VPet/VPet-Simulator.Windows.Interface/ScheduleTask.cs
2024-06-01 04:20:15 +08:00

514 lines
16 KiB
C#

using LinePutScript;
using LinePutScript.Converter;
using LinePutScript.Localization.WPF;
using Panuon.WPF;
using Panuon.WPF.UI;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using System.Windows;
using System.Windows.Media;
using static VPet_Simulator.Core.GraphHelper;
using static VPet_Simulator.Core.GraphHelper.Work;
namespace VPet_Simulator.Windows.Interface;
/// <summary>
/// 日程表功能
/// </summary>
public class ScheduleTask
{
public ObservableCollection<ScheduleItemBase> ScheduleItems { get; set; } = [];
private IMainWindow mw;
public int NowIndex { get; set; } = 0;
public bool IsOn { get; set; } = false;
/// <summary>
/// 根据设置获取日程表
/// </summary>
public ScheduleTask(IMainWindow imw)
{
this.mw = imw;
if (mw.GameSavesData.Data.ContainsLine("schedule"))
{
int i = 0;
var schedule = mw.GameSavesData.Data["schedule"];
while (schedule.Contains(i.ToString()))
{
var sub = schedule[(gstr)i.ToString()].Split(',');
if (sub[0] == "rest")
{
ScheduleItems.Add(new RestScheduleItem(this, int.Parse(sub[1])));
}
else
{
Work work = mw.Core.Graph.GraphConfig.Works.Find(w => w.Name == sub[0]);
if (work != null)
{
int dbl = int.Parse(sub[1]);
switch (work.Type)
{
case WorkType.Work:
ScheduleItems.Add(new WorkScheduleItem(this, work, dbl));
break;
case WorkType.Study:
ScheduleItems.Add(new StudyScheduleItem(this, work, dbl));
break;
case WorkType.Play:
ScheduleItems.Add(new PlayScheduleItem(this, work, dbl));
break;
}
}
}
i++;
}
if (mw.GameSavesData.Data.ContainsLine("schedule_work"))
{
PackageWork = LPSConvert.DeserializeObject<Package>(mw.GameSavesData.Data["schedule_work"]);
}
if (mw.GameSavesData.Data.ContainsLine("schedule_study"))
{
PackageStudy = LPSConvert.DeserializeObject<Package>(mw.GameSavesData.Data["schedule_study"]);
}
NowIndex = schedule[(gint)"now"];
IsOn = schedule[(gbol)"ison"];
}
imw.Main.WorkTimer.E_FinishWork += WorkTimer_E_FinishWork;
RestTimer.Elapsed += RestTimer_Elapsed;
if (IsOn)
RestTimer.Start();
}
public void Save()
{
mw.GameSavesData.Data["schedule"].Clear();
mw.GameSavesData.Data["schedule"][(gint)"now"] = NowIndex;
mw.GameSavesData.Data["schedule"][(gbol)"ison"] = IsOn;
for (int i = 0; i < ScheduleItems.Count; i++)
{
if (ScheduleItems[i] is RestScheduleItem rsi)
{
mw.GameSavesData.Data["schedule"][(gstr)i.ToString()] = $"rest,{rsi.RestTime}";
}
else if (ScheduleItems[i] is WorkScheduleItem wsi)
{
mw.GameSavesData.Data["schedule"][(gstr)i.ToString()] = $"{wsi.Work.Name},{wsi.DBL}";
}
}
if (PackageWork == null)
{
mw.GameSavesData.Data.Remove("schedule_work");
}
else
{
mw.GameSavesData.Data["schedule_work"] = LPSConvert.SerializeObject(PackageWork, "schedule_work");
}
if (PackageStudy == null)
{
mw.GameSavesData.Data.Remove("schedule_study");
}
else
{
mw.GameSavesData.Data["schedule_study"] = LPSConvert.SerializeObject(PackageStudy, "schedule_study");
}
}
private void RestTimer_Elapsed(object sender, ElapsedEventArgs e)
{
if (RestTime-- < 0)
return;
if (RestTime == 0)
{
StartWork();
}
else
{
RestTimer.Start();
}
}
/// <summary>
/// 开始工作
/// </summary>
public void StartWork()
{
RestTime = -100;
if (!IsOn)
return;
if (ScheduleItems.Count > 0)
{
if (NowIndex >= ScheduleItems.Count)
{
NowIndex = 0;
}
if (ScheduleItems[NowIndex] is WorkScheduleItem wsi)
{
//判断能否工作
if (wsi.Work.Type == WorkType.Work)
{
if (PackageWork?.IsActive() != true)
{
mw.Dispatcher.Invoke(() => MessageBoxX.Show("工作套餐未激活,请前往日程表签署工作中介套餐".Translate(), "套餐未激活".Translate()));
IsOn = false;
return;
}
else if (PackageWork.Level < wsi.Work.LevelLimit)
{
