VPet/VPet-Simulator.Windows/MutiPlayer/winMutiPlayer.xaml.cs
2024-03-22 22:09:03 +08:00

561 lines
22 KiB
C#

using LinePutScript;
using LinePutScript.Converter;
using LinePutScript.Localization.WPF;
using Microsoft.VisualBasic.Logging;
using Panuon.WPF.UI;
using Steamworks;
using Steamworks.Data;
using Steamworks.ServerList;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Xml.Linq;
using VPet_Simulator.Core;
using VPet_Simulator.Windows.Interface;
using static VPet_Simulator.Core.GraphInfo;
using static VPet_Simulator.Windows.Interface.MPMessage;
namespace VPet_Simulator.Windows;
/// <summary>
/// winMutiPlayer.xaml 的交互逻辑
/// </summary>
public partial class winMutiPlayer : Window, IMPWindows
{
public Lobby lb;
MainWindow mw;
/// <summary>
/// 好友宠物模块
/// </summary>
public List<MPFriends> MPFriends = new List<MPFriends>();
public List<MPUserControl> MPUserControls = new List<MPUserControl>();
public winMutiPlayer(MainWindow mw, ulong? lobbyid = null)
{
InitializeComponent();
this.mw = mw;
if (lobbyid == null)
CreateLobby();
else
JoinLobby(lobbyid.Value);
}
public async void JoinLobby(ulong lobbyid)
{
var lbt = (await SteamMatchmaking.JoinLobbyAsync((SteamId)lobbyid));
if (!lbt.HasValue || lbt.Value.Owner.Id.Value == 0)
{
MessageBoxX.Show("加入/创建访客表失败,请检查网络连接或重启游戏".Translate());
Close();
return;
}
lb = lbt.Value;
ShowLobbyInfo();
}
public async void CreateLobby()
{
var lbt = (await SteamMatchmaking.CreateLobbyAsync());
if (!lbt.HasValue)
{
MessageBoxX.Show("加入/创建访客表失败,请检查网络连接或重启游戏".Translate());
Close();
return;
}
lb = lbt.Value;
lb.SetJoinable(true);
lb.SetPublic();
IsHost = true;
swAllowJoin.IsEnabled = true;
ShowLobbyInfo();
}
public static ImageSource ConvertToImageSource(Steamworks.Data.Image? img)
{
if (img == null)
{
return new BitmapImage(new Uri("pack://application:,,,/Res/vpeticon.png"));
}
var image = img.Value;
int stride = (int)((image.Width * 32 + 7) / 8); // 32 bits per pixel
// Convert RGBA to BGRA
for (int i = 0; i < image.Data.Length; i += 4)
{
byte r = image.Data[i];
image.Data[i] = image.Data[i + 2];
image.Data[i + 2] = r;
}
var bitmap = BitmapSource.Create(
(int)image.Width,
(int)image.Height,
96, 96, // dpi x, dpi y
PixelFormats.Bgra32, // Pixel format
null, // Bitmap palette
image.Data, // Pixel data
stride // Stride
);
// Convert to ImageSource
var stream = new MemoryStream();
var encoder = new PngBitmapEncoder(); // or use another encoder if you want
encoder.Frames.Add(BitmapFrame.Create(bitmap));
encoder.Save(stream);
stream.Seek(0, SeekOrigin.Begin);
BitmapFrame result = BitmapFrame.Create(stream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
return result;
}
public ulong HostID { get; set; }
public bool IsHost { get; set; } = false;
public ulong LobbyID => lb.Id.Value;
public bool Joinable { get; set; } = true;
public IEnumerable<IMPFriend> Friends => MPFriends;
public bool IsGameRunning { get; set; }
public TabControl TabControl => tabControl;
public void ShowLobbyInfo()
{
_ = Task.Run(async () =>
{
lb.SetMemberData("save", mw.GameSavesData.GameSave.ToLine().ToString());
lb.SetMemberData("onmod", mw.Set.FindLine("onmod")?.ToString() ?? "onmod");
lb.SetMemberData("petgraph", mw.Set.PetGraph);
lb.SetMemberData("notouch", mw.Set.MPNOTouch.ToString());
SteamMatchmaking.OnLobbyMemberJoined += SteamMatchmaking_OnLobbyMemberJoined;
SteamMatchmaking.OnLobbyMemberLeave += SteamMatchmaking_OnLobbyMemberLeave;
SteamMatchmaking.OnLobbyDataChanged += SteamMatchmaking_OnLobbyDataChanged;
Steamworks.Data.Image? img = await lb.Owner.GetMediumAvatarAsync();
Dispatcher.Invoke(() =>
