VPet/VPet-Simulator.Core/Graph/FoodAnimation.cs
2023-08-15 15:09:47 +10:00

298 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using static VPet_Simulator.Core.Picture;
using static VPet_Simulator.Core.IGraph;
using LinePutScript;
using System.IO;
using static VPet_Simulator.Core.GraphCore;
using System.Linq;
namespace VPet_Simulator.Core
{
/// <summary>
/// 食物动画 支持显示前中后3层夹心动画
/// 不一定只用于食物,只是叫这个名字
/// </summary>
public class FoodAnimation : IRunImage
{
/// <summary>
/// 创建食物动画 第二层夹心为运行时提供
/// </summary>
/// <param name="graphCore">动画核心</param>
/// <param name="graphinfo">动画信息</param>
/// <param name="front_Lay">前层 动画名</param>
/// <param name="back_Lay">后层 动画名</param>
/// <param name="animations">中间层运动轨迹</param>
/// <param name="isLoop">是否循环</param>
public FoodAnimation(GraphCore graphCore, GraphInfo graphinfo, string front_Lay,
string back_Lay, ILine animations, bool isLoop = false)
{
IsLoop = isLoop;
GraphInfo = graphinfo;
GraphCore = graphCore;
Front_Lay = front_Lay;
Back_Lay = back_Lay;
Animations = new List<Animation>();
int i = 0;
ISub sub = animations.Find("a" + i);
while (sub != null)
{
Animations.Add(new Animation(this, sub));
sub = animations.Find("a" + ++i);
}
}
public static void LoadGraph(GraphCore graph, FileSystemInfo path, ILine info)
{
bool isLoop = info[(gbol)"loop"];
FoodAnimation pa = new FoodAnimation(graph, new GraphInfo(path, info), info[(gstr)"front_lay"], info[(gstr)"back_lay"], info, isLoop);
graph.AddGraph(pa);
}
/// <summary>
/// 前层名字
/// </summary>
public string Front_Lay;
/// <summary>
/// 后层名字
/// </summary>
public string Back_Lay;
/// <summary>
/// 所有动画帧
/// </summary>
public List<Animation> Animations;
/// <summary>
/// 当前动画播放状态
/// </summary>
public bool PlayState { get; set; } = false;
/// <summary>
/// 当前动画是否执行ENDACTION
/// </summary>
private bool DoEndAction = true;
/// <summary>
/// 是否循环播放
/// </summary>
public bool IsLoop { get; set; }
/// <summary>
/// 是否继续播放
/// </summary>
public bool IsContinue { get; set; } = false;
/// <summary>
/// 动画信息
/// </summary>
public GraphInfo GraphInfo { get; private set; }
/// <summary>
/// 是否准备完成
/// </summary>
public bool IsReady => true;
/// <summary>
/// 动画停止时运行的方法
/// </summary>
private Action StopAction;
int nowid;
/// <summary>
/// 图片资源
/// </summary>
public string Path;
private GraphCore GraphCore;
/// <summary>
/// 单帧动画
/// </summary>
public class Animation
{
private FoodAnimation parent;
public Thickness MarginWI;
public double Rotate = 0;
public double Opacity = 1;
public bool IsVisiable = true;
public double Width;
/// <summary>
/// 帧时间
/// </summary>
public int Time;
/// <summary>
/// 创建单帧动画
/// </summary>
/// <param name="parent">FoodAnimation</param>
/// <param name="time">持续时间</param>
/// <param name="wx"></param>
public Animation(FoodAnimation parent, int time, Thickness wx, double width, double rotate = 0, bool isVisiable = true, double opacity = 1)
{
this.parent = parent;
Time = time;
MarginWI = wx;
Rotate = rotate;
IsVisiable = isVisiable;
Width = width;
Opacity = opacity;
}
/// <summary>
/// 创建单帧动画
/// </summary>
public Animation(FoodAnimation parent, ISub sub)
{
this.parent = parent;
var strs = sub.GetInfos();
Time = int.Parse(strs[0]);//0: Time
