mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
570 lines
22 KiB
C#
570 lines
22 KiB
C#
using LinePutScript.Localization.WPF;
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using Panuon.WPF.UI;
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using Steamworks;
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using Steamworks.Data;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using VPet_Simulator.Core;
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using VPet_Simulator.Windows.Interface;
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using static VPet_Simulator.Core.GraphInfo;
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using static VPet_Simulator.Windows.Interface.MPMessage;
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namespace VPet_Simulator.Windows;
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/// <summary>
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/// winMutiPlayer.xaml 的交互逻辑
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/// </summary>
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public partial class winMutiPlayer : WindowX, IMPWindows
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{
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public Lobby lb;
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MainWindow mw;
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/// <summary>
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/// 好友宠物模块
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/// </summary>
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public List<MPFriends> MPFriends = new List<MPFriends>();
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public List<MPUserControl> MPUserControls = new List<MPUserControl>();
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public winMutiPlayer(MainWindow mw, ulong? lobbyid = null)
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{
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InitializeComponent();
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if (mw.Core.Save.Mode == IGameSave.ModeType.Ill)
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{
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MessageBoxX.Show("{0}生病了,无法创建或者加入访客表".Translate());
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Close();
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return;
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}
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swAllowTouch.IsChecked = !mw.Set.MPNOTouch;
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this.mw = mw;
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if (lobbyid == null)
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CreateLobby();
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else
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JoinLobby(lobbyid.Value);
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}
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public async void JoinLobby(ulong lobbyid)
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{
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var lbt = (await SteamMatchmaking.JoinLobbyAsync((SteamId)lobbyid));
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if (!lbt.HasValue || lbt.Value.Owner.Id.Value == 0)
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{
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MessageBoxX.Show("加入/创建访客表失败,请检查网络连接或重启游戏".Translate());
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Close();
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return;
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}
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lb = lbt.Value;
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ShowLobbyInfo();
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}
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public async void CreateLobby()
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{
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var lbt = (await SteamMatchmaking.CreateLobbyAsync());
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if (!lbt.HasValue)
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{
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MessageBoxX.Show("加入/创建访客表失败,请检查网络连接或重启游戏".Translate());
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Close();
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return;
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}
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lb = lbt.Value;
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lb.SetJoinable(true);
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lb.SetPublic();
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IsHost = true;
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swAllowJoin.IsEnabled = true;
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ShowLobbyInfo();
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}
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public static ImageSource ConvertToImageSource(Steamworks.Data.Image? img)
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{
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if (img == null)
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{
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return new BitmapImage(new Uri("pack://application:,,,/Res/vpeticon.png"));
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}
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var image = img.Value;
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int stride = (int)((image.Width * 32 + 7) / 8); // 32 bits per pixel
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// Convert RGBA to BGRA
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for (int i = 0; i < image.Data.Length; i += 4)
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{
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byte r = image.Data[i];
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image.Data[i] = image.Data[i + 2];
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image.Data[i + 2] = r;
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}
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var bitmap = BitmapSource.Create(
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(int)image.Width,
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(int)image.Height,
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96, 96, // dpi x, dpi y
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PixelFormats.Bgra32, // Pixel format
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null, // Bitmap palette
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image.Data, // Pixel data
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stride // Stride
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);
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// Convert to ImageSource
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var stream = new MemoryStream();
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var encoder = new PngBitmapEncoder(); // or use another encoder if you want
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encoder.Frames.Add(BitmapFrame.Create(bitmap));
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encoder.Save(stream);
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stream.Seek(0, SeekOrigin.Begin);
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BitmapFrame result = BitmapFrame.Create(stream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
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return result;
