VPet/VPet-Simulator.Core/Display/MessageBar.xaml.cs
2023-01-11 21:10:18 +08:00

62 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace VPet_Simulator.Core
{
/// <summary>
/// MessageBar.xaml 的交互逻辑
/// </summary>
public partial class MessageBar : UserControl
{
public MessageBar()
{
InitializeComponent();
ShowTimer.Elapsed += ShowTimer_Elapsed;
}
private void ShowTimer_Elapsed(object sender, ElapsedEventArgs e)
{
Dispatcher.Invoke(() => this.Visibility = Visibility.Collapsed);
}
public Timer ShowTimer = new Timer();
public void Show(string name, string text)
{
TText.Text = text;
LName.Content = name;
ShowTimer.Interval = text.Length * 200 + 1000;
ShowTimer.Start();
this.Visibility = Visibility.Visible;
}
private void Border_MouseEnter(object sender, MouseEventArgs e)
{
ShowTimer.Stop();
}
private void Border_MouseLeave(object sender, MouseEventArgs e)
{
ShowTimer.Start();
}
private void UserControl_MouseDoubleClick(object sender, MouseButtonEventArgs e)
{
ShowTimer.Stop();
this.Visibility = Visibility.Collapsed;
}
}
}