if (strs.Length == 1)
IsVisiable = false;
else
{//1,2: Margin X,Y
MarginWI = new Thickness(double.Parse(strs[1]), double.Parse(strs[2]), 0, 0);
Width = double.Parse(strs[3]);//3:Width
if (strs.Length > 4)
{
Rotate = double.Parse(strs[4]);//Rotate
if (strs.Length > 5)
Opacity = double.Parse(strs[5]);//Opacity
}
}
}
/// <summary>
/// 运行该图层
/// </summary>
public void Run(FrameworkElement This, Action EndAction = null)
{
//先显示该图层
This.Dispatcher.Invoke(() =>
{
if (IsVisiable)
{
This.Visibility = Visibility.Visible;
This.Margin = MarginWI;
This.LayoutTransform = new RotateTransform(Rotate);
This.Opacity = 1;
This.Width = Width;
}
else
{
This.Visibility = Visibility.Collapsed;
}
});
//然后等待帧时间毫秒
Thread.Sleep(Time);
//判断是否要下一步
if (parent.PlayState)
{
if (++parent.nowid >= parent.Animations.Count)
if (parent.IsLoop)
parent.nowid = 0;
else if (parent.IsContinue)
{
parent.IsContinue = false;
parent.nowid = 0;
}
else
{
//parent.endwilldo = () => parent.Dispatcher.Invoke(Hidden);
//parent.Dispatcher.Invoke(Hidden);
parent.PlayState = false;
if (parent.DoEndAction)
EndAction?.Invoke();//运行结束动画时事件
parent.StopAction?.Invoke();
parent.StopAction = null;
////延时隐藏
//Task.Run(() =>
//{
// Thread.Sleep(25);
// parent.Dispatcher.Invoke(Hidden);
//});
return;
}
//要下一步,现在就隐藏图层
//隐藏该图层
//parent.Dispatcher.Invoke(Hidden);
parent.Animations[parent.nowid].Run(This, EndAction);
return;
}
else
{
parent.IsContinue = false;
//parent.Dispatcher.Invoke(Hidden);
if (parent.DoEndAction)
EndAction?.Invoke();//运行结束动画时事件
parent.StopAction?.Invoke();
parent.StopAction = null;
//Task.Run(() =>
//{
// Thread.Sleep(25);
// parent.Dispatcher.Invoke(Hidden);
//});
}
}
}
public static FoodAnimatGrid FoodGrid = new FoodAnimatGrid();
public class FoodAnimatGrid : Grid
{
public FoodAnimatGrid()
{
Width = 500;
Height = 500;
Front = new Image();
Back = new Image();
Food = new Image
{
RenderTransformOrigin = new Point(0.5, 0.5),
VerticalAlignment = VerticalAlignment.Top,
HorizontalAlignment = HorizontalAlignment.Left,
Visibility = Visibility.Collapsed,
};
this.Children.Add(Back);
this.Children.Add(Food);
this.Children.Add(Front);
}
public Image Front;
public Image Food;
public Image Back;
}
public void Run(Border parant, Action EndAction = null) => Run(parant, null, EndAction);
public void Run(Border parant, ImageSource image, Action EndAction = null)
{
if (PlayState)
{//如果当前正在运行,重置状态
//IsResetPlay = true;
StopAction = () => Run(parant, image, EndAction);
return;
}
nowid = 0;
PlayState = true;
DoEndAction = true;
parant.Dispatcher.Invoke(() =>
{
parant.Tag = this;
if (parant.Child != FoodGrid)
{
if (FoodGrid.Parent != null)
{
((Border)FoodGrid.Parent).Child = null;
}
parant.Child = FoodGrid;
}
var FL = GraphCore.FindGraph(Front_Lay, GraphInfo.Animat, GraphInfo.ModeType);
var BL = GraphCore.FindGraph(Back_Lay, GraphInfo.Animat, GraphInfo.ModeType);
var t1 = FL?.Run(FoodGrid.Front);
var t2 = BL?.Run(FoodGrid.Back);
FoodGrid.Food.Source = image;
Task.Run(() => Animations[0].Run(FoodGrid.Food, EndAction));
if (t1 != null)
Task.Run(t1.Start);
if (t2 != null)
Task.Run(t2.Start);
});
}
public void Stop(bool StopEndAction = false)
{
DoEndAction = !StopEndAction;
PlayState = false;
}
}
}