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}
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public ulong HostID { get; set; }
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public bool IsHost { get; set; } = false;
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public ulong LobbyID => lb.Id.Value;
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public bool Joinable { get; set; } = true;
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public IEnumerable<IMPFriend> Friends => MPFriends;
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public bool IsGameRunning { get; set; }
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public TabControl TabControl => tabControl;
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public void ShowLobbyInfo()
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{
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giveprice = -1000 + mw.Core.Save.Level * -10;
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_ = Task.Run(async () =>
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{
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lb.SetMemberData("save", mw.GameSavesData.GameSave.ToLine().ToString());
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lb.SetMemberData("onmod", mw.Set.FindLine("onmod")?.ToString() ?? "onmod");
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lb.SetMemberData("petgraph", mw.Set.PetGraph);
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lb.SetMemberData("notouch", mw.Set.MPNOTouch.ToString());
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SteamMatchmaking.OnLobbyMemberJoined += SteamMatchmaking_OnLobbyMemberJoined;
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SteamMatchmaking.OnLobbyMemberLeave += SteamMatchmaking_OnLobbyMemberLeave;
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SteamMatchmaking.OnLobbyDataChanged += SteamMatchmaking_OnLobbyDataChanged;
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Steamworks.Data.Image? img = await lb.Owner.GetMediumAvatarAsync();
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Dispatcher.Invoke(() =>
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{
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hostName.Text = lb.Owner.Name;
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HostID = lb.Owner.Id.Value;
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lbLid.Text = lb.Id.Value.ToString("x");
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HostHead.ImageSource = ConvertToImageSource(img.Value);
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});
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SteamNetworking.AllowP2PPacketRelay(true);
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SteamNetworking.OnP2PSessionRequest = (steamid) =>
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{
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SteamNetworking.AcceptP2PSessionWithUser(steamid);
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};
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//给自己动画添加绑定
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mw.Main.GraphDisplayHandler += Main_GraphDisplayHandler;
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mw.Main.TimeHandle += Main_TimeHandle;
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if (IsHost)
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{
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Dispatcher.Invoke(() =>
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{
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hostPet.Text = mw.GameSavesData.GameSave.Name;
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Title = "{0}的访客表".Translate(mw.GameSavesData.GameSave.Name);
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});
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}
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//获取成员列表
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foreach (var v in lb.Members)
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{
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if (v.Id == SteamClient.SteamId) continue;
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var mpf = Dispatcher.Invoke(() =>
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{
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var mpf = new MPFriends(this, mw, lb, v);
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MPFriends.Add(mpf);
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mpf.Show();
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var mpuc = new MPUserControl(this, mpf);
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MUUCList.Children.Add(mpuc);
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MPUserControls.Add(mpuc);
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return mpf;
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});
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if (v.Id == lb.Owner.Id)
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_ = Task.Run(() =>
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{
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//加载lobby传过来的数据
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while (!mpf.Loaded)
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{
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Thread.Sleep(500);
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}
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Dispatcher.Invoke(() =>
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{
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Title = "{0}的访客表".Translate(mpf.Core.Save.Name);
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hostPet.Text = mpf.Core.Save.Name;
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});
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});
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}
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mw.MutiPlayerStart(this);
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Log("已成功连接到访客表".Translate());
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LoopP2PPacket();
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});
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}
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private void Main_TimeHandle(Main obj)
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{
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//if (mw.GameSavesData.GameSave.Mode == IGameSave.ModeType.Ill)
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//{//生病自动退出访客表
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// ClosingMutiPlayer?.Invoke();
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// isOPEN = false;
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// lb.Leave();
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// lb = default;
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// MessageBoxX.Show("{0}生病了,已自动退出访客表".Translate(obj.Core.Save.Name));
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// Close();
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// return;
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//}
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lb.SetMemberData("save", mw.GameSavesData.GameSave.ToLine().ToString());
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}
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private void SteamMatchmaking_OnLobbyDataChanged(Lobby lobby)
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{
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if (lb.Id == lobby.Id)
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{