{
hostName.Text = lb.Owner.Name;
HostID = lb.Owner.Id.Value;
lbLid.Text = lb.Id.Value.ToString("x");
HostHead.Source = ConvertToImageSource(img.Value);
});
SteamNetworking.AllowP2PPacketRelay(true);
SteamNetworking.OnP2PSessionRequest = (steamid) =>
{
SteamNetworking.AcceptP2PSessionWithUser(steamid);
};
//给自己动画添加绑定
mw.Main.GraphDisplayHandler += Main_GraphDisplayHandler;
mw.Main.TimeHandle += Main_TimeHandle;
if (IsHost)
{
Dispatcher.Invoke(() =>
{
hostPet.Text = mw.GameSavesData.GameSave.Name;
Title = "{0}的访客表".Translate(mw.GameSavesData.GameSave.Name);
});
}
//获取成员列表
foreach (var v in lb.Members)
{
if (v.Id == SteamClient.SteamId) continue;
var mpf = Dispatcher.Invoke(() =>
{
var mpf = new MPFriends(this, mw, lb, v);
MPFriends.Add(mpf);
mpf.Show();
var mpuc = new MPUserControl(this, mpf);
MUUCList.Children.Add(mpuc);
MPUserControls.Add(mpuc);
return mpf;
});
if (v.Id == lb.Owner.Id)
_ = Task.Run(() =>
{
//加载lobby传过来的数据
while (!mpf.Loaded)
{
Thread.Sleep(500);
}
Dispatcher.Invoke(() =>
{
Title = "{0}的访客表".Translate(mpf.Core.Save.Name);
hostPet.Text = mpf.Core.Save.Name;
});
});
}
mw.MutiPlayerStart(this);
Log("已成功连接到访客表".Translate());
LoopP2PPacket();
});
}
private void Main_TimeHandle(Main obj)
{
lb.SetMemberData("save", mw.GameSavesData.GameSave.ToLine().ToString());
}
private void SteamMatchmaking_OnLobbyDataChanged(Lobby lobby)
{
if (lb.Id == lobby.Id)
{
if (lb.GetData("kick") == SteamClient.SteamId.Value.ToString())
{
Task.Run(() => MessageBox.Show("访客表已被房主{0}关闭".Translate(lb.Owner.Name)));//温柔的谎言
lb.Leave();
lb = default(Lobby);
Close();
}
if (lb.GetData("nojoin") == "true")
{
Joinable = false;
Dispatcher.Invoke(() => swAllowJoin.IsChecked = false);
}
else
{
Joinable = true;
Dispatcher.Invoke(() => swAllowJoin.IsChecked = true);
}
}
}
public event Action<ulong> OnMemberLeave;
private void SteamMatchmaking_OnLobbyMemberLeave(Lobby lobby, Friend friend)
{
if (lobby.Id != lb.Id) return;
OnMemberLeave?.Invoke(friend.Id);
if (friend.Id == HostID)
{
Task.Run(() => MessageBox.Show("访客表已被房主{0}关闭".Translate(friend.Name)));
lb = default(Lobby);
Close();
}
else
{
var mpuc = MPUserControls.Find(x => x.mpf.friend.Id == friend.Id);
if (mpuc != null)
{
MPUserControls.Remove(mpuc);
MUUCList.Children.Remove(mpuc);
MPFriends.Remove(mpuc.mpf);
mpuc.mpf.Quit();
}
Log("好友{0}已退出访客表".Translate(friend.Name));
}
}
GraphInfo lastgraph = new GraphInfo() { Type = GraphType.Common };
private void Main_GraphDisplayHandler(GraphInfo info)
{
if (info.Type == GraphType.Shutdown || info.Type == GraphType.Common || info.Type == GraphType.Move
|| info.Type == GraphType.Raised_Dynamic || info.Type == GraphType.Raised_Static || info.Type == GraphType.Say)
{
return;
}
//如果是同一个动画就不发送
if (lastgraph.Type == info.Type && lastgraph.Animat == info.Animat && info.Name == lastgraph.Name)
return;
lastgraph = info;
MPMessage msg = new MPMessage();
msg.Type = (int)MSGType.DispayGraph;
msg.SetContent(info);
msg.To = SteamClient.SteamId.Value;
SendMessageALL(msg);
}
/// <summary>
/// 给指定好友发送消息
/// </summary>
public void SendMessage(ulong friendid, MPMessage msg)
{
byte[] data = ConverTo(msg);
SteamNetworking.SendP2PPacket(friendid, data);
}
/// <summary>
/// 给所有人发送消息
/// </summary>
public void SendMessageALL(MPMessage msg)
{
byte[] data = ConverTo(msg);
for (int i = 0; i < MPFriends.Count; i++)
{
MPFriends v = MPFriends[i];
SteamNetworking.SendP2PPacket(v.friend.Id, data);
}
}
/// <summary>
/// 发送日志消息
/// </summary>
/// <param name="message">日志</param>
public void Log(string message)
{
