VPet/VPet-Simulator.Windows.Interface/Mod/ClickText.cs
2023-08-11 12:48:17 +10:00

87 lines
2.1 KiB
C#

using LinePutScript.Converter;
using LinePutScript.Localization.WPF;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VPet_Simulator.Windows.Interface
{
/// <summary>
/// 点击桌宠时触发的乱说话
/// </summary>
public class ClickText
{
[Line(ignoreCase: true)]
private int mode { get; set; }
/// <summary>
/// 需求状态模式, 为空为任意
/// </summary>
public ModeType Mode
{
get => (ModeType)mode;
set => mode = (int)value;
}
/// <summary>
/// 宠物状态模式
/// </summary>
[Flags]
public enum ModeType
{
/// <summary>
/// 任意
/// </summary>
All = 0,
/// <summary>
/// 高兴
/// </summary>
Happy = 1,
/// <summary>
/// 普通
/// </summary>
Nomal = 2,
/// <summary>
/// 状态不佳
/// </summary>
PoorCondition = 4,
/// <summary>
/// 生病(躺床)
/// </summary>
Ill = 8
}
/// <summary>
/// 好感度要求:最小值
/// </summary>
[Line(IgnoreCase = true)]
public int LikeMin = 0;
/// <summary>
/// 好感度要求:最大值
/// </summary>
[Line(IgnoreCase = true)]
public int LikeMax = int.MaxValue;
/// <summary>
/// 说话的内容
/// </summary>
[Line(IgnoreCase = true)] public string Text { get; set; }
private string transText = null;
/// <summary>
/// 说话的内容 (翻译)
/// </summary>
public string TranslateText
{
get
{
if (transText == null)
{
transText = LocalizeCore.Translate(Text);
}
return transText;
}
}
}
}