VPet/VPet-Simulator.Core/Graph/PNGAnimation.cs
2023-08-16 13:09:32 +10:00

406 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.IO;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using System.Windows;
using System.Threading;
using System.Drawing;
using LinePutScript;
using static VPet_Simulator.Core.GraphCore;
using static VPet_Simulator.Core.Picture;
namespace VPet_Simulator.Core
{
/// <summary>
/// PNGAnimation.xaml 的交互逻辑
/// </summary>
public partial class PNGAnimation : IImageRun
{
/// <summary>
/// 所有动画帧
/// </summary>
public List<Animation> Animations;
/// <summary>
/// 当前动画播放状态
/// </summary>
public bool PlayState { get; set; } = false;
/// <summary>
/// 当前动画是否执行ENDACTION
/// </summary>
private bool DoEndAction = true;
/// <summary>
/// 是否循环播放
/// </summary>
public bool IsLoop { get; set; }
/// <summary>
/// 是否循环播放
/// </summary>
public bool IsContinue { get; set; } = false;
/// <summary>
/// 动画信息
/// </summary>
public GraphInfo GraphInfo { get; private set; }
/// <summary>
/// 是否准备完成
/// </summary>
public bool IsReady { get; private set; } = false;
/// <summary>
/// 动画停止时运行的方法
/// </summary>
private Action StopAction;
int nowid;
/// <summary>
/// 图片资源
/// </summary>
public string Path;
private GraphCore GraphCore;
/// <summary>
/// 反正一次性生成太多导致闪退
/// </summary>
public static int NowLoading = 0;
private static object nowLoadinglock = new object();
/// <summary>
/// 新建 PNG 动画
/// </summary>
/// <param name="path">文件夹位置</param>
/// <param name="paths">文件内容列表</param>
/// <param name="isLoop">是否循环</param>
public PNGAnimation(GraphCore graphCore, string path, FileInfo[] paths, GraphInfo graphinfo, bool isLoop = false)
{
Animations = new List<Animation>();
IsLoop = isLoop;
//StoreMemory = storemem;
GraphInfo = graphinfo;
GraphCore = graphCore;
if (!GraphCore.CommConfig.ContainsKey("PA_Setup"))
{
GraphCore.CommConfig["PA_Setup"] = true;
GraphCore.CommUIElements["Image1.PNGAnimation"] = new System.Windows.Controls.Image() { Height = 500 };
GraphCore.CommUIElements["Image2.PNGAnimation"] = new System.Windows.Controls.Image() { Height = 500 };
}
Task.Run(() => startup(path, paths));
//if (storemem)
//foreach (var file in paths)
//{
// int time = int.Parse(file.Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
// var img = new Image()
// {
// Source = new BitmapImage(new Uri(file.FullName)),
// Visibility = Visibility.Hidden
// };
// MainGrid.Children.Add(img);
// Animations.Add(new Animation(this, time, () => img.Visibility = Visibility.Visible, () => img.Visibility = Visibility.Hidden));
//}
//else
//{
// Image[] imgs = new Image[3];
// imgs[0] = new Image()
// {
// Visibility = Visibility.Hidden
// };
// imgs[1] = new Image()
// {
// Visibility = Visibility.Hidden
// };
// imgs[2] = new Image()
// {
// Visibility = Visibility.Hidden
// };
// int time = int.Parse(paths[0].Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
// //第一张图:有专门自己的图层
// var img = new Image()
// {
// Source = new BitmapImage(new Uri(paths[0].FullName)),
// Visibility = Visibility.Hidden
// };
// MainGrid.Children.Add(img);
// MainGrid.Children.Add(imgs[0]);
// MainGrid.Children.Add(imgs[1]);
// MainGrid.Children.Add(imgs[2]);
// Animations.Add(new Animation(this, time, () =>
// {
// img.Visibility = Visibility.Visible;
