VPet/VPet-Simulator.Windows/Function/Setting.cs
2024-04-02 01:24:29 +08:00

596 lines
18 KiB
C#

using LinePutScript;
using LinePutScript.Dictionary;
using LinePutScript.Localization.WPF;
using Steamworks;
using System;
using System.Windows;
using VPet_Simulator.Core;
using VPet_Simulator.Windows.Interface;
namespace VPet_Simulator.Windows
{
/// <summary>
/// 游戏设置
/// </summary>
internal class Setting : LPS_D, ISetting
{
MainWindow mw;
/// <summary>
/// 游戏设置
/// </summary>
public Setting(MainWindow mw, string lps) : base(lps)
{
var line = FindLine("zoomlevel");
if (line == null)
zoomlevel = 0.5;
else
{
zoomlevel = line.InfoToDouble;
if (zoomlevel < 0.1 || zoomlevel > 8)
{
zoomlevel = 0.5;
}
}
presslength = this["gameconfig"].GetInt("presslength", 500);
intercycle = this["gameconfig"].GetInt("intercycle", 200);
allowmove = !this["gameconfig"].GetBool("allowmove");
smartmove = this["gameconfig"].GetBool("smartmove");
enablefunction = !this["gameconfig"].GetBool("nofunction");
autobuy = this["gameconfig"].GetBool("autobuy");
autogift = this["gameconfig"].GetBool("autogift");
this.mw = mw;
}
private double zoomlevel = 0;
/// <summary>
/// 缩放倍率
/// </summary>
public double ZoomLevel
{
get
{
return zoomlevel;
}
set
{
FindorAddLine("zoomlevel").InfoToDouble = value;
zoomlevel = value;
}
}
/// <summary>
/// 播放声音大小
/// </summary>
public double VoiceVolume
{
get => (double)GetFloat("voicevolume", 0.5);
set => SetFloat("voicevolume", value);
}
/// <summary>
/// 是否为更大的屏幕
/// </summary>
public bool IsBiggerScreen
{
get => GetBool("bigscreen");
set => SetBool("bigscreen", value);
}
/// <summary>
/// 是否启用数据收集
/// </summary>
public bool Diagnosis
{
get => this["diagnosis"].GetBool("enable");
set => this["diagnosis"].SetBool("enable", value);
}
///// <summary> //经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧
///// 是将图片储存到内存
///// </summary>
//public bool StoreInMemory
//{
// get => !this["set"].GetBool("storemem");
// set => this["set"].SetBool("storemem", value);
//}
/// <summary>
/// 非计算模式下默认模式
/// </summary>
public IGameSave.ModeType CalFunState
{
get => (IGameSave.ModeType)this[(gint)"calfunstate"];
set => this[(gint)"calfunstate"] = (int)value;
}
/// <summary>
/// 数据收集频率
/// </summary>
public int DiagnosisInterval
{
get => Math.Max(this["diagnosis"].GetInt("interval", 500), 20000);
set => this["diagnosis"].SetInt("interval", value);
}
/// <summary>
/// 自动保存频率 (min)
/// </summary>
public int AutoSaveInterval
{
get => Math.Max(GetInt("autosave", 10), -1);
set => SetInt("autosave", value);
}
/// <summary>
/// 备份保存最大数量
/// </summary>
public int BackupSaveMaxNum
{
get => Math.Max(GetInt("bakupsave", 50), 1);
set => SetInt("bakupsave", value);
}
/// <summary>
/// 是否置于顶层
/// </summary>
public bool TopMost
{
get => !GetBool("topmost");
set => SetBool("topmost", !value);
}
/// <summary>
/// 是否显示宠物帮助窗口
/// </summary>
public bool PetHelper
{
get => GetBool("pethelper");
set => SetBool("pethelper", value);
}
/// <summary>
/// 是否鼠标穿透
/// </summary>
public bool HitThrough
{
get => GetBool("hitthrough");
set => SetBool("hitthrough", value);
}
/// <summary>
/// 上次清理缓存日期
/// </summary>
public DateTime LastCacheDate
{
get => GetDateTime("lastcachedate", DateTime.MinValue);
set => SetDateTime("lastcachedate", value);
}
/// <summary>
/// 数据收集是否被禁止(当日)
/// </summary>
public bool DiagnosisDayEnable = true;
/// <summary>
/// 语言
/// </summary>
public string Language
{
get => GetString("language", "null");
set => this[(gstr)"language"] = value;
}
public string Font
{
get => GetString("font", "OPPOSans R");
set => this[(gstr)"font"] = value;
}
public string Theme
{
get
{
var line = FindLine("theme");
if (line == null)
return "default";
return line.Info;
}
set
{
FindorAddLine("theme").Info = value;
}
}
/// <summary>
/// 当前宠物的储存数据
/// </summary>
public ILine PetData_OLD => this["petdata"];
/// <summary>
/// 储存顺序次数++
