VPet/VPet-Simulator.Core/Graph/Picture.cs
2023-05-19 18:17:51 +10:00

118 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Media.Imaging;
using System.Windows;
using System.IO;
using System.Windows.Controls;
using System.Windows.Threading;
namespace VPet_Simulator.Core
{
/// <summary>
/// Picture.xaml 的交互逻辑
/// </summary>
public partial class Picture : IGraph
{
/// <summary>
/// 新建新静态图像
/// </summary>
/// <param name="path">图片路径</param>
public Picture(GraphCore graphCore, string path, GameSave.ModeType modetype, GraphCore.GraphType graphType, int length = 1000, bool isloop = false)
{
ModeType = modetype;
IsLoop = isloop;
Length = length;
GraphCore = graphCore;
Path = path;
GraphType = graphType;
if (!GraphCore.CommConfig.ContainsKey("PIC_Setup"))
{
GraphCore.CommConfig["PIC_Setup"] = true;
GraphCore.CommUIElements["Image1.Picture"] = new Image() { Width = 500, Height = 500 };
GraphCore.CommUIElements["Image2.Picture"] = new Image() { Width = 500, Height = 500 };
GraphCore.CommUIElements["Image3.Picture"] = new Image() { Width = 500, Height = 500 };
}
}
/// <summary>
/// 图片资源
/// </summary>
public string Path;
public GameSave.ModeType ModeType { get; private set; }
private GraphCore GraphCore;
public bool PlayState { get; set; }
public bool IsLoop { get; set; }
public int Length { get; set; }
//public bool StoreMemory => true;//经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧
public bool IsContinue { get; set; }
public GraphCore.GraphType GraphType { get; set; }
public void Run(Border parant, Action EndAction = null)
{
PlayState = true;
StopEndAction = false;
parant.Dispatcher.Invoke(() =>
{
if (parant.Tag != this)
{
Image img;
if (parant.Child == GraphCore.CommUIElements["Image1.Picture"])
{
img = (Image)GraphCore.CommUIElements["Image1.Picture"];
}
else
{
img = (Image)GraphCore.CommUIElements["Image2.Picture"];
if (parant.Child != GraphCore.CommUIElements["Image2.Picture"])
{
if (img.Parent == null)
{
parant.Child = img;
}
else
{
img = (Image)GraphCore.CommUIElements["Image3.Picture"];
parant.Child = img;
}
}
}
//var bitmap = new BitmapImage();
//bitmap.BeginInit();
//stream.Seek(0, SeekOrigin.Begin);
//bitmap.StreamSource = stream;
//bitmap.CacheOption = BitmapCacheOption.OnLoad;
//bitmap.EndInit();
img.Source = new BitmapImage(new Uri(Path));
parant.Tag = this;
}
Task.Run(() =>
{
Thread.Sleep(Length);
if (IsLoop && PlayState)
{
Run(parant, EndAction);
}
else
{
PlayState = false;
if (!StopEndAction)
EndAction?.Invoke();//运行结束动画时事件
}
});
});
}
bool StopEndAction = false;
public void Stop(bool StopEndAction = false)
{
PlayState = false;
this.StopEndAction = StopEndAction;
}
public void WaitForReadyRun(Border parant, Action EndAction = null) => Run(parant, EndAction);
}
}