mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
435 lines
13 KiB
C#
435 lines
13 KiB
C#
using LinePutScript;
|
|
using LinePutScript.Dictionary;
|
|
using System;
|
|
using System.Collections.ObjectModel;
|
|
using System.Windows;
|
|
using VPet_Simulator.Core;
|
|
|
|
namespace VPet_Simulator.Windows.Interface
|
|
{
|
|
/// <summary>
|
|
/// 游戏设置
|
|
/// </summary>
|
|
public class Setting : LPS_D
|
|
{
|
|
/// <summary>
|
|
/// 游戏设置
|
|
/// </summary>
|
|
public Setting(string lps) : base(lps)
|
|
{
|
|
var line = FindLine("zoomlevel");
|
|
if (line == null)
|
|
zoomlevel = 0.5;
|
|
else
|
|
{
|
|
zoomlevel = line.InfoToDouble;
|
|
if (zoomlevel < 0.1 || zoomlevel > 8)
|
|
{
|
|
zoomlevel = 0.5;
|
|
}
|
|
}
|
|
presslength = this["gameconfig"].GetInt("presslength", 500);
|
|
intercycle = this["gameconfig"].GetInt("intercycle", 200);
|
|
allowmove = !this["gameconfig"].GetBool("allowmove");
|
|
smartmove = this["gameconfig"].GetBool("smartmove");
|
|
enablefunction = !this["gameconfig"].GetBool("nofunction");
|
|
Statistics = new Statistics(this["statistics"].ToList());
|
|
autobuy = this["gameconfig"].GetBool("autobuy");
|
|
}
|
|
public override string ToString()
|
|
{
|
|
this["statistics"] = new Line("statistics", "", "", Statistics.ToSubs().ToArray());
|
|
return base.ToString();
|
|
}
|
|
/// <summary>
|
|
/// 统计数据信息
|
|
/// </summary>
|
|
public Statistics Statistics;
|
|
|
|
//public Size WindowsSize
|
|
//{
|
|
// get
|
|
// {
|
|
// var line = FindLine("windowssize");
|
|
// if (line == null)
|
|
// return new Size(1366, 799);
|
|
// var strs = line.GetInfos();
|
|
// if (int.TryParse(strs[0], out int x))
|
|
// x = 1366;
|
|
// if (int.TryParse(strs[0], out int y))
|
|
// y = 799;
|
|
// return new Size(x, y);
|
|
// }
|
|
// set
|
|
// {
|
|
// FindorAddLine("windowssize").info = $"{value.Width},{value.Height}";
|
|
// }
|
|
//}
|
|
private double zoomlevel = 0;
|
|
/// <summary>
|
|
/// 缩放倍率
|
|
/// </summary>
|
|
public double ZoomLevel
|
|
{
|
|
get
|
|
{
|
|
return zoomlevel;
|
|
}
|
|
set
|
|
{
|
|
FindorAddLine("zoomlevel").InfoToDouble = value;
|
|
zoomlevel = value;
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 播放声音大小
|
|
/// </summary>
|
|
public double VoiceVolume
|
|
{
|
|
get => GetFloat("voicevolume", 0.5);
|
|
set => SetFloat("voicevolume", value);
|
|
}
|
|
/// <summary>
|
|
/// 是否为更大的屏幕
|
|
/// </summary>
|
|
public bool IsBiggerScreen
|
|
{
|
|
get => GetBool("bigscreen");
|
|
set => SetBool("bigscreen", value);
|
|
}
|
|
/// <summary>
|
|
/// 是否启用数据收集
|
|
/// </summary>
|
|
public bool Diagnosis
|
|
{
|
|
get => this["diagnosis"].GetBool("enable");
|
|
set => this["diagnosis"].SetBool("enable", value);
|
|
}
|
|
///// <summary> //经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧
|
|
///// 是将图片储存到内存
|
|
///// </summary>
|
|
//public bool StoreInMemory
|
|
//{
|
|
// get => !this["set"].GetBool("storemem");
|
|
// set => this["set"].SetBool("storemem", value);
|
|
//}
|
|
/// <summary>
|
|
/// 非计算模式下默认模式
|
|
/// </summary>
|
|
public GameSave.ModeType CalFunState
|
|
{
|
|
get => (GameSave.ModeType)this[(gint)"calfunstate"];
|
|
set => this[(gint)"calfunstate"] = (int)value;
|
|
}
|
|
/// <summary>
|
|
/// 数据收集频率
|
|
/// </summary>
|
|
public int DiagnosisInterval
|
|
{
|
|
get => Math.Max(this["diagnosis"].GetInt("interval", 500), 20000);
|
|