/// </summary>
public int SaveTimesPP
{
get
{
int list = GetInt("savetimes", 100000) + 1;
SetInt("savetimes", list);
return list;
}
}
/// <summary>
/// 储存顺序次数
/// </summary>
public int SaveTimes
{
get => GetInt("savetimes", 100000);
set => SetInt("savetimes", value);
}
private int presslength;
private int intercycle;
/// <summary>
/// 按多久视为长按 单位毫秒
/// </summary>
public int PressLength
{
get => presslength;
set
{
presslength = value;
this["gameconfig"].SetInt("presslength", value);
}
}
/// <summary>
/// 互动周期
/// </summary>
public int InteractionCycle
{
get => intercycle;
set
{
intercycle = value;
this["gameconfig"].SetInt("intercycle", value);
}
}
/// <summary>
/// 计算间隔 (秒)
/// </summary>
public double LogicInterval
{
get => this["gameconfig"].GetDouble("logicinterval", 15);
set => this["gameconfig"].SetDouble("logicinterval", value);
}
/// <summary>
/// 计算间隔
/// </summary>
public double PetHelpLeft
{
get => (double)this["pethelp"].GetFloat("left", 0);
set => this["pethelp"].SetFloat("left", value);
}
/// <summary>
/// 计算间隔
/// </summary>
public double PetHelpTop
{
get => (double)this["pethelp"].GetFloat("top", 0);
set => this["pethelp"].SetFloat("top", value);
}
bool allowmove;
/// <summary>
/// 允许移动事件
/// </summary>
public bool AllowMove
{
get => allowmove;
set
{
allowmove = value;
this["gameconfig"].SetBool("allowmove", !value);
}
}
bool smartmove;
/// <summary>
/// 智能移动
/// </summary>
public bool SmartMove
{
get => smartmove;
set
{
smartmove = value;
this["gameconfig"].SetBool("smartmove", value);
}
}
bool enablefunction;
/// <summary>
/// 启用计算等数据功能
/// </summary>
public bool EnableFunction
{
get => enablefunction;
set
{
enablefunction = value;
this["gameconfig"].SetBool("nofunction", !value);
}
}
/// <summary>
/// 智能移动周期 (秒)
/// </summary>
public int SmartMoveInterval
{
get => this["gameconfig"].GetInt("smartmoveinterval", 20 * 60);
set => this["gameconfig"].SetInt("smartmoveinterval", value);
}
/// <summary>
/// 消息框外置
/// </summary>
public bool MessageBarOutside
{
get => this["gameconfig"].GetBool("msgbarout");
set => this["gameconfig"].SetBool("msgbarout", value);
}
/// <summary>
/// 开机启动
/// </summary>
public bool StartUPBoot
{
get => this["gameconfig"].GetBool("startboot");
set => this["gameconfig"].SetBool("startboot", value);
}
/// <summary>
/// 开机启动 Steam
/// </summary>
public bool StartUPBootSteam
{
get => !this["gameconfig"].GetBool("startbootsteam");
set => this["gameconfig"].SetBool("startbootsteam", !value);
}
/// <summary>
/// 桌宠选择内容
/// </summary>
public string PetGraph
{
get => this["gameconfig"].GetString("petgraph", "vup");
set => this["gameconfig"].SetString("petgraph", value);
}
/// <summary>
/// 是否记录游戏退出位置 (默认:是)
/// </summary>
public bool StartRecordLast
{
get => !this["gameconfig"].GetBool("startboot");
set => this["gameconfig"].SetBool("startboot", !value);
}
/// <summary>
/// 记录上次退出位置
/// </summary>
public Point StartRecordLastPoint
{
get
{
var line = FindLine("startrecordlast");
if (line == null)
return new Point(100, 100);
return new Point(line.GetDouble("x", 0), line.GetDouble("y", 0));
}
set
{
var line = FindorAddLine("startrecordlast");
line.SetDouble("x", Math.Min(Math.Max(value.X, -65000), 65000));
line.SetDouble("y", Math.Min(Math.Max(value.Y, -65000), 65000));
}
}
/// <summary>
/// 设置中桌宠启动的位置
/// </summary>
public Point StartRecordPoint
{
get
{
var line = FindLine("startrecord");
if (line == null)
return StartRecordLastPoint;
return new Point(line.GetDouble("x", 0), line.GetDouble("y", 0));
}
set
{
var line = FindorAddLine("startrecord");
line.SetDouble("x", Math.Min(Math.Max(value.X, -65000), 65000));
line.SetDouble("y", Math.Min(Math.Max(value.Y, -65000), 65000));
}
}
/// <summary>
/// 当实时播放音量达到该值时运行音乐动作
/// </summary>
public double MusicCatch
{
get => Math.Max(this["gameconfig"].GetDouble("musiccatch", 0.3), 0.02);
set => this["gameconfig"].SetDouble("musiccatch", value);