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if (lb.GetData("kick") == SteamClient.SteamId.Value.ToString())
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{
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Task.Run(() => MessageBox.Show("访客表已被房主{0}关闭".Translate(lb.Owner.Name)));//温柔的谎言
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lb.Leave();
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lb = default(Lobby);
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Close();
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}
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if (lb.GetData("nojoin") == "true")
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{
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Joinable = false;
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Dispatcher.Invoke(() => swAllowJoin.IsChecked = false);
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}
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else
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{
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Joinable = true;
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Dispatcher.Invoke(() => swAllowJoin.IsChecked = true);
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}
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}
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}
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public event Action<ulong> OnMemberLeave;
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private void SteamMatchmaking_OnLobbyMemberLeave(Lobby lobby, Friend friend)
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{
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if (lobby.Id != lb.Id) return;
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OnMemberLeave?.Invoke(friend.Id);
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if (friend.Id == HostID)
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{
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Task.Run(() => MessageBox.Show("访客表已被房主{0}关闭".Translate(friend.Name)));
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lb = default(Lobby);
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Close();
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}
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else
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{
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var mpuc = MPUserControls.Find(x => x.mpf.friend.Id == friend.Id);
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if (mpuc != null)
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{
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MPUserControls.Remove(mpuc);
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MUUCList.Children.Remove(mpuc);
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MPFriends.Remove(mpuc.mpf);
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mpuc.mpf.Quit();
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}
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Log("好友{0}已退出访客表".Translate(friend.Name));
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}
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}
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GraphInfo lastgraph = new GraphInfo() { Type = GraphType.Common };
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private void Main_GraphDisplayHandler(GraphInfo info)
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{
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if (info.Type == GraphType.Shutdown || info.Type == GraphType.Common || info.Type == GraphType.Move
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|| info.Type == GraphType.Raised_Dynamic || info.Type == GraphType.Raised_Static || info.Type == GraphType.Say)
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{
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return;
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}
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//如果是同一个动画就不发送
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if (lastgraph.Type == info.Type && lastgraph.Animat == info.Animat && info.Name == lastgraph.Name)
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return;
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lastgraph = info;
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MPMessage msg = new MPMessage();
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msg.Type = (int)MSGType.DispayGraph;
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msg.SetContent(info);
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msg.To = SteamClient.SteamId.Value;
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SendMessageALL(msg);
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}
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/// <summary>
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/// 给指定好友发送消息
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/// </summary>
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public bool SendMessage(ulong friendid, MPMessage msg)
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{
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byte[] data = ConverTo(msg);
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return SteamNetworking.SendP2PPacket(friendid, data);
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}
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/// <summary>
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/// 给所有人发送消息
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/// </summary>
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public void SendMessageALL(MPMessage msg)
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{
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byte[] data = ConverTo(msg);
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for (int i = 0; i < MPFriends.Count; i++)
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{
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MPFriends v = MPFriends[i];
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SteamNetworking.SendP2PPacket(v.friend.Id, data);
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}
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}
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/// <summary>
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/// 发送日志消息
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/// </summary>
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/// <param name="message">日志</param>
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public void Log(string message)
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{
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Dispatcher.Invoke(() => tbLog.AppendText($"[{DateTime.Now.ToShortTimeString()}]{message}\n"));
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}
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/// <summary>
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/// 事件:成员加入
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/// </summary>
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public event Action<ulong> OnMemberJoined;
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private void SteamMatchmaking_OnLobbyMemberJoined(Lobby lobby, Friend friend)
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{
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if (lobby.Id == lb.Id && MPFriends.Find(x => x.friend.Id == friend.Id) == null)
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{ //如果有未处理的退出,不管
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Log("好友{0}已加入访客表".Translate(friend.Name));