mw.Dispatcher.Invoke(() => MessageBoxX.Show("工作套餐等级不足({0}/{1}),\n请选择更低等级要求/倍率的工作或前往日程表签署新的工作中介套餐".Translate(PackageWork.Level,
wsi.Work.LevelLimit), "套餐等级不足".Translate()));
IsOn = false;
return;
}
}
else if (wsi.Work.Type == WorkType.Study)
{
if (PackageStudy?.IsActive() != true)
{
mw.Dispatcher.Invoke(() => MessageBoxX.Show("学习套餐未激活,请前往日程表签署培训机构套餐".Translate(), "套餐未激活".Translate()));
IsOn = false;
return;
}
else if (PackageStudy.Level < wsi.Work.LevelLimit)
{
mw.Dispatcher.Invoke(() => MessageBoxX.Show("学习套餐等级不足({0}/{1}),\n请选择更低等级要求/倍率的学习或前往日程表签署新的培训机构套餐".Translate(PackageStudy.Level,
wsi.Work.LevelLimit), "套餐等级不足".Translate()));
IsOn = false;
return;
}
}
mw.Main.StartWork(wsi.Work.Double(wsi.DBL));
NowIndex++;
}
else if (ScheduleItems[NowIndex] is RestScheduleItem rsi)
{
NowIndex++;
RestTime = rsi.RestTime * 2;
RestTimer.Start();
}
}
}
/// <summary>
/// 开始日程表
/// </summary>
public void Start()
{
IsOn = true;
StartWork();
}
/// <summary>
/// 停止日程表
/// </summary>
public void Stop()
{
IsOn = false;
RestTime = -100;
}
private int RestTime = 2;
private Timer RestTimer = new Timer()
{
Interval = 30000,
AutoReset = false
};
private void WorkTimer_E_FinishWork(Core.WorkTimer.FinishWorkInfo obj) => StartWork();
public Package PackageWork { get; set; }
public Package PackageStudy { get; set; }
/// <summary>
/// 添加工作到日程表
/// </summary>
/// <param name="work">工作</param>
/// <param name="dbl">倍率</param>
public void AddWork(Work work, int dbl)
{
ScheduleItems.Add(new WorkScheduleItem(this, work, dbl));
}
/// <summary>
/// 添加学习到日程表
/// </summary>
/// <param name="work">工作</param>
/// <param name="dbl">倍率</param>
public void AddStudy(Work work, int dbl)
{
ScheduleItems.Add(new StudyScheduleItem(this, work, dbl));
}
/// <summary>
/// 添加游玩到日程表
/// </summary>
/// <param name="work">工作</param>
/// <param name="dbl">倍率</param>
public void AddPlay(Work work, int dbl)
{
ScheduleItems.Add(new PlayScheduleItem(this, work, dbl));
}
/// <summary>
/// 添加休息到日程表
/// </summary>
/// <param name="restTime">休息时间</param>
public void AddRest(int restTime)
{
ScheduleItems.Add(new RestScheduleItem(this, restTime));
}
/// <summary>
/// 日程表日程
/// </summary>
public class ScheduleItemBase : NotifyPropertyChangedBase
{
public ScheduleItemBase(ScheduleTask task)
{
Task = task;
}
public ScheduleTask Task;
/// <summary>
/// 休息时间
/// </summary>
public virtual int RestTime { get; set; } = 0;
/// <summary>
/// 工作时间
/// </summary>
public virtual int WorkTime { get; set; } = 0;
/// <summary>
/// 是否是当前正在进行的日程
/// </summary>
public bool IsNow
{
get
{
if (Task.ScheduleItems.Count < Task.NowIndex)
{
return false;
}
return Task.ScheduleItems[Task.NowIndex] == this;
}
}
public Visibility IsNowVisibility => IsNow ? Visibility.Visible : Visibility.Collapsed;
}
/// <summary>
/// 工作日程表日程
/// </summary>
public class WorkScheduleItem
: ScheduleItemBase
{
/// <summary>
/// 翻倍倍率
/// </summary>
public int DBL { get; set; }
/// <summary>
/// 当前绑定工作
/// </summary>
public Work Work { get; set; }
public WorkScheduleItem(ScheduleTask task, Work work, int dbl) : base(task)
{
this.Work = work;
string source = task.mw.ImageSources.FindSource("work_" + task.mw.Set.PetGraph + "_" + work.Graph) ?? task.mw.ImageSources.FindSource("work_" + task.mw.Set.PetGraph + "_" + work.Name);
if (source == null)
{
//尝试显示默认图像
Image = task.mw.ImageSources.FindImage("work_" + task.mw.Set.PetGraph + "_t_" + work.Type.ToString(), "work_" + work.Type.ToString());
}
else
{
Image = ImageResources.NewSafeBitmapImage(source);
}
}
public ImageSource Image { get; set; }
public string WorkName
{
get => Work.NameTrans;
set { }
}
public string WorkLevel
{
get => $"Lv {(Work.LevelLimit + 10) * DBL}";