// imgs[1].Source = new BitmapImage(new Uri(paths[1].FullName));
// }, () => img.Visibility = Visibility.Hidden));
// int last = paths.Count() - 1;
// for (int i = 1; i < last; i++)
// {
// time = int.Parse(paths[i].Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
// var im1 = imgs[i % 3];
// var im2 = imgs[(i + 1) % 3];
// var st3 = paths[i + 1].FullName;
// Animations.Add(new Animation(this, time, () =>
// {
// im1.Visibility = Visibility.Visible;
// im2.Source = new BitmapImage(new Uri(st3));
// }, () => im1.Visibility = Visibility.Hidden));
// }
// //最后一张图: 不处理下一张图的imgsSources
// time = int.Parse(paths[last].Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
// Animations.Add(new Animation(this, time, () => imgs[last % 3].Visibility = Visibility.Visible
// , () => imgs[last % 3].Visibility = Visibility.Hidden));
//}
}
public static void LoadGraph(GraphCore graph, FileSystemInfo path, ILine info)
{
if (!(path is DirectoryInfo p))
{
Picture.LoadGraph(graph, path, info);
return;
}
var paths = p.GetFiles();
bool isLoop = info[(gbol)"loop"];
PNGAnimation pa = new PNGAnimation(graph, path.FullName, paths, new GraphInfo(path, info), isLoop);
graph.AddGraph(pa);
}
public double Width;
private void startup(string path, FileInfo[] paths)
{
while (NowLoading > 20)
{
Thread.Sleep(100);
}
lock (nowLoadinglock)
NowLoading++;
//新方法:加载大图片
//生成大文件加载非常慢,先看看有没有缓存能用
Path = GraphCore.CachePath + $"\\{GraphCore.Resolution}_{Sub.GetHashCode(path)}_{paths.Length}.png";
Width = 500 * (paths.Length + 1);
if (File.Exists(Path) || ((List<string>)GraphCore.CommConfig["Cache"]).Contains(path))
{
for (int i = 0; i < paths.Length; i++)
{
FileInfo file = paths[i];
int time = int.Parse(file.Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
Animations.Add(new Animation(this, time, -500 * i));
}
}
else
{
((List<string>)GraphCore.CommConfig["Cache"]).Add(path);
List<System.Drawing.Image> imgs = new List<System.Drawing.Image>();
foreach (var file in paths)
imgs.Add(System.Drawing.Image.FromFile(file.FullName));
int w = imgs[0].Width;
int h = imgs[0].Height;
if (w > GraphCore.Resolution)
{
w = GraphCore.Resolution;
h = (int)(h * (GraphCore.Resolution / (double)imgs[0].Width));
}
Bitmap joinedBitmap = new Bitmap(w * paths.Length, h);
var graph = Graphics.FromImage(joinedBitmap);
for (int i = 0; i < paths.Length; i++)
{
FileInfo file = paths[i];
int time = int.Parse(file.Name.Split('.').Reverse().ToArray()[1].Split('_').Last());
graph.DrawImage(imgs[i], w * i, 0, w, h);
Animations.Add(new Animation(this, time, -500 * i));
}
if (!File.Exists(Path))
joinedBitmap.Save(Path);
graph.Dispose();
joinedBitmap.Dispose();
imgs.ForEach(x => x.Dispose());
}
//stream = new MemoryStream(File.ReadAllBytes(cp));
IsReady = true;
lock (nowLoadinglock)
NowLoading--;
}
/// <summary>
/// 单帧动画
/// </summary>
public class Animation
{
private PNGAnimation parent;
public int MarginWIX;
///// <summary>
///// 显示
///// </summary>
//public Action Visible;
///// <summary>
///// 隐藏
///// </summary>
//public Action Hidden;
/// <summary>
/// 帧时间
/// </summary>
public int Time;
public Animation(PNGAnimation parent, int time, int wxi)//, Action hidden)
{
this.parent = parent;
Time = time;
//Visible = visible;
//Hidden = hidden;
MarginWIX = wxi;
}
/// <summary>
/// 运行该图层
/// </summary>
