mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
220 lines
9.1 KiB
XML
220 lines
9.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<ProjectGuid>{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>VPet_Simulator.Windows</RootNamespace>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>vpeticon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="LinePutScript, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\LinePutScript.1.6.1\lib\net48\LinePutScript.dll</HintPath>
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</Reference>
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<Reference Include="Panuon.WPF, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Refer\Panuon.WPF.dll</HintPath>
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</Reference>
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<Reference Include="Panuon.WPF.UI, Version=1.1.6.5, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Refer\Panuon.WPF.UI.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<Generator>MSBuild:Compile</Generator>
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<Compile Include="Function\CoreMOD.cs" />
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<Compile Include="Function\Setting.cs" />
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<Compile Include="MainWindow.cs" />
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<Compile Include="WinDesign\winCharacterPanel.xaml.cs">
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<DependentUpon>winCharacterPanel.xaml</DependentUpon>
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</Compile>
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<Compile Include="WinDesign\winConsole.xaml.cs">
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<DependentUpon>winConsole.xaml</DependentUpon>
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</Compile>
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<Compile Include="WinDesign\winGameSetting.xaml.cs">
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<DependentUpon>winGameSetting.xaml</DependentUpon>
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<Compile Include="WinDesign\winReport.xaml.cs">
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<DependentUpon>winReport.xaml</DependentUpon>
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</Compile>
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<Page Include="Design\Theme\basestyle.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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<Compile Include="Function\MWController.cs" />
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<Compile Include="MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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<Page Include="WinDesign\winCharacterPanel.xaml">
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<Generator>MSBuild:Compile</Generator>
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<Page Include="WinDesign\winConsole.xaml">
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup Condition="'$(Platform)' == 'x86'">
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<Reference Include="Facepunch.Steamworks.Win32, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Facepunch.Steamworks.win32.2.3.3\lib\net46\Facepunch.Steamworks.Win32.dll</HintPath>
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</Reference>
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<ItemGroup Condition="'$(Platform)' == 'x64'">
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<Reference Include="Facepunch.Steamworks.Win64, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Facepunch.Steamworks.2.3.3\lib\net46\Facepunch.Steamworks.Win64.dll</HintPath>
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</Reference>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<None Include="packages.config" />
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\VPet-Simulator.Core\VPet-Simulator.Core.csproj">
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<Project>{7bd4cb1d-c8f3-4349-9bf0-cd11789130ba}</Project>
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<Name>VPet-Simulator.Core</Name>
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<ItemGroup>
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<Resource Include="vpeticon.ico">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Resource Include="Res\TopLogo2018.PNG" />
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<Content Include="steam_api.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Content Include="steam_api64.dll">
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |