mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
242 lines
7.3 KiB
C#
242 lines
7.3 KiB
C#
using LinePutScript;
|
|
using Panuon.WPF;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Timers;
|
|
using System.Windows.Media;
|
|
using static VPet_Simulator.Core.GraphHelper;
|
|
using static VPet_Simulator.Core.GraphHelper.Work;
|
|
|
|
namespace VPet_Simulator.Windows.Interface;
|
|
|
|
/// <summary>
|
|
/// 日程表功能
|
|
/// </summary>
|
|
public class ScheduleTask
|
|
{
|
|
public ObservableCollection<ScheduleItemBase> ScheduleItems { get; set; } = [];
|
|
private IMainWindow mw;
|
|
public int NowIndex { get; set; } = 0;
|
|
/// <summary>
|
|
/// 根据设置获取日程表
|
|
/// </summary>
|
|
public ScheduleTask(IMainWindow imw)
|
|
{
|
|
this.mw = imw;
|
|
if (mw.GameSavesData.Data.ContainsLine("schedule"))
|
|
{
|
|
int i = 0;
|
|
var schedule = mw.GameSavesData.Data["schedule"];
|
|
while (schedule.Contains(i.ToString()))
|
|
{
|
|
var sub = schedule[(gstr)i.ToString()].Split(',');
|
|
if (sub[0] == "rest")
|
|
{
|
|
ScheduleItems.Add(new RestScheduleItem(this, int.Parse(sub[1])));
|
|
}
|
|
else
|
|
{
|
|
Work work = mw.Core.Graph.GraphConfig.Works.Find(w => w.Name == sub[0]);
|
|
if (work != null)
|
|
{
|
|
int dbl = int.Parse(sub[1]);
|
|
switch (work.Type)
|
|
{
|
|
case WorkType.Work:
|
|
ScheduleItems.Add(new WorkScheduleItem(this, work, dbl));
|
|
break;
|
|
case WorkType.Study:
|
|
ScheduleItems.Add(new StudyScheduleItem(this, work, dbl));
|
|
break;
|
|
case WorkType.Play:
|
|
ScheduleItems.Add(new PlayScheduleItem(this, work, dbl));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
NowIndex = schedule[(gint)"now"];
|
|
}
|
|
imw.Main.WorkTimer.E_FinishWork += WorkTimer_E_FinishWork;
|
|
RestTimer.Elapsed += RestTimer_Elapsed;
|
|
RestTimer.Start();
|
|
}
|
|
public void Save()
|
|
{
|
|
mw.GameSavesData.Data["schedule"].Clear();
|
|
mw.GameSavesData.Data["schedule"][(gint)"now"] = NowIndex;
|
|
for (int i = 0; i < ScheduleItems.Count; i++)
|
|
{
|
|
if (ScheduleItems[i] is RestScheduleItem rsi)
|
|
{
|
|
mw.GameSavesData.Data["schedule"][(gstr)i.ToString()] = $"rest,{rsi.RestTime}";
|
|
}
|
|
else if (ScheduleItems[i] is WorkScheduleItem wsi)
|
|
{
|
|
mw.GameSavesData.Data["schedule"][(gstr)i.ToString()] = $"{wsi.Work.Name},{wsi.DBL}";
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RestTimer_Elapsed(object sender, ElapsedEventArgs e)
|
|
{
|
|
if (RestTime-- < 0)
|
|
return;
|
|
if (RestTime == 0)
|
|
{
|
|
StartWork();
|
|
}
|
|
else
|
|
{
|
|
RestTimer.Start();
|
|
}
|
|
}
|
|
|
|
public void StartWork()
|
|
{
|
|
RestTime = -100;
|
|
if (ScheduleItems.Count > 0)
|
|
{
|
|
if (NowIndex >= ScheduleItems.Count)
|
|
{
|
|
NowIndex = 0;
|
|
}
|
|
if (ScheduleItems[NowIndex] is WorkScheduleItem wsi)
|
|
{
|
|
mw.Main.StartWork(wsi.Work);
|
|
NowIndex++;
|
|
}
|
|
else if (ScheduleItems[NowIndex] is RestScheduleItem rsi)
|
|
{
|
|
NowIndex++;
|
|
RestTime = rsi.RestTime * 2;
|
|
RestTimer.Start();
|
|
}
|
|
}
|
|
}
|
|
private int RestTime = 2;
|
|
private Timer RestTimer = new Timer()
