mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
118 lines
4.3 KiB
C#
118 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Media.Imaging;
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using System.Windows;
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using System.IO;
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using System.Windows.Controls;
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using System.Windows.Threading;
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namespace VPet_Simulator.Core
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{
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/// <summary>
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/// Picture.xaml 的交互逻辑
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/// </summary>
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public partial class Picture : IGraph
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{
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/// <summary>
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/// 新建新静态图像
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/// </summary>
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/// <param name="path">图片路径</param>
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public Picture(GraphCore graphCore, string path, GameSave.ModeType modetype, GraphCore.GraphType graphType, int length = 1000, bool isloop = false)
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{
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ModeType = modetype;
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IsLoop = isloop;
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Length = length;
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GraphCore = graphCore;
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Path = path;
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GraphType = graphType;
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if (!GraphCore.CommConfig.ContainsKey("PIC_Setup"))
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{
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GraphCore.CommConfig["PIC_Setup"] = true;
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GraphCore.CommUIElements["Image1.Picture"] = new Image() { Width = 500, Height = 500 };
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GraphCore.CommUIElements["Image2.Picture"] = new Image() { Width = 500, Height = 500 };
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GraphCore.CommUIElements["Image3.Picture"] = new Image() { Width = 500, Height = 500 };
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}
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}
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/// <summary>
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/// 图片资源
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/// </summary>
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public string Path;
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public GameSave.ModeType ModeType { get; private set; }
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private GraphCore GraphCore;
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public bool PlayState { get; set; }
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public bool IsLoop { get; set; }
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public int Length { get; set; }
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//public bool StoreMemory => true;//经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧
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public bool IsContinue { get; set; }
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public GraphCore.GraphType GraphType { get; set; }
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public void Run(Border parant, Action EndAction = null)
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{
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PlayState = true;
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StopEndAction = false;
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parant.Dispatcher.Invoke(() =>
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{
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if (parant.Tag != this)
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{
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Image img;
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if (parant.Child == GraphCore.CommUIElements["Image1.Picture"])
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{
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img = (Image)GraphCore.CommUIElements["Image1.Picture"];
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}
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else
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{
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img = (Image)GraphCore.CommUIElements["Image2.Picture"];
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if (parant.Child != GraphCore.CommUIElements["Image2.Picture"])
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{
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if (img.Parent == null)
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{
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parant.Child = img;
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}
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else
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{
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img = (Image)GraphCore.CommUIElements["Image3.Picture"];
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parant.Child = img;
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}
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}
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}
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//var bitmap = new BitmapImage();
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//bitmap.BeginInit();
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//stream.Seek(0, SeekOrigin.Begin);
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//bitmap.StreamSource = stream;
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//bitmap.CacheOption = BitmapCacheOption.OnLoad;
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//bitmap.EndInit();
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img.Source = new BitmapImage(new Uri(Path));
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parant.Tag = this;
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}
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Task.Run(() =>
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{
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Thread.Sleep(Length);
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if (IsLoop && PlayState)
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{
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Run(parant, EndAction);
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}
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else
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{
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PlayState = false;
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if (!StopEndAction)
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EndAction?.Invoke();//运行结束动画时事件
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}
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});
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});
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}
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bool StopEndAction = false;
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public void Stop(bool StopEndAction = false)
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{
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PlayState = false;
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this.StopEndAction = StopEndAction;
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}
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public void WaitForReadyRun(Border parant, Action EndAction = null) => Run(parant, EndAction);
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}
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}
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