Dispatcher.Invoke(() => tbLog.AppendText($"[{DateTime.Now.ToShortTimeString()}]{message}\n"));
}
/// <summary>
/// 事件:成员加入
/// </summary>
public event Action<ulong> OnMemberJoined;
private void SteamMatchmaking_OnLobbyMemberJoined(Lobby lobby, Friend friend)
{
if (lobby.Id == lb.Id)
{
Log("好友{0}已加入访客表".Translate(friend.Name));
var mpf = new MPFriends(this, mw, lb, friend);
MPFriends.Add(mpf);
mpf.Show();
var mpuc = new MPUserControl(this, mpf);
MUUCList.Children.Add(mpuc);
MPUserControls.Add(mpuc);
OnMemberJoined?.Invoke(friend.Id);
}
}
private void LoopP2PPacket()
{
while (isOPEN)
try
{
while (SteamNetworking.IsP2PPacketAvailable())
{
var packet = SteamNetworking.ReadP2PPacket();
if (packet.HasValue)
{
SteamId From = packet.Value.SteamId;
var MSG = ConverTo(packet.Value.Data);
ReceivedMessage?.Invoke(From.Value, MSG);
switch (MSG.Type)
{
case (int)MSGType.DispayGraph:
var To = MPFriends.Find(x => x.friend.Id == MSG.To);
To.DisplayGraph(MSG.GetContent<GraphInfo>());
break;
case (int)MSGType.Chat:
To = MPFriends.Find(x => x.friend.Id == MSG.To);
To.DisplayMessage(MSG.GetContent<Chat>());
break;
case (int)MSGType.Interact:
var byname = lb.Members.First(x => x.Id == From).Name;
var interact = MSG.GetContent<Interact>();
if (MSG.To == SteamClient.SteamId.Value)
{
bool isok = !IMPFriend.InConvenience(mw.Main);
switch (interact)
{
case Interact.TouchHead:
mw.Main.LabelDisplayShow("{0}在摸{1}的头".Translate(byname, mw.Core.Save.Name), 5000);
if (isok)
DisplayNOCALTouchHead();
break;
case Interact.TouchBody:
mw.Main.LabelDisplayShow("{0}在摸{1}的头".Translate(byname, mw.Core.Save.Name), 5000);
if (isok)
DisplayNOCALTouchBody();
break;
case Interact.TouchPinch:
mw.Main.LabelDisplayShow("{0}在捏{1}的脸".Translate(byname, mw.Core.Save.Name), 5000);
if (isok)
DisplayNOCALTouchPinch();
break;
}
}
else
{
To = MPFriends.Find(x => x.friend.Id == MSG.To);
To.ActiveInteract(byname, interact);
}
break;
case (int)MSGType.Feed:
byname = lb.Members.First(x => x.Id == From).Name;
var feed = MSG.GetContent<Feed>();
if (MSG.To == SteamClient.SteamId.Value)
{
var item = feed.Item;
feed.Item.ImageSource = Dispatcher.Invoke(() => mw.ImageSources.FindImage("food_" + (item.Image ?? item.Name), "food"));
mw.DisplayFoodAnimation(feed.Item.GetGraph(), feed.Item.ImageSource);
if (feed.EnableFunction)
{
mw.Main.LabelDisplayShow("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price), 10000);
Log("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price));
//对于要修改数据的物品一定要再次检查,避免联机开挂毁存档
if (item.Price >= 10 && item.Price <= 1000 && item.Health >= 0 && item.Exp >= 0 && item.Likability >= 0 && giveprice < 1000
&& item.Strength >= 0 && item.StrengthDrink >= 0 && item.StrengthFood >= 0 && item.Feeling >= 0)
{//单次联机收礼物上限1000
giveprice += item.Price;
mw.TakeItem(feed.Item);
}
}
else
{
mw.Main.LabelDisplayShow("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName), 10000);
Log("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName));
}
}
else
{
To = MPFriends.Find(x => x.friend.Id == MSG.To);
To.Feed(byname, feed);
}
break;
}
}
Thread.Sleep(100);
}
Thread.Sleep(1000);
}
catch
{
}
}
private double giveprice = 0;
public event Action<ulong, MPMessage> ReceivedMessage;
private void Window_Closed(object sender, EventArgs e)
{
mw.Main.TimeHandle -= Main_TimeHandle;
mw.Main.GraphDisplayHandler -= Main_GraphDisplayHandler;
SteamMatchmaking.OnLobbyMemberJoined -= SteamMatchmaking_OnLobbyMemberJoined;
SteamMatchmaking.OnLobbyMemberLeave -= SteamMatchmaking_OnLobbyMemberLeave;
SteamMatchmaking.OnLobbyDataChanged -= SteamMatchmaking_OnLobbyDataChanged;
lb.Leave();
for (int i = 0; i < MPFriends.Count; i++)
