mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
252 lines
5.2 KiB
C#
252 lines
5.2 KiB
C#
using HKW.HKWUtils.Observable;
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using VPet_Simulator.Core;
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namespace VPet.Solution.Models.SettingEditor;
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public class InteractiveSettingModel : ObservableClass<InteractiveSettingModel>
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{
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private string _petName;
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/// <summary>
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/// 宠物名称
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/// </summary>
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public string PetName
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{
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get => _petName;
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set => SetProperty(ref _petName, value);
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}
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private double _voiceVolume;
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/// <summary>
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/// 播放声音大小
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/// </summary>
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public double VoiceVolume
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{
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get => _voiceVolume;
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set => SetProperty(ref _voiceVolume, value);
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}
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private GameSave.ModeType _calFunState;
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/// <summary>
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/// 非计算模式下默认模式
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/// </summary>
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public GameSave.ModeType CalFunState
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{
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get => _calFunState;
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set => SetProperty(ref _calFunState, value);
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}
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private bool _petHelper;
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/// <summary>
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/// 是否显示宠物帮助窗口
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/// </summary>
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public bool PetHelper
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{
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get => _petHelper;
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set => SetProperty(ref _petHelper, value);
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}
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private DateTime _lastCacheDate;
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/// <summary>
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/// 上次清理缓存日期
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/// </summary>
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public DateTime LastCacheDate
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{
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get => _lastCacheDate;
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set => SetProperty(ref _lastCacheDate, value);
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}
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private int _saveTimes;
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/// <summary>
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/// 储存顺序次数
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/// </summary>
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public int SaveTimes
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{
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get => _saveTimes;
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set => SetProperty(ref _saveTimes, value);
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}
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private int _pressLength;
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/// <summary>
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/// 按多久视为长按 单位毫秒
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/// </summary>
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public int PressLength
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{
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get => _pressLength;
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set => SetProperty(ref _pressLength, value);
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}
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private int _interactionCycle;
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/// <summary>
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/// 互动周期
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/// </summary>
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public int InteractionCycle
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{
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get => _interactionCycle;
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set => SetProperty(ref _interactionCycle, value);
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}
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private double _logicInterval;
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/// <summary>
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/// 计算间隔 (秒)
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/// </summary>
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public double LogicInterval
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{
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get => _logicInterval;
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set => SetProperty(ref _logicInterval, value);
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}
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private double _petHelpLeft;
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/// <summary>
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/// 计算间隔
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/// </summary>
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public double PetHelpLeft
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{
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get => _petHelpLeft;
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set => SetProperty(ref _petHelpLeft, value);
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}
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private double _petHelpTop;
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/// <summary>
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/// 计算间隔
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/// </summary>
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public double PetHelpTop
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{
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get => _petHelpTop;
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set => SetProperty(ref _petHelpTop, value);
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}
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private bool _allowMove;
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/// <summary>
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/// 允许移动事件
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/// </summary>
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public bool AllowMove
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{
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get => _allowMove;
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set => SetProperty(ref _allowMove, value);
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}
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private bool _smartMove;
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/// <summary>
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/// 智能移动
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/// </summary>
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public bool SmartMove
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{
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get => _smartMove;
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set => SetProperty(ref _smartMove, value);
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}
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private bool _enableFunction;
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/// <summary>
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/// 启用计算等数据功能
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/// </summary>
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public bool EnableFunction
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{
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get => _enableFunction;
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set => SetProperty(ref _enableFunction, value);
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}
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private int _smartMoveInterval;
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/// <summary>
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/// 智能移动周期 (秒)
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/// </summary>
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public int SmartMoveInterval
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{
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get => _smartMoveInterval;
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set => SetProperty(ref _smartMoveInterval, value);
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}
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private bool _messageBarOutside;
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/// <summary>
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/// 消息框外置
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/// </summary>
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public bool MessageBarOutside
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{
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get => _messageBarOutside;
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set => SetProperty(ref _messageBarOutside, value);
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}
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private string _petGraph;
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/// <summary>
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/// 桌宠选择内容
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/// </summary>
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public string PetGraph
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{
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get => _petGraph;
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set => SetProperty(ref _petGraph, value);
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}
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private double _musicCatch;
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/// <summary>
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/// 当实时播放音量达到该值时运行音乐动作
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/// </summary>
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public double MusicCatch
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{
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get => _musicCatch;
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set => SetProperty(ref _musicCatch, value);
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}
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private double _musicMax;
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/// <summary>
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/// 当实时播放音量达到该值时运行特殊音乐动作
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/// </summary>
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public double MusicMax
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{
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get => _musicMax;
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set => SetProperty(ref _musicMax, value);
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}
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private bool _autoBuy;
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/// <summary>
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/// 允许桌宠自动购买食品
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/// </summary>
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public bool AutoBuy
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{
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get => _autoBuy;
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set => SetProperty(ref _autoBuy, value);
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}
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private bool _autoGift;
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/// <summary>
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/// 允许桌宠自动购买礼物
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/// </summary>
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public bool AutoGift
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{
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get => _autoGift;
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set => SetProperty(ref _autoGift, value);
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}
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private bool _moveAreaDefault;
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public bool MoveAreaDefault
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{
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get => _moveAreaDefault;
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set => SetProperty(ref _moveAreaDefault, value);
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}
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private System.Drawing.Rectangle _moveArea;
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public System.Drawing.Rectangle MoveArea
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{
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get => _moveArea;
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set => SetProperty(ref _moveArea, value);
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}
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}
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