mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Threading;
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using VPet_Simulator.Core;
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 游戏主窗体
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/// </summary>
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public interface IMainWindow
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{
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/// <summary>
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/// 是否为Steam用户
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/// </summary>
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bool IsSteamUser { get; }
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/// <summary>
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/// 游戏设置
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/// </summary>
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Setting Set { get; }
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/// <summary>
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/// 宠物加载器列表
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/// </summary>
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List<PetLoader> Pets { get; }
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/// <summary>
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/// 桌宠数据核心
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/// </summary>
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GameCore Core { get; }
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/// <summary>
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/// 桌宠主要部件
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/// </summary>
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Main Main { get; }
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/// <summary>
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/// 版本号
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/// </summary>
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int verison { get; }
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/// <summary>
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/// 版本号
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/// </summary>
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string Verison { get; }
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/// <summary>
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/// 上次点击时间 (Tick)
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/// </summary>
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long lastclicktime { get; set; }
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/// <summary>
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/// 所有三方插件
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/// </summary>
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List<MainPlugin> Plugins { get; }
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/// <summary>
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/// 设置游戏缩放倍率
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/// </summary>
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/// <param name="zl">缩放倍率 范围0.1-10</param>
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void SetZoomLevel(double zl);
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/// <summary>
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/// 保存设置
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/// </summary>
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void Save();
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/// <summary>
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/// 加载DIY内容
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/// </summary>
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void LoadDIY();
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/// <summary>
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/// 运行动作
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/// </summary>
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/// <param name="action">动作名称</param>
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void RunAction(string action);
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}
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}
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