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var mpf = new MPFriends(this, mw, lb, friend);
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MPFriends.Add(mpf);
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mpf.Show();
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var mpuc = new MPUserControl(this, mpf);
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MUUCList.Children.Add(mpuc);
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MPUserControls.Add(mpuc);
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OnMemberJoined?.Invoke(friend.Id);
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}
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}
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private void LoopP2PPacket()
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{
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while (isOPEN)
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try
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{
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while (SteamNetworking.IsP2PPacketAvailable())
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{
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var packet = SteamNetworking.ReadP2PPacket();
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if (packet.HasValue)
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{
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SteamId From = packet.Value.SteamId;
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var MSG = ConverTo(packet.Value.Data);
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ReceivedMessage?.Invoke(From.Value, MSG);
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switch (MSG.Type)
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{
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case (int)MSGType.DispayGraph:
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var To = MPFriends.Find(x => x.friend.Id == MSG.To);
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To?.DisplayGraph(MSG.GetContent<GraphInfo>());
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break;
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case (int)MSGType.Chat:
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To = MPFriends.Find(x => x.friend.Id == MSG.To);
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To?.DisplayMessage(MSG.GetContent<Chat>());
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break;
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case (int)MSGType.Interact:
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var byname = lb.Members.First(x => x.Id == From).Name;
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var interact = MSG.GetContent<Interact>();
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if (MSG.To == SteamClient.SteamId.Value)
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{
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if (mw.Set.MPNOTouch) return;
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bool isok = !IMPFriend.InConvenience(mw.Main);
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switch (interact)
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{
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case Interact.TouchHead:
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mw.Main.LabelDisplayShow("{0}在摸{1}的头".Translate(byname, mw.Core.Save.Name), 3000);
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if (isok)
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DisplayNOCALTouchHead();
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break;
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case Interact.TouchBody:
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mw.Main.LabelDisplayShow("{0}在摸{1}的头".Translate(byname, mw.Core.Save.Name), 3000);
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if (isok)
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DisplayNOCALTouchBody();
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break;
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case Interact.TouchPinch:
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mw.Main.LabelDisplayShow("{0}在捏{1}的脸".Translate(byname, mw.Core.Save.Name), 3000);
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if (isok)
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DisplayNOCALTouchPinch();
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break;
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}
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}
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else
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{
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To = MPFriends.Find(x => x.friend.Id == MSG.To);
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To?.ActiveInteract(byname, interact);
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}
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break;
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case (int)MSGType.Feed:
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byname = lb.Members.First(x => x.Id == From).Name;
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var feed = MSG.GetContent<Feed>();
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if (MSG.To == SteamClient.SteamId.Value)
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{
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var item = feed.Item;
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feed.Item.ImageSource = Dispatcher.Invoke(() => mw.ImageSources.FindImage("food_" + (item.Image ?? item.Name), "food"));
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mw.DisplayFoodAnimation(feed.Item.GetGraph(), feed.Item.ImageSource);
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if (feed.EnableFunction)
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{
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mw.Main.LabelDisplayShow("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price), 6000);
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Log("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price));
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//对于要修改数据的物品一定要再次检查,避免联机开挂毁存档
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if (item.Price >= 10 && item.Price <= 1000 && item.Health >= 0 && item.Exp >= 0 && item.Likability >= 0 && giveprice < 0
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&& item.Strength >= 0 && item.StrengthDrink >= 0 && item.StrengthFood >= 0 && item.Feeling >= 0)
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{//单次联机收礼物上限1000
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giveprice += item.Price;
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mw.Core.Save.Money += item.Price;
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mw.TakeItem(feed.Item);
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}
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}
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else
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{
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mw.Main.LabelDisplayShow("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName), 6000);
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Log("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName));
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}
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}
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else
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{
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To = MPFriends.Find(x => x.friend.Id == MSG.To);
