{paths.Length}.png";
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Width = 500 * (paths.Length + 1);
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if (File.Exists(Path) || ((List<string>)GraphCore.CommConfig["Cache"]).Contains(path))
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{
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for (int i = 0; i < paths.Length; i++)
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{
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FileInfo file = paths[i];
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int time = int.Parse(file.Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
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Animations.Add(new Animation(this, time, -500 * i));
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}
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}
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else
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{
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((List<string>)GraphCore.CommConfig["Cache"]).Add(path);
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List<System.Drawing.Image> imgs = new List<System.Drawing.Image>();
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foreach (var file in paths)
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imgs.Add(System.Drawing.Image.FromFile(file.FullName));
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int w = imgs[0].Width;
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int h = imgs[0].Height;
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if (w > GraphCore.Resolution)
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{
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w = GraphCore.Resolution;
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h = (int)(h * (GraphCore.Resolution / (double)imgs[0].Width));
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}
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Bitmap joinedBitmap = new Bitmap(w * paths.Length, h);
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var graph = Graphics.FromImage(joinedBitmap);
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for (int i = 0; i < paths.Length; i++)
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{
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FileInfo file = paths[i];
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int time = int.Parse(file.Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
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graph.DrawImage(imgs[i], w * i, 0, w, h);
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Animations.Add(new Animation(this, time, -500 * i));
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}
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if (!File.Exists(Path))
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joinedBitmap.Save(Path);
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graph.Dispose();
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joinedBitmap.Dispose();
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imgs.ForEach(x => x.Dispose());
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}
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//stream = new MemoryStream(File.ReadAllBytes(cp));
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IsReady = true;
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lock (nowLoadinglock)
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NowLoading--;
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}
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/// <summary>
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/// 单帧动画
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/// </summary>
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public class Animation
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{
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private PNGAnimation parent;
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public int MarginWIX;
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///// <summary>
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///// 显示
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///// </summary>
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//public Action Visible;
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///// <summary>
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///// 隐藏
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///// </summary>
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//public Action Hidden;
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/// <summary>
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/// 帧时间
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/// </summary>
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public int Time;
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public Animation(PNGAnimation parent, int time, int wxi)//, Action hidden)
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{
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this.parent = parent;
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Time = time;
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//Visible = visible;
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//Hidden = hidden;
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MarginWIX = wxi;
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}
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/// <summary>
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/// 运行该图层
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/// </summary>
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public void Run(FrameworkElement This, Action EndAction = null)
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{
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//先显示该图层
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This.Dispatcher.Invoke(() => This.Margin = new Thickness(MarginWIX, 0, 0, 0));
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//然后等待帧时间毫秒
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Thread.Sleep(Time);
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//判断是否要下一步
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if (parent.PlayState)
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{
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if (++parent.nowid >= parent.Animations.Count)
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if (parent.IsLoop)
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parent.nowid = 0;
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else if (parent.IsContinue)
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{
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parent.IsContinue = false;
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parent.nowid = 0;
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}
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else
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{
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//parent.endwilldo = () => parent.Dispatcher.Invoke(Hidden);
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//parent.Dispatcher.Invoke(Hidden);
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parent.PlayState = false;
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if (parent.DoEndAction)
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EndAction?.Invoke();//运行结束动画时事件
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parent.StopAction?.Invoke();
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parent.StopAction = null;
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////延时隐藏
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//Task.Run(() =>
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//{
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// Thread.Sleep(25);
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// parent.Dispatcher.Invoke(Hidden);
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//});
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return;
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}
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//要下一步,现在就隐藏图层
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//隐藏该图层
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//parent.Dispatcher.Invoke(Hidden);
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parent.Animations[parent.nowid].Run(This, EndAction);
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return;
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}
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else
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{
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parent.IsContinue = false;
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//parent.Dispatcher.Invoke(Hidden);
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if (parent.DoEndAction)
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EndAction?.Invoke();//运行结束动画时事件
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parent.StopAction?.Invoke();
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parent.StopAction = null;
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//Task.Run(() =>
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//{
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// Thread.Sleep(25);
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// parent.Dispatcher.Invoke(Hidden);
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//});
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}
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}
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}
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/// <summary>
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/// 从0开始运行该动画
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/// </summary>
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public void Run(Border parant, Action EndAction = null)
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{
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//if(endwilldo != null && nowid != Animations.Count)
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//{
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// endwilldo.Invoke();
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// endwilldo = null;
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//}
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if (PlayState)
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{//如果当前正在运行,重置状态
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//IsResetPlay = true;
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Stop();
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StopAction = () => Run(parant, EndAction);
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return;
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}
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nowid = 0;
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PlayState = true;
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DoEndAction = true;
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parant.Dispatcher.Invoke(() =>
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{
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if (parant.Tag == this)
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{
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Task.Run(() => Animations[0].Run((System.Windows.Controls.Image)parant.Child, EndAction));
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return;
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}
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System.Windows.Controls.Image img;
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if (parant.Child == GraphCore.CommUIElements["Image1.PNGAnimation"])
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{
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img = (System.Windows.Controls.Image)GraphCore.CommUIElements["Image1.PNGAnimation"];
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}
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else
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{
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img = (System.Windows.Controls.Image)GraphCore.CommUIElements["Image2.PNGAnimation"];
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if (parant.Child != GraphCore.CommUIElements["Image2.PNGAnimation"])
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{
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if (img.Parent == null)
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{
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parant.Child = img;
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}
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else
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{
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img = (System.Windows.Controls.Image)GraphCore.CommUIElements["Image1.PNGAnimation"];
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if (img.Parent != null)
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((Decorator)img.Parent).Child = null;
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parant.Child = img;
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}
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}
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}
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parant.Tag = this;
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//var bitmap = new BitmapImage();
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//bitmap.BeginInit();
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//stream.Seek(0, SeekOrigin.Begin);
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//bitmap.StreamSource = stream;
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//bitmap.CacheOption = BitmapCacheOption.OnLoad;
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//bitmap.EndInit();
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img.Source = new BitmapImage(new Uri(Path));
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img.Width = Width;
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Task.Run(() => Animations[0].Run((System.Windows.Controls.Image)parant.Child, EndAction));
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});
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}
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/// <summary>
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/// 指定图像图像控件准备运行该动画
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/// </summary>
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/// <param name="img">用于显示的Image</param>
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/// <param name="EndAction">结束动画</param>
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/// <returns>准备好的线程</returns>
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public Task Run(System.Windows.Controls.Image img, Action EndAction = null)
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{
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nowid = 0;
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PlayState = true;
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DoEndAction = true;
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return img.Dispatcher.Invoke(() =>
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{
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if (img.Tag == this)
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{
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return new Task(() => Animations[0].Run(img, EndAction));
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}
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img.Tag = this;
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img.Source = new BitmapImage(new Uri(Path));
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img.Width = Width;
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return new Task(() => Animations[0].Run(img, EndAction));
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});
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}
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public void Stop(bool StopEndAction = false)
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{
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DoEndAction = !StopEndAction;
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PlayState = false;
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//IsResetPlay = false;
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}
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}
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}
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