}
/// <summary>
/// 当实时播放音量达到该值时运行特殊音乐动作
/// </summary>
public double MusicMax
{
get => Math.Max(this["gameconfig"].GetDouble("musicmax", 0.70), 0.02);
set => this["gameconfig"].SetDouble("musicmax", value);
}
/// <summary>
/// 桌宠图形渲染的分辨率,越高图形越清晰
/// </summary>
public int Resolution
{
get => this["gameconfig"].GetInt("resolution", 500);
set => this["gameconfig"].SetInt("resolution", value);
}
bool autobuy;
/// <summary>
/// 允许桌宠自动购买食品
/// </summary>
public bool AutoBuy
{
get => autobuy;
set
{
autobuy = value;
this["gameconfig"].SetBool("autobuy", value);
}
}
bool autogift;
/// <summary>
/// 允许桌宠自动购买礼物
/// </summary>
public bool AutoGift
{
get => autogift;
set
{
autogift = value;
this["gameconfig"].SetBool("autogift", value);
}
}
/// <summary>
/// 在任务切换器(Alt+Tab)中隐藏窗口
/// </summary>
public bool HideFromTaskControl
{
get => this["gameconfig"].GetBool("hide_from_task_control");
set => this["gameconfig"].SetBool("hide_from_task_control", value);
}
public bool MoveAreaDefault
{
get
{
var line = FindLine("movearea");
if (line == null)
return true;
return line.GetBool("set");
}
set
{
var line = FindorAddLine("movearea");
line.SetBool("set", value);
}
}
public System.Drawing.Rectangle MoveArea
{
get
{
var line = FindLine("movearea");
if (line == null)
return default(System.Drawing.Rectangle);
return new System.Drawing.Rectangle(
line.GetInt("x", 0),
line.GetInt("y", 0),
line.GetInt("w", 114),
line.GetInt("h", 514)
);
}
set
{
var line = FindorAddLine("movearea");
line.SetInt("x", value.X);
line.SetInt("y", value.Y);
line.SetInt("w", value.Width);
line.SetInt("h", value.Height);
}
}
/// <summary>
/// 消息框外置
/// </summary>
public bool MPNOTouch
{
get => this["mutiplay"].GetBool("notouch");
set => this["mutiplay"].SetBool("notouch", value);
}
/// <summary>
/// 读写自定义游戏设置(给mod准备的接口)
/// </summary>
/// <param name="lineName">游戏设置</param>
/// <returns>如果找到相同名称的第一个Line,则为该Line; 否则为新建的相同名称Line</returns>
ILine ISetting.this[string lineName]
{
get
{
if (lineName == "onmod")
return new Line("onmod", "true");
return FindorAddLine(lineName);
}
set
{
if (value.Name == "onmod")
return;
AddorReplaceLine(value);
}
}
public void SetZoomLevel(double level) => mw.SetZoomLevel(level);
public void SetVoiceVolume(double volume) { VoiceVolume = volume; mw.Main.PlayVoiceVolume = volume; }
public void SetAutoSaveInterval(int interval)
{
AutoSaveInterval = interval;
if (AutoSaveInterval > 0)
{
mw.AutoSaveTimer.Interval = AutoSaveInterval * 60000;
mw.AutoSaveTimer.Start();
}
else
{
mw.AutoSaveTimer.Stop();
}
}
public void SetTopMost(bool topMost)
{
TopMost = true;
mw.Topmost = topMost;
}
public void SetLanguage(string language)
{
var petloader = mw.Pets.Find(x => x.Name == PetGraph);
petloader ??= mw.Pets[0];
bool ischangename = mw.Core.Save.Name == petloader.PetName.Translate();
LocalizeCore.LoadCulture(language);
Language = LocalizeCore.CurrentCulture;
if (ischangename)
{
mw.Core.Save.Name = petloader.PetName.Translate();
if (mw.IsSteamUser)
SteamFriends.SetRichPresence("username", mw.Core.Save.Name);
}
}
public void SetLogicInterval(double interval)
{
LogicInterval = interval;
mw.Main.SetLogicInterval((int)(interval * 1000));
}
public void SetAllowMove(bool allowMove)
{
AllowMove = allowMove;
mw.Main.SetMoveMode(AllowMove, SmartMove, SmartMoveInterval * 1000);
}
public void SetSmartMove(bool smartMove)
{
SmartMove = smartMove;
mw.Main.SetMoveMode(AllowMove, SmartMove, SmartMoveInterval * 1000);
}
public void SetEnableFunction(bool enableFunction)
{
EnableFunction = enableFunction;
if (!enableFunction)
{
if (mw.Main.State != Main.WorkingState.Nomal)
{
mw.Main.WorkTimer.Visibility = Visibility.Collapsed;
mw.Main.State = Main.WorkingState.Nomal;
}
}
}
public void SetSmartMoveInterval(int interval)
{
SmartMoveInterval = interval;
mw.Main.SetMoveMode(AllowMove, SmartMove, SmartMoveInterval * 1000);
}
}
}