public void Run(FrameworkElement This, Action EndAction = null)
{
//先显示该图层
This.Dispatcher.Invoke(() => This.Margin = new Thickness(MarginWIX, 0, 0, 0));
//然后等待帧时间毫秒
Thread.Sleep(Time);
//判断是否要下一步
if (parent.PlayState)
{
if (++parent.nowid >= parent.Animations.Count)
if (parent.IsLoop)
parent.nowid = 0;
else if (parent.IsContinue)
{
parent.IsContinue = false;
parent.nowid = 0;
}
else
{
//parent.endwilldo = () => parent.Dispatcher.Invoke(Hidden);
//parent.Dispatcher.Invoke(Hidden);
parent.PlayState = false;
if (parent.DoEndAction)
EndAction?.Invoke();//运行结束动画时事件
parent.StopAction?.Invoke();
parent.StopAction = null;
////延时隐藏
//Task.Run(() =>
//{
// Thread.Sleep(25);
// parent.Dispatcher.Invoke(Hidden);
//});
return;
}
//要下一步,现在就隐藏图层
//隐藏该图层
//parent.Dispatcher.Invoke(Hidden);
parent.Animations[parent.nowid].Run(This, EndAction);
return;
}
else
{
parent.IsContinue = false;
//parent.Dispatcher.Invoke(Hidden);
if (parent.DoEndAction)
EndAction?.Invoke();//运行结束动画时事件
parent.StopAction?.Invoke();
parent.StopAction = null;
//Task.Run(() =>
//{
// Thread.Sleep(25);
// parent.Dispatcher.Invoke(Hidden);
//});
}
}
}
/// <summary>
/// 从0开始运行该动画
/// </summary>
public void Run(Border parant, Action EndAction = null)
{
//if(endwilldo != null && nowid != Animations.Count)
//{
// endwilldo.Invoke();
// endwilldo = null;
//}
if (PlayState)
{//如果当前正在运行,重置状态
//IsResetPlay = true;
Stop();
StopAction = () => Run(parant, EndAction);
return;
}
nowid = 0;
PlayState = true;
DoEndAction = true;
parant.Dispatcher.Invoke(() =>
{
if (parant.Tag == this)
{
Task.Run(() => Animations[0].Run((System.Windows.Controls.Image)parant.Child, EndAction));
return;
}
System.Windows.Controls.Image img;
if (parant.Child == GraphCore.CommUIElements["Image1.PNGAnimation"])
{
img = (System.Windows.Controls.Image)GraphCore.CommUIElements["Image1.PNGAnimation"];
}
else
{
img = (System.Windows.Controls.Image)GraphCore.CommUIElements["Image2.PNGAnimation"];
if (parant.Child != GraphCore.CommUIElements["Image2.PNGAnimation"])
{
if (img.Parent == null)
{
parant.Child = img;
}
else
{
img = (System.Windows.Controls.Image)GraphCore.CommUIElements["Image1.PNGAnimation"];
if (img.Parent != null)
((Decorator)img.Parent).Child = null;
parant.Child = img;
}
}
}
parant.Tag = this;
//var bitmap = new BitmapImage();
//bitmap.BeginInit();
//stream.Seek(0, SeekOrigin.Begin);
//bitmap.StreamSource = stream;
//bitmap.CacheOption = BitmapCacheOption.OnLoad;
//bitmap.EndInit();
img.Source = new BitmapImage(new Uri(Path));
img.Width = Width;
Task.Run(() => Animations[0].Run((System.Windows.Controls.Image)parant.Child, EndAction));
});
}
/// <summary>
/// 指定图像图像控件准备运行该动画
/// </summary>
/// <param name="img">用于显示的Image</param>
/// <param name="EndAction">结束动画</param>
/// <returns>准备好的线程</returns>
public Task Run(System.Windows.Controls.Image img, Action EndAction = null)
{
nowid = 0;
PlayState = true;
DoEndAction = true;
return img.Dispatcher.Invoke(() =>
{
if (img.Tag == this)
{
return new Task(() => Animations[0].Run(img, EndAction));
}
img.Tag = this;
img.Source = new BitmapImage(new Uri(Path));
img.Width = Width;
return new Task(() => Animations[0].Run(img, EndAction));
});
}
public void Stop(bool StopEndAction = false)
{
DoEndAction = !StopEndAction;
PlayState = false;
//IsResetPlay = false;
}
}
}