mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
312 lines
8.0 KiB
C#
312 lines
8.0 KiB
C#
using HKW.HKWUtils.Observable;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using VPet_Simulator.Core;
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namespace VPet.Solution.Models.SettingEditor;
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public class InteractiveSettingModel : ObservableClass<InteractiveSettingModel>
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{
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// NOTE: 这玩意其实在存档里 而不是设置里
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//#region PetName
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//private string _petName;
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///// <summary>
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///// 宠物名称
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///// </summary>
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//[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.PetName))]
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//public string PetName
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//{
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// get => _petName;
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// set => SetProperty(ref _petName, value);
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//}
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//#endregion
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#region VoiceVolume
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private double _voiceVolume;
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/// <summary>
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/// 播放声音大小
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.VoiceVolume))]
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public double VoiceVolume
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{
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get => _voiceVolume;
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set => SetProperty(ref _voiceVolume, value);
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}
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#endregion
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#region EnableFunction
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private bool _enableFunction;
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/// <summary>
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/// 启用计算等数据功能
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.EnableFunction))]
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public bool EnableFunction
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{
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get => _enableFunction;
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set => SetProperty(ref _enableFunction, value);
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}
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#endregion
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#region CalFunState
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private GameSave.ModeType _calFunState;
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/// <summary>
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/// 非计算模式下默认模式
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.CalFunState))]
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public GameSave.ModeType CalFunState
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{
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get => _calFunState;
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set => SetProperty(ref _calFunState, value);
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}
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public ObservableCollection<GameSave.ModeType> ModeTypes { get; } =
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new(Enum.GetValues(typeof(GameSave.ModeType)).Cast<GameSave.ModeType>());
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#endregion
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#region LastCacheDate
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private DateTime _lastCacheDate;
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/// <summary>
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/// 上次清理缓存日期
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.LastCacheDate))]
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public DateTime LastCacheDate
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{
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get => _lastCacheDate;
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set => SetProperty(ref _lastCacheDate, value);
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}
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#endregion
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#region SaveTimes
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private int _saveTimes;
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/// <summary>
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/// 储存顺序次数
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.SaveTimes))]
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public int SaveTimes
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{
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get => _saveTimes;
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set => SetProperty(ref _saveTimes, value);
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}
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#endregion
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#region PressLength
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private int _pressLength;
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/// <summary>
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/// 按多久视为长按 单位毫秒
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.PressLength))]
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public int PressLength
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{
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get => _pressLength;
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set => SetProperty(ref _pressLength, value);
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}
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#endregion
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#region InteractionCycle
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private int _interactionCycle;
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/// <summary>
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/// 互动周期
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.InteractionCycle))]
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public int InteractionCycle
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{
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get => _interactionCycle;
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set => SetProperty(ref _interactionCycle, value);
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}
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#endregion
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#region LogicInterval
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private double _logicInterval;
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/// <summary>
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/// 计算间隔 (秒)
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.LogicInterval))]
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public double LogicInterval
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{
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get => _logicInterval;
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set => SetProperty(ref _logicInterval, value);
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}
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#endregion
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#region AllowMove
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private bool _allowMove;
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/// <summary>
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/// 允许移动事件
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.AllowMove))]
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public bool AllowMove
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{
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get => _allowMove;
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set => SetProperty(ref _allowMove, value);
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}
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#endregion
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#region SmartMove
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private bool _smartMove;
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/// <summary>
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/// 智能移动
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.SmartMove))]
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public bool SmartMove
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{
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get => _smartMove;
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set => SetProperty(ref _smartMove, value);
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}
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#endregion
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#region SmartMoveInterval
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private int _smartMoveInterval = 0;
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/// <summary>
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/// 智能移动周期 (秒)
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/// </summary>
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[DefaultValue(1)]
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.SmartMoveInterval))]
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[ReflectionPropertyConverter(typeof(SecondToMinuteConverter))]
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public int SmartMoveInterval
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{
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get => _smartMoveInterval;
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set => SetProperty(ref _smartMoveInterval, value);
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}
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public static ObservableCollection<int> SmartMoveIntervals { get; } =
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new() { 1, 2, 5, 10, 20, 30, 40, 50, 60 };
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#endregion
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#region PetGraph
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private string _petGraph;
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/// <summary>
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/// 桌宠选择内容
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.PetGraph))]
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public string PetGraph
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{
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get => _petGraph;
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set => SetProperty(ref _petGraph, value);
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}
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#endregion
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#region MusicCatch
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private int _musicCatch;
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/// <summary>
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/// 当实时播放音量达到该值时运行音乐动作
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.MusicCatch))]
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[ReflectionPropertyConverter(typeof(DoubleToInt32Converter))]
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public int MusicCatch
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{
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get => _musicCatch;
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set => SetProperty(ref _musicCatch, value);
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}
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#endregion
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#region MusicMax
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private int _musicMax;
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/// <summary>
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/// 当实时播放音量达到该值时运行特殊音乐动作
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.MusicMax))]
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[ReflectionPropertyConverter(typeof(DoubleToInt32Converter))]
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public int MusicMax
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{
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get => _musicMax;
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set => SetProperty(ref _musicMax, value);
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}
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#endregion
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#region AutoBuy
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private bool _autoBuy;
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// TODO 加入 AutoBuy
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/// <summary>
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/// 允许桌宠自动购买食品
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.AutoBuy))]
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public bool AutoBuy
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{
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get => _autoBuy;
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set => SetProperty(ref _autoBuy, value);
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}
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#endregion
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#region AutoGift
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private bool _autoGift;
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// TODO 加入 AutoGift
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/// <summary>
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/// 允许桌宠自动购买礼物
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/// </summary>
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.AutoGift))]
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public bool AutoGift
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{
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get => _autoGift;
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set => SetProperty(ref _autoGift, value);
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}
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#endregion
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#region MoveAreaDefault
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private bool _moveAreaDefault;
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.MoveAreaDefault))]
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public bool MoveAreaDefault
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{
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get => _moveAreaDefault;
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set => SetProperty(ref _moveAreaDefault, value);
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}
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#endregion
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#region MoveArea
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private System.Drawing.Rectangle _moveArea;
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[ReflectionProperty(nameof(VPet_Simulator.Windows.Interface.Setting.MoveArea))]
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public System.Drawing.Rectangle MoveArea
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{
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get => _moveArea;
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set => SetProperty(ref _moveArea, value);
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}
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#endregion
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}
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public class SecondToMinuteConverter : ReflectionConverterBase<int, int>
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{
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public override int Convert(int sourceValue)
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{
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return sourceValue * 60;
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}
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public override int ConvertBack(int targetValue)
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{
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if (targetValue == 30)
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return 1;
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else
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return targetValue / 60;
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}
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}
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public class DoubleToInt32Converter : ReflectionConverterBase<int, double>
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{
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public override double Convert(int sourceValue)
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{
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return sourceValue;
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}
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public override int ConvertBack(double targetValue)
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{
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return System.Convert.ToInt32(targetValue);
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}
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}
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