set { }
}
public override int WorkTime
{
get => Work.Time;
set { }
}
public Visibility IsOKVisibility => (Task.PackageWork?.IsActive() != true || Task.PackageWork.Level < Work.LevelLimit) ? Visibility.Visible : Visibility.Collapsed;
public bool IsPreviousIsRest { get => _isPreviousIsRest; set => Set(ref _isPreviousIsRest, value); }
private bool _isPreviousIsRest;
}
/// <summary>
/// 学习日程表日程
/// </summary>
public class StudyScheduleItem : WorkScheduleItem
{
public StudyScheduleItem(ScheduleTask task, Work work, int dbl) : base(task, work, dbl)
{
}
public new Visibility IsOKVisibility => (Task.PackageStudy?.IsActive() != true || Task.PackageStudy.Level < Work.LevelLimit) ? Visibility.Visible : Visibility.Collapsed;
}
/// <summary>
/// 工作日程表日程
/// </summary>
public class PlayScheduleItem : WorkScheduleItem
{
public PlayScheduleItem(ScheduleTask task, Work work, int dbl) : base(task, work, dbl)
{
}
public override int WorkTime
{
get => Work.Time / 2;
set { }
}
public override int RestTime
{
get => Work.Time / 2;
set { }
}
public new Visibility IsOKVisibility => Visibility.Collapsed;
}
/// <summary>
/// 休息日程表日程
/// </summary>
public class RestScheduleItem
: ScheduleItemBase
{
public RestScheduleItem(ScheduleTask task, int restTime) : base(task)
{
RestTime = restTime;
}
/// <summary>
/// 休息时间
/// </summary>
public override int RestTime { get => _restTime; set => Set(ref _restTime, value); }
private int _restTime;
}
/// <summary>
/// 套餐信息
/// </summary>
public class Package
{
public Package()
{
}
/// <summary>
/// 套餐名称
/// </summary>
[Line] public string Name { get; set; }
/// <summary>
/// 协议名称 (已翻译)
/// </summary>
public string NameTrans
{
get
{
if (string.IsNullOrEmpty(nametrans))
{
nametrans = Name.Translate();
}
return nametrans;
}
set => nametrans = value;
}
private string nametrans;
/// <summary>
/// 描述
/// </summary>
[Line] public string Describe { get; set; }
/// <summary>
/// 抽成
/// </summary>
[Line] public double Commissions { get; set; }
/// <summary>
/// 办理费用
/// </summary>
[Line] public double Price { get; set; }
/// <summary>
/// 截止时间
/// </summary>
[Line] public DateTime EndTime { get; set; } = DateTime.MinValue;
/// <summary>
/// 可用等级
/// </summary>
[Line] public int Level { get; set; }
/// <summary>
/// 是否生效
/// </summary>
/// <returns>判断套餐是否生效</returns>
public bool IsActive() => DateTime.Now < EndTime;
public Package(PackageFull packageFull, int level)
{
Name = packageFull.Name;
Describe = packageFull.Describe;
Commissions = packageFull.Commissions;
Price = packageFull.Price * (200 * level - 100);
EndTime = DateTime.Now.AddDays(packageFull.Duration);
Level = (int)(level / packageFull.LevelInNeed);
}
}
/// <summary>
/// 套餐详细
/// </summary>
public class PackageFull : Package
{
public PackageFull()
{
}
/// <summary>
/// 持续时间 (天)
/// </summary>
[Line] public int Duration { get; set; }
/// <summary>
/// 等级需求
/// </summary>
[Line] public double LevelInNeed { get; set; }
/// <summary>
/// 工作类型
/// </summary>
[Line] public WorkType WorkType { get; set; }
public void FixOverLoad()
{
if (Duration < 1)
{
Duration = 1;
}
if (Price < 0)
{
Price = 1;
}
if (LevelInNeed < 1)
{
LevelInNeed = 1.25;
}
if (Commissions < 0)
{
Commissions = 0.2;
}
var use = Math.Sign(Commissions - 0.15) * Math.Pow(Math.Abs(Commissions * 100 - 15), 1.5) +
Math.Sign(LevelInNeed - 1.2) * Math.Pow(Math.Abs(LevelInNeed * 100 - 120), 1.5) +
(Price * LevelInNeed * 100 - 100) / 4;
var get = Math.Sqrt(Duration);
var realvalue = use / get;
if (realvalue < 10)
{
Commissions = 0.2;
LevelInNeed = 1.25;
Price = 1;
Duration = 7;
}
}
public override string ToString() => NameTrans;
}
}