mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
245 lines
7.6 KiB
C#
245 lines
7.6 KiB
C#
using LinePutScript.Dictionary;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Threading;
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using VPet_Simulator.Core;
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using static VPet_Simulator.Windows.Interface.ScheduleTask;
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 游戏主窗体
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/// </summary>
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public interface IMainWindow
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{
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/// <summary>
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/// 存档前缀, 用于多开游戏, 为空时使用默认存档, 不为空时前缀的前缀一般为'-'
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/// </summary>
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string PrefixSave { get; }
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/// <summary>
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/// 启动参数
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/// </summary>
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LPS_D Args { get; }
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/// <summary>
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/// 是否为Steam用户
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/// </summary>
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bool IsSteamUser { get; }
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/// <summary>
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/// SteamID
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/// </summary>
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public ulong SteamID { get; }
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/// <summary>
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/// 游戏设置
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/// </summary>
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ISetting Set { get; }
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/// <summary>
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/// 宠物加载器列表
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/// </summary>
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List<PetLoader> Pets { get; }
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/// <summary>
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/// 所有可用聊天API
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/// </summary>
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List<ITalkAPI> TalkAPI { get; }
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/// <summary>
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/// 当前正在使用的TalkBox
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/// </summary>
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ITalkAPI TalkBoxCurr { get; }
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/// <summary>
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/// 桌宠数据核心
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/// </summary>
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GameCore Core { get; }
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/// <summary>
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/// 桌宠主要部件
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/// </summary>
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Main Main { get; }
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/// <summary>
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/// 版本号
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/// </summary>
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int version { get; }
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/// <summary>
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/// 版本号
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/// </summary>
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string Version { get; }
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/// <summary>
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/// 上次点击时间 (Tick)
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/// </summary>
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long lastclicktime { get; set; }
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/// <summary>
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/// 所有三方插件
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/// </summary>
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List<MainPlugin> Plugins { get; }
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/// <summary>
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/// 所有食物
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/// </summary>
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List<Food> Foods { get; }
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/// <summary>
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/// 需要食物时会说的话
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/// </summary>
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List<LowText> LowFoodText { get; }
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/// <summary>
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/// 需要饮料时会说的话
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/// </summary>
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List<LowText> LowDrinkText { get; }
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/// <summary>
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/// 点击时会说的话
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/// </summary>
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List<ClickText> ClickTexts { get; }
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/// <summary>
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/// 选择说的话
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/// </summary>
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List<SelectText> SelectTexts { get; }
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/// <summary>
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/// 获得自动点击的文本
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/// </summary>
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/// <returns>说话内容</returns>
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ClickText GetClickText();
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/// <summary>
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/// 图片资源
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/// </summary>
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ImageResources ImageSources { get; }
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/// <summary>
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/// 文件资源, 储存的为文件路径 : 可以给代码插件MOD用
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/// </summary>
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Resources FileSources { get; }
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/// <summary>
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/// 设置游戏缩放倍率
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/// </summary>
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/// <param name="zl">缩放倍率 范围0.1-10</param>
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void SetZoomLevel(double zl);
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/// <summary>
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/// 保存设置
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/// </summary>
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void Save();
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/// <summary>
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/// 加载DIY内容
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/// </summary>
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void LoadDIY();
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/// <summary>
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/// 显示设置页面
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/// </summary>
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/// <param name="page">设置页</param>
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void ShowSetting(int page = -1);
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/// <summary>
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/// 显示更好买页面
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/// </summary>
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/// <param name="type">食物类型</param>
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void ShowBetterBuy(Food.FoodType type);
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/// <summary>
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/// 关闭桌宠
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/// </summary>
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void Close();
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/// <summary>
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/// 重启桌宠
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/// </summary>
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void Restart();
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/// <summary>
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/// 鼠标穿透
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/// </summary>
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bool MouseHitThrough { get; set; }
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/// <summary>
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/// 存档 Hash检查 是否通过
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/// </summary>
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bool HashCheck { get; }
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/// <summary>
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/// 获得当前系统音乐播放音量
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/// </summary>
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float AudioPlayingVolume();
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/// <summary>
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/// 关闭指示器,默认为true
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/// </summary>
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bool CloseConfirm { get; }
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/// <summary>
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/// 关闭该玩家的HashCheck检查
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/// 如果你的mod属于作弊mod/有作弊内容,请在作弊前调用这个方法
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/// </summary>
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void HashCheckOff();
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/// <summary>
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/// 游戏打开过的窗口, 会在退出时统一调用退出
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/// </summary>
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List<Window> Windows { get; set; }
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/// <summary>
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/// 游戏存档数据
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/// </summary>
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GameSave_v2 GameSavesData { get; }
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/// <summary>
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/// 主窗体 Grid
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/// </summary>
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Grid MGHost { get; }
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/// <summary>
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/// 主窗体 Pet Grid
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/// </summary>
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Grid PetGrid { get; }
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/// <summary>
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/// 当创建/加入新的多人联机窗口(访客表)时触发
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/// 如果你想写联机功能,请监听这个事件
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/// </summary>
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event Action<IMPWindows> MutiPlayerHandle;
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/// <summary>
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/// 当创建/加入新的多人联机窗口(访客表)时触发
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/// 用于给MOD定义自己的联机窗口时准备的, 一般联机功能不需要调用这个
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/// </summary>
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/// <param name="mp"></param>
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void MutiPlayerStart(IMPWindows mp);
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/// <summary>
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/// 显示吃东西(夹层)动画
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/// </summary>
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/// <param name="graphName">夹层动画名</param>
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/// <param name="imageSource">被夹在中间的图片</param>
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void DisplayFoodAnimation(string graphName, ImageSource imageSource);
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/// <summary>
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/// 使用/食用物品 (自动扣钱) (不包括显示动画)
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/// </summary>
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/// <param name="item">物品</param>
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void TakeItem(Food item);
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/// <summary>
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/// 显示输入框
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/// </summary>
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/// <param name="title">标题</param>
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/// <param name="text">文本</param>
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/// <param name="defaulttext">默认文本</param>
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/// <param name="ENDAction">结束事件</param>
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/// <param name="AllowMutiLine">是否允许多行输入</param>
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/// <param name="TextCenter">文本居中</param>
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/// <param name="CanHide">能否隐藏</param>
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void ShowInputBox(string title, string text, string defaulttext, Action<string> ENDAction, bool AllowMutiLine = false, bool TextCenter = true, bool CanHide = false);
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/// <summary>
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/// UI线程调用位置
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/// </summary>
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Dispatcher Dispatcher { get; }
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/// <summary>
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/// 获取当前所有MOD信息
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/// </summary>
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IEnumerable<IModInfo> ModInfo { get; }
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/// <summary>
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/// 获取当前所有已启用的MOD信息
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/// </summary>
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IEnumerable<IModInfo> OnModInfo { get; }
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/// <summary>
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/// 所有MOD文件位置
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/// </summary>
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List<DirectoryInfo> MODPath { get; }
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/// <summary>
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/// 日程表
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/// </summary>
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ScheduleTask ScheduleTask { get; }
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/// <summary>
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/// 所有可用套餐
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/// </summary>
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List<PackageFull> SchedulePackage { get; }
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/// <summary>
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/// 事件:吃东西
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/// </summary>
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event Action<Food> Event_TakeItem;
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}
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}
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