mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
170 lines
4.7 KiB
C#
170 lines
4.7 KiB
C#
using LinePutScript;
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using LinePutScript.Dictionary;
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using System.Collections.Generic;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using VPet_Simulator.Core;
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 游戏主窗体
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/// </summary>
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public interface IMainWindow
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{
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/// <summary>
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/// 存档前缀, 用于多开游戏, 为空时使用默认存档, 不为空时前缀的前缀一般为'-'
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/// </summary>
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string PrefixSave { get; }
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/// <summary>
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/// 启动参数
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/// </summary>
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LPS_D Args { get; }
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/// <summary>
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/// 是否为Steam用户
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/// </summary>
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bool IsSteamUser { get; }
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/// <summary>
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/// 游戏设置
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/// </summary>
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ISetting Set { get; }
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/// <summary>
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/// 宠物加载器列表
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/// </summary>
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List<PetLoader> Pets { get; }
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/// <summary>
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/// 所有可用聊天API
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/// </summary>
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List<ITalkAPI> TalkAPI { get; }
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/// <summary>
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/// 当前正在使用的TalkBox
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/// </summary>
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ITalkAPI TalkBoxCurr { get; }
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/// <summary>
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/// 桌宠数据核心
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/// </summary>
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GameCore Core { get; }
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/// <summary>
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/// 桌宠主要部件
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/// </summary>
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Main Main { get; }
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/// <summary>
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/// 版本号
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/// </summary>
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int version { get; }
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/// <summary>
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/// 版本号
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/// </summary>
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string Version { get; }
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/// <summary>
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/// 上次点击时间 (Tick)
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/// </summary>
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long lastclicktime { get; set; }
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/// <summary>
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/// 所有三方插件
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/// </summary>
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List<MainPlugin> Plugins { get; }
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/// <summary>
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/// 所有食物
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/// </summary>
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List<Food> Foods { get; }
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/// <summary>
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/// 需要食物时会说的话
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/// </summary>
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List<LowText> LowFoodText { get; }
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/// <summary>
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/// 需要饮料时会说的话
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/// </summary>
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List<LowText> LowDrinkText { get; }
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/// <summary>
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/// 点击时会说的话
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/// </summary>
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List<ClickText> ClickTexts { get; }
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/// <summary>
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/// 选择说的话
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/// </summary>
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List<SelectText> SelectTexts { get; }
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/// <summary>
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/// 获得自动点击的文本
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/// </summary>
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/// <returns>说话内容</returns>
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ClickText GetClickText();
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/// <summary>
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/// 图片资源
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/// </summary>
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ImageResources ImageSources { get; }
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/// <summary>
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/// 设置游戏缩放倍率
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/// </summary>
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/// <param name="zl">缩放倍率 范围0.1-10</param>
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void SetZoomLevel(double zl);
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/// <summary>
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/// 保存设置
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/// </summary>
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void Save();
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/// <summary>
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/// 加载DIY内容
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/// </summary>
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void LoadDIY();
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/// <summary>
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/// 显示设置页面
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/// </summary>
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/// <param name="page">设置页</param>
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void ShowSetting(int page = -1);
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/// <summary>
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/// 显示更好买页面
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/// </summary>
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/// <param name="type">食物类型</param>
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void ShowBetterBuy(Food.FoodType type);
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/// <summary>
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/// 关闭桌宠
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/// </summary>
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void Close();
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/// <summary>
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/// 重启桌宠
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/// </summary>
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void Restart();
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/// <summary>
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/// 鼠标穿透
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/// </summary>
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bool MouseHitThrough { get; set; }
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/// <summary>
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/// 存档 Hash检查 是否通过
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/// </summary>
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bool HashCheck { get; }
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/// <summary>
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/// 获得当前系统音乐播放音量
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/// </summary>
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float AudioPlayingVolume();
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/// <summary>
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/// 关闭指示器,默认为true
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/// </summary>
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bool CloseConfirm { get; }
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/// <summary>
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/// 关闭该玩家的HashCheck检查
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/// 如果你的mod属于作弊mod/有作弊内容,请在作弊前调用这个方法
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/// </summary>
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void HashCheckOff();
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/// <summary>
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/// 游戏打开过的窗口, 会在退出时统一调用退出
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/// </summary>
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List<Window> Windows { get; set; }
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/// <summary>
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/// 游戏存档数据
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/// </summary>
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GameSave_v2 GameSavesData { get; }
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/// <summary>
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/// 主窗体 Grid
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/// </summary>
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Grid MGHost { get; }
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/// <summary>
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/// 主窗体 Pet Grid
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/// </summary>
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Grid PetGrid { get; }
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}
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}
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