{
MPFriends[i].Quit();
}
mw.winMutiPlayer = null;
}
bool isOPEN = true;
/// <summary>
/// 事件: 结束访客表, 窗口关闭
/// </summary>
public event Action ClosingMutiPlayer;
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
if (!lb.Equals(default(Lobby)))
if (MessageBoxX.Show("确定要关闭访客表吗?".Translate(), "离开游戏", MessageBoxButton.YesNo) != MessageBoxResult.Yes)
{
e.Cancel = true;
return;
}
ClosingMutiPlayer?.Invoke();
isOPEN = false;
}
private void swAllowJoin_Checked(object sender, RoutedEventArgs e)
{
lb.SetData("nojoin", "false");
lb.SetJoinable(true);
}
private void swAllowJoin_Unchecked(object sender, RoutedEventArgs e)
{
lb.SetData("nojoin", "true");
lb.SetJoinable(false);
}
/// <summary>
/// 显示本体摸头情况 (会无损加心情)
/// </summary>
public void DisplayNOCALTouchHead()
{
mw.Main.Core.Save.FeelingChange(1);
if (mw.Main.DisplayType.Type == GraphType.Touch_Head)
{
if (mw.Main.DisplayType.Animat == AnimatType.A_Start)
return;
else if (mw.Main.DisplayType.Animat == AnimatType.B_Loop)
if (Dispatcher.Invoke(() => mw.Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Type == GraphType.Touch_Head && ig.GraphInfo.Animat == AnimatType.B_Loop)
{
ig.IsContinue = true;
return;
}
else if (Dispatcher.Invoke(() => mw.Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Type == GraphType.Touch_Head && ig2.GraphInfo.Animat == AnimatType.B_Loop)
{
ig2.IsContinue = true;
return;
}
}
mw.Main.Display(GraphType.Touch_Head, AnimatType.A_Start, (graphname) =>
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
mw.Main.DisplayCEndtoNomal(graphname))));
}
/// <summary>
/// 显示摸身体情况 (会无损加心情)
/// </summary>
public void DisplayNOCALTouchBody()
{
mw.Main.Core.Save.FeelingChange(1);
if (mw.Main.DisplayType.Type == GraphType.Touch_Body)
{
if (mw.Main.DisplayType.Animat == AnimatType.A_Start)
return;
else if (mw.Main.DisplayType.Animat == AnimatType.B_Loop)
if (Dispatcher.Invoke(() => mw.Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Type == GraphType.Touch_Body && ig.GraphInfo.Animat == AnimatType.B_Loop)
{
ig.IsContinue = true;
return;
}
else if (Dispatcher.Invoke(() => mw.Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Type == GraphType.Touch_Body && ig2.GraphInfo.Animat == AnimatType.B_Loop)
{
ig2.IsContinue = true;
return;
}
}
mw.Main.Display(GraphType.Touch_Body, AnimatType.A_Start, (graphname) =>
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
mw.Main.DisplayCEndtoNomal(graphname))));
}
/// <summary>
/// 显示本体捏脸情况 (会无损加心情)
/// </summary>
public void DisplayNOCALTouchPinch()
{
mw.Main.Core.Save.FeelingChange(1);
if (mw.Main.DisplayType.Name == "pinch")
{
if (mw.Main.DisplayType.Animat == AnimatType.A_Start)
return;
else if (mw.Main.DisplayType.Animat == AnimatType.B_Loop)
if (Dispatcher.Invoke(() => mw.Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Type == GraphType.Touch_Head && ig.GraphInfo.Animat == AnimatType.B_Loop)
{
ig.IsContinue = true;
return;
}
else if (Dispatcher.Invoke(() => mw.Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Type == GraphType.Touch_Head && ig2.GraphInfo.Animat == AnimatType.B_Loop)
{
ig2.IsContinue = true;
return;
}
}
mw.Main.Display("pinch", AnimatType.A_Start, (graphname) =>
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
mw.Main.DisplayCEndtoNomal(graphname))));
}
private void swAllowTouch_Checked(object sender, RoutedEventArgs e)
{
if (mw == null) return;
lb.SetMemberData("notouch", "true");
mw.Set.MPNOTouch = false;
}
private void swAllowTouch_Unchecked(object sender, RoutedEventArgs e)
{
lb.SetMemberData("notouch", "false");
mw.Set.MPNOTouch = false;
}
}