set => this["diagnosis"].SetInt("interval", value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 自动保存频率 (min)
|
|
/// </summary>
|
|
public int AutoSaveInterval
|
|
{
|
|
get => Math.Max(GetInt("autosave", 10), -1);
|
|
set => SetInt("autosave", value);
|
|
}
|
|
/// <summary>
|
|
/// 备份保存最大数量
|
|
/// </summary>
|
|
public int BackupSaveMaxNum
|
|
{
|
|
get => Math.Max(GetInt("bakupsave", 30), 1);
|
|
set => SetInt("bakupsave", value);
|
|
}
|
|
/// <summary>
|
|
/// 是否置于顶层
|
|
/// </summary>
|
|
public bool TopMost
|
|
{
|
|
get => !GetBool("topmost");
|
|
set => SetBool("topmost", !value);
|
|
}
|
|
/// <summary>
|
|
/// 是否显示宠物帮助窗口
|
|
/// </summary>
|
|
public bool PetHelper
|
|
{
|
|
get => GetBool("pethelper");
|
|
set => SetBool("pethelper", value);
|
|
}
|
|
/// <summary>
|
|
/// 是否鼠标穿透
|
|
/// </summary>
|
|
public bool HitThrough
|
|
{
|
|
get => GetBool("hitthrough");
|
|
set => SetBool("hitthrough", value);
|
|
}
|
|
/// <summary>
|
|
/// 上次清理缓存日期
|
|
/// </summary>
|
|
public DateTime LastCacheDate
|
|
{
|
|
get => GetDateTime("lastcachedate", DateTime.MinValue);
|
|
set => SetDateTime("lastcachedate", value);
|
|
}
|
|
/// <summary>
|
|
/// 数据收集是否被禁止(当日)
|
|
/// </summary>
|
|
public bool DiagnosisDayEnable = true;
|
|
/// <summary>
|
|
/// 语言
|
|
/// </summary>
|
|
public string Language
|
|
{
|
|
get => GetString("language", "null");
|
|
set => this[(gstr)"language"] = value;
|
|
}
|
|
public string Font
|
|
{
|
|
get => GetString("font", "OPPOSans R");
|
|
set => this[(gstr)"font"] = value;
|
|
}
|
|
public string Theme
|
|
{
|
|
get
|
|
{
|
|
var line = FindLine("theme");
|
|
if (line == null)
|
|
return "default";
|
|
return line.Info;
|
|
}
|
|
set
|
|
{
|
|
FindorAddLine("theme").Info = value;
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 当前宠物的储存数据
|
|
/// </summary>
|
|
public ILine PetData => this["petdata"];
|
|
|
|
private int presslength;
|
|
private int intercycle;
|
|
/// <summary>
|
|
/// 按多久视为长按 单位毫秒
|
|
/// </summary>
|
|
public int PressLength
|
|
{
|
|
get => presslength;
|
|
set
|
|
{
|
|
presslength = value;
|
|
this["gameconfig"].SetInt("presslength", value);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 互动周期
|
|
/// </summary>
|
|
public int InteractionCycle
|
|
{
|
|
get => intercycle;
|
|
set
|
|
{
|
|
intercycle = value;
|
|
this["gameconfig"].SetInt("intercycle", value);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 计算间隔 (秒)
|
|
/// </summary>
|
|
public double LogicInterval
|
|
{
|
|
get => this["gameconfig"].GetDouble("logicinterval", 15);
|
|
set => this["gameconfig"].SetDouble("logicinterval", value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 计算间隔
|
|
/// </summary>
|
|
public double PetHelpLeft
|
|
{
|
|
get => this["pethelp"].GetFloat("left", 0);
|
|
set => this["pethelp"].SetFloat("left", value);
|
|
}
|
|
/// <summary>
|
|
/// 计算间隔
|
|
/// </summary>
|
|
public double PetHelpTop
|
|
{
|
|
get => this["pethelp"].GetFloat("top", 0);
|
|
set => this["pethelp"].SetFloat("top", value);
|
|
}
|
|
|
|
bool allowmove;
|
|
/// <summary>
|
|
/// 允许移动事件
|
|
/// </summary>
|
|
public bool AllowMove
|
|
{
|
|
get => allowmove;
|
|
set
|
|
{
|
|
allowmove = value;
|
|
this["gameconfig"].SetBool("allowmove", !value);
|
|
}
|
|
}
|
|
bool smartmove;
|
|
/// <summary>
|
|
/// 智能移动
|
|
/// </summary>
|
|
public bool SmartMove
|
|
{
|
|
get => smartmove;
|
|
set
|
|
{
|
|
smartmove = value;
|
|
this["gameconfig"].SetBool("smartmove", value);