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To?.Feed(byname, feed);
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}
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break;
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}
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}
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Thread.Sleep(100);
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}
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Thread.Sleep(1000);
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}
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catch
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{
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}
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}
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private double giveprice = 0;
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public event Action<ulong, MPMessage> ReceivedMessage;
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private void Window_Closed(object sender, EventArgs e)
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{
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mw.Main.TimeHandle -= Main_TimeHandle;
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mw.Main.GraphDisplayHandler -= Main_GraphDisplayHandler;
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SteamMatchmaking.OnLobbyMemberJoined -= SteamMatchmaking_OnLobbyMemberJoined;
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SteamMatchmaking.OnLobbyMemberLeave -= SteamMatchmaking_OnLobbyMemberLeave;
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SteamMatchmaking.OnLobbyDataChanged -= SteamMatchmaking_OnLobbyDataChanged;
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lb.Leave();
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for (int i = 0; i < MPFriends.Count; i++)
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{
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MPFriends[i].Quit();
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}
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mw.winMutiPlayer = null;
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}
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bool isOPEN = true;
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/// <summary>
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/// 事件: 结束访客表, 窗口关闭
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/// </summary>
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public event Action ClosingMutiPlayer;
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private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
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{
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if (!lb.Equals(default(Lobby)))
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if (MessageBoxX.Show("确定要关闭访客表吗?".Translate(), "离开游戏", MessageBoxButton.YesNo) != MessageBoxResult.Yes)
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{
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e.Cancel = true;
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return;
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}
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ClosingMutiPlayer?.Invoke();
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isOPEN = false;
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}
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private void swAllowJoin_Checked(object sender, RoutedEventArgs e)
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{
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lb.SetData("nojoin", "false");
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lb.SetJoinable(true);
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}
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private void swAllowJoin_Unchecked(object sender, RoutedEventArgs e)
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{
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lb.SetData("nojoin", "true");
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lb.SetJoinable(false);
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}
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/// <summary>
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/// 显示本体摸头情况
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/// </summary>
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public void DisplayNOCALTouchHead()
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|
{
|
|
if (mw.Main.DisplayType.Type == GraphType.Touch_Head)
|
|
{
|
|
if (mw.Main.DisplayType.Animat == AnimatType.A_Start)
|
|
return;
|
|
else if (mw.Main.DisplayType.Animat == AnimatType.B_Loop)
|
|
if (Dispatcher.Invoke(() => mw.Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Type == GraphType.Touch_Head && ig.GraphInfo.Animat == AnimatType.B_Loop)
|
|
{
|
|
ig.IsContinue = true;
|
|
return;
|
|
}
|
|
else if (Dispatcher.Invoke(() => mw.Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Type == GraphType.Touch_Head && ig2.GraphInfo.Animat == AnimatType.B_Loop)
|
|
{
|
|
ig2.IsContinue = true;
|
|
return;
|
|
}
|
|
}
|
|
mw.Main.Display(GraphType.Touch_Head, AnimatType.A_Start, (graphname) =>
|
|
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
|
|
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
|
|
mw.Main.DisplayCEndtoNomal(graphname))));
|
|
}
|
|
/// <summary>
|
|
/// 显示摸身体情况
|
|
/// </summary>
|
|
public void DisplayNOCALTouchBody()
|
|
{
|
|
if (mw.Main.DisplayType.Type == GraphType.Touch_Body)
|
|
{
|
|
if (mw.Main.DisplayType.Animat == AnimatType.A_Start)
|
|
return;
|
|
else if (mw.Main.DisplayType.Animat == AnimatType.B_Loop)
|
|
if (Dispatcher.Invoke(() => mw.Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Type == GraphType.Touch_Body && ig.GraphInfo.Animat == AnimatType.B_Loop)
|
|
{
|
|
ig.IsContinue = true;
|
|
return;
|
|
}
|
|
else if (Dispatcher.Invoke(() => mw.Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Type == GraphType.Touch_Body && ig2.GraphInfo.Animat == AnimatType.B_Loop)
|
|
{
|
|
ig2.IsContinue = true;
|
|
return;
|
|
}
|
|
}
|
|
mw.Main.Display(GraphType.Touch_Body, AnimatType.A_Start, (graphname) =>
|
|
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
|
|
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
|
|
mw.Main.DisplayCEndtoNomal(graphname))));
|
|
}
|
|
/// <summary>
|
|
/// 显示本体捏脸情况
|
|
/// </summary>
|
|
public void DisplayNOCALTouchPinch()
|
|
{
|
|
if (mw.Main.DisplayType.Name == "pinch")
|
|
{
|
|
if (mw.Main.DisplayType.Animat == AnimatType.A_Start)
|
|
return;
|
|
else if (mw.Main.DisplayType.Animat == AnimatType.B_Loop)
|
|
if (Dispatcher.Invoke(() => mw.Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Type == GraphType.Touch_Head && ig.GraphInfo.Animat == AnimatType.B_Loop)
|
|
{
|
|
ig.IsContinue = true;
|
|
return;
|
|
}
|
|
else if (Dispatcher.Invoke(() => mw.Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Type == GraphType.Touch_Head && ig2.GraphInfo.Animat == AnimatType.B_Loop)
|
|
{
|
|
ig2.IsContinue = true;
|
|
return;
|
|
}
|
|
}
|
|
mw.Main.Display("pinch", AnimatType.A_Start, (graphname) =>
|
|
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
|
|
mw.Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
|
|
mw.Main.DisplayCEndtoNomal(graphname))));
|
|
}
|
|
|
|
private void swAllowTouch_Checked(object sender, RoutedEventArgs e)
|
|
{
|
|
if (mw == null) return;
|
|
lb.SetMemberData("notouch", "false");
|
|
mw.Set.MPNOTouch = false;
|
|
}
|
|
|
|
private void swAllowTouch_Unchecked(object sender, RoutedEventArgs e)
|
|
{
|
|
if (mw == null) return;
|
|
lb.SetMemberData("notouch", "true");
|
|
mw.Set.MPNOTouch = true;
|
|
}
|
|
}
|