|
|
{
|
|
Interval = 30000,
|
|
AutoReset = false
|
|
};
|
|
|
|
private void WorkTimer_E_FinishWork(Core.WorkTimer.FinishWorkInfo obj) => StartWork();
|
|
|
|
/// <summary>
|
|
/// 日程表日程
|
|
/// </summary>
|
|
public class ScheduleItemBase : NotifyPropertyChangedBase
|
|
{
|
|
public ScheduleItemBase(ScheduleTask task)
|
|
{
|
|
Task = task;
|
|
}
|
|
public ScheduleTask Task;
|
|
/// <summary>
|
|
/// 休息时间
|
|
/// </summary>
|
|
public virtual int RestTime { get; set; } = 0;
|
|
/// <summary>
|
|
/// 工作时间
|
|
/// </summary>
|
|
public virtual int WorkTime { get; set; } = 0;
|
|
/// <summary>
|
|
/// 是否是当前正在进行的日程
|
|
/// </summary>
|
|
public bool IsNow
|
|
{
|
|
get
|
|
{
|
|
if (Task.ScheduleItems.Count < Task.NowIndex)
|
|
{
|
|
return false;
|
|
}
|
|
return Task.ScheduleItems[Task.NowIndex] == this;
|
|
}
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 工作日程表日程
|
|
/// </summary>
|
|
public class WorkScheduleItem
|
|
: ScheduleItemBase
|
|
{
|
|
/// <summary>
|
|
/// 翻倍倍率
|
|
/// </summary>
|
|
public int DBL { get; set; }
|
|
/// <summary>
|
|
/// 当前绑定工作
|
|
/// </summary>
|
|
public Work Work { get; set; }
|
|
public WorkScheduleItem(ScheduleTask task, Work work, int dbl) : base(task)
|
|
{
|
|
this.Work = work;
|
|
string source = task.mw.ImageSources.FindSource("work_" + task.mw.Set.PetGraph + "_" + work.Graph) ?? task.mw.ImageSources.FindSource("work_" + task.mw.Set.PetGraph + "_" + work.Name);
|
|
task.mw.Dispatcher.Invoke(() =>
|
|
{
|
|
if (source == null)
|
|
{
|
|
//尝试显示默认图像
|
|
Image = task.mw.ImageSources.FindImage("work_" + task.mw.Set.PetGraph + "_t_" + work.Type.ToString(), "work_" + work.Type.ToString());
|
|
}
|
|
else
|
|
{
|
|
Image = ImageResources.NewSafeBitmapImage(source);
|
|
}
|
|
});
|
|
}
|
|
|
|
public ImageSource Image { get; set; }
|
|
|
|
public string WorkName => Work.NameTrans;
|
|
|
|
public override int WorkTime => Work.Time;
|
|
|
|
public bool IsPreviousIsRest { get => _isPreviousIsRest; set => Set(ref _isPreviousIsRest, value); }
|
|
private bool _isPreviousIsRest;
|
|
}
|
|
/// <summary>
|
|
/// 学习日程表日程
|
|
/// </summary>
|
|
public class StudyScheduleItem : WorkScheduleItem
|
|
{
|
|
public StudyScheduleItem(ScheduleTask task, Work work, int dbl) : base(task, work, dbl)
|
|
{
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 工作日程表日程
|
|
/// </summary>
|
|
public class PlayScheduleItem : WorkScheduleItem
|
|
{
|
|
public PlayScheduleItem(ScheduleTask task, Work work, int dbl) : base(task, work, dbl)
|
|
{
|
|
}
|
|
public override int WorkTime => Work.Time / 2;
|
|
public override int RestTime => Work.Time / 2;
|
|
}
|
|
/// <summary>
|
|
/// 休息日程表日程
|
|
/// </summary>
|
|
public class RestScheduleItem
|
|
: ScheduleItemBase
|
|
{
|
|
public RestScheduleItem(ScheduleTask task, int restTime) : base(task)
|
|
{
|
|
RestTime = restTime;
|
|
}
|
|
/// <summary>
|
|
/// 休息时间
|
|
/// </summary>
|
|
public override int RestTime { get => _restTime; set => Set(ref _restTime, value); }
|
|
private int _restTime;
|
|
}
|
|
}
|
|
|