|
|
}
|
|
}
|
|
bool enablefunction;
|
|
/// <summary>
|
|
/// 启用计算等数据功能
|
|
/// </summary>
|
|
public bool EnableFunction
|
|
{
|
|
get => enablefunction;
|
|
set
|
|
{
|
|
enablefunction = value;
|
|
this["gameconfig"].SetBool("nofunction", !value);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 智能移动周期 (秒)
|
|
/// </summary>
|
|
public int SmartMoveInterval
|
|
{
|
|
get => this["gameconfig"].GetInt("smartmoveinterval", 20 * 60);
|
|
set => this["gameconfig"].SetInt("smartmoveinterval", value);
|
|
}
|
|
/// <summary>
|
|
/// 消息框外置
|
|
/// </summary>
|
|
public bool MessageBarOutside
|
|
{
|
|
get => this["gameconfig"].GetBool("msgbarout");
|
|
set => this["gameconfig"].SetBool("msgbarout", value);
|
|
}
|
|
/// <summary>
|
|
/// 开机启动
|
|
/// </summary>
|
|
public bool StartUPBoot
|
|
{
|
|
get => this["gameconfig"].GetBool("startboot");
|
|
set => this["gameconfig"].SetBool("startboot", value);
|
|
}
|
|
/// <summary>
|
|
/// 开机启动 Steam
|
|
/// </summary>
|
|
public bool StartUPBootSteam
|
|
{
|
|
get => !this["gameconfig"].GetBool("startbootsteam");
|
|
set => this["gameconfig"].SetBool("startbootsteam", !value);
|
|
}
|
|
/// <summary>
|
|
/// 桌宠选择内容
|
|
/// </summary>
|
|
public string PetGraph
|
|
{
|
|
get => this["gameconfig"].GetString("petgraph", "默认虚拟桌宠");
|
|
set => this["gameconfig"].SetString("petgraph", value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 是否记录游戏退出位置 (默认:是)
|
|
/// </summary>
|
|
public bool StartRecordLast
|
|
{
|
|
get => !this["gameconfig"].GetBool("startboot");
|
|
set => this["gameconfig"].SetBool("startboot", !value);
|
|
}
|
|
/// <summary>
|
|
/// 记录上次退出位置
|
|
/// </summary>
|
|
public Point StartRecordLastPoint
|
|
{
|
|
get
|
|
{
|
|
var line = FindLine("startrecordlast");
|
|
if (line == null)
|
|
return new Point();
|
|
return new Point(line.GetDouble("x", 0), line.GetDouble("y", 0));
|
|
}
|
|
set
|
|
{
|
|
var line = FindorAddLine("startrecordlast");
|
|
line.SetDouble("x", value.X);
|
|
line.SetDouble("y", value.Y);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 设置中桌宠启动的位置
|
|
/// </summary>
|
|
public Point StartRecordPoint
|
|
{
|
|
get
|
|
{
|
|
var line = FindLine("startrecord");
|
|
if (line == null)
|
|
return StartRecordLastPoint;
|
|
return new Point(line.GetDouble("x", 0), line.GetDouble("y", 0));
|
|
}
|
|
set
|
|
{
|
|
var line = FindorAddLine("startrecord");
|
|
line.SetDouble("x", value.X);
|
|
line.SetDouble("y", value.Y);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 当实时播放音量达到该值时运行音乐动作
|
|
/// </summary>
|
|
public double MusicCatch
|
|
{
|
|
get => this["gameconfig"].GetDouble("musiccatch", 0.3);
|
|
set => this["gameconfig"].SetDouble("musiccatch", value);
|
|
}
|
|
/// <summary>
|
|
/// 当实时播放音量达到该值时运行特殊音乐动作
|
|
/// </summary>
|
|
public double MusicMax
|
|
{
|
|
get => this["gameconfig"].GetDouble("musicmax", 0.70);
|
|
set => this["gameconfig"].SetDouble("musicmax", value);
|
|
}
|
|
/// <summary>
|
|
/// 桌宠图形渲染的分辨率,越高图形越清晰
|
|
/// </summary>
|
|
public int Resolution
|
|
{
|
|
get => this["gameconfig"].GetInt("resolution", 500);
|
|
set => this["gameconfig"].SetInt("resolution", value);
|
|
}
|
|
|
|
bool autobuy;
|
|
/// <summary>
|
|
/// 允许桌宠自动购买食品
|
|
/// </summary>
|
|
public bool AutoBuy
|
|
{
|
|
get => autobuy;
|
|
set
|
|
{
|
|
autobuy = value;
|
|
this["gameconfig"].SetBool("autobuy", value);
|
|
}
|
|
}
|
|
}
|
|
}
|