mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
838b4c9382
等级提高后, 一些属性的上限也会提高 转/精英化 相关的的参数
537 lines
20 KiB
C#
537 lines
20 KiB
C#
using Steamworks;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using VPet_Simulator.Core;
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using System.Windows.Forms;
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using System.Timers;
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using LinePutScript;
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using Panuon.WPF.UI;
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using VPet_Simulator.Windows.Interface;
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using System.Linq;
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using LinePutScript.Localization.WPF;
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using System.Runtime.InteropServices;
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using System.Windows.Interop;
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using static VPet_Simulator.Windows.PerformanceDesktopTransparentWindow;
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using Line = LinePutScript.Line;
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using static VPet_Simulator.Core.GraphInfo;
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using System.Globalization;
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using LinePutScript.Dictionary;
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using Steamworks.Data;
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namespace VPet_Simulator.Windows
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{
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/// <summary>
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/// MainWindow.xaml 的交互逻辑
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/// </summary>
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public partial class MainWindow : WindowX
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{
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private NotifyIcon notifyIcon;
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public PetHelper petHelper;
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public System.Timers.Timer AutoSaveTimer = new System.Timers.Timer();
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public MainWindow()
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{
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//处理ARGS
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Args = new LPS_D();
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foreach (var str in App.Args)
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{
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Args.Add(new Line(str));
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}
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//存档前缀
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if (Args.ContainsLine("prefix"))
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{
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PrefixSave = '-' + Args["prefix"].Info;
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}
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#if X64
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PNGAnimation.MaxLoadNumber = 50;
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#else
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PNGAnimation.MaxLoadNumber = 20;
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#endif
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ExtensionValue.BaseDirectory = new FileInfo(System.Reflection.Assembly.GetExecutingAssembly().Location).DirectoryName;
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LocalizeCore.StoreTranslation = true;
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CultureInfo.CurrentCulture = new CultureInfo(CultureInfo.CurrentCulture.Name);
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CultureInfo.CurrentCulture.NumberFormat = new CultureInfo("en-US").NumberFormat;
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//判断是不是Steam用户,因为本软件会发布到Steam
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//在 https://store.steampowered.com/app/1920960/VPet
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try
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{
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#if DEMO
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SteamClient.Init(2293870, true);
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#else
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SteamClient.Init(1920960, true);
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#endif
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SteamClient.RunCallbacks();
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IsSteamUser = SteamClient.IsValid;
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////同时看看有没有买dlc,如果有就添加dlc按钮
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//if (Steamworks.SteamApps.IsDlcInstalled(1386450))
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// dlcToolStripMenuItem.Visible = true;
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}
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catch
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{
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IsSteamUser = false;
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}
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//更新存档系统
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if (Directory.Exists(ExtensionValue.BaseDirectory + @"\BackUP"))
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{
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if (!Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves"))
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Directory.Move(ExtensionValue.BaseDirectory + @"\BackUP", ExtensionValue.BaseDirectory + @"\Saves");
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else
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{
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foreach (var file in new DirectoryInfo(ExtensionValue.BaseDirectory + @"\BackUP").GetFiles())
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if (!File.Exists(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name))
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file.MoveTo(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name);
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else
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file.Delete();
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Directory.Delete(ExtensionValue.BaseDirectory + @"\BackUP", true);
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}
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}
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_dwmEnabled = Win32.Dwmapi.DwmIsCompositionEnabled();
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_hwnd = new WindowInteropHelper(this).EnsureHandle();
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GameInitialization();
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Task.Run(() =>
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{
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//加载所有MOD
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List<DirectoryInfo> Path = new List<DirectoryInfo>();
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Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
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bool NOCancel = true;
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CancellationTokenSource source = new CancellationTokenSource();
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var tsk = Task.Run(async () =>
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{
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if (IsSteamUser)//如果是steam用户,尝试加载workshop
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{
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//Leaderboard? leaderboard = await SteamUserStats.FindLeaderboardAsync("chatgpt_auth");
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//leaderboard?.ReplaceScore(Function.Rnd.Next());
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var workshop = new Line_D("workshop");
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await Dispatcher.InvokeAsync(new Action(() =>
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{
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LoadingText.Content = "Loading Steam Workshop\nDouble Click To Skip";
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LoadingText.MouseDoubleClick += (_, _) =>
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{
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if ((string)LoadingText.Content == "Loading Steam Workshop\nDouble Click To Skip")
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{
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NOCancel = false;
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}
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};
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}));
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int i = 1;
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while (true)
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{
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var page = await Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++);
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if (page.HasValue && page.Value.ResultCount != 0)
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{
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foreach (Steamworks.Ugc.Item entry in page.Value.Entries)
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{
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if (!NOCancel)
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{
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return;
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}
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if (entry.Directory != null)
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{
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Path.Add(new DirectoryInfo(entry.Directory));
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workshop.Add(new Sub(entry.Directory, ""));
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}
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}
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}
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else
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{
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break;
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}
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}
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if (workshop.Count != 0)
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Set["workshop"] = workshop;
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}
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else
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{
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var workshop = Set["workshop"];
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foreach (Sub ws in workshop)
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{
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Path.Add(new DirectoryInfo(ws.Name));
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}
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}
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}, source.Token);
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while (NOCancel && !tsk.IsCompleted)
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{
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Thread.Sleep(500);
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}
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if (!NOCancel)
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{
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source.Cancel();
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var workshop = Set["workshop"];
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foreach (Sub ws in workshop)
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{
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Path.Add(new DirectoryInfo(ws.Name));
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}
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}
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Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading Translate")).Wait();
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//加载语言
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LocalizeCore.StoreTranslation = true;
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if (Set.Language == "null")
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{
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LocalizeCore.LoadDefaultCulture();
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if (LocalizeCore.CurrentCulture == "null")
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LocalizeCore.CurrentCulture = "en";
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Set.Language = LocalizeCore.CurrentCulture;
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}
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else
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LocalizeCore.LoadCulture(Set.Language);
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//旧版本设置兼容
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var cgpte = Set.FindLine("CGPT");
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if (cgpte != null)
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{
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var cgpteb = cgpte.Find("enable");
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if (cgpteb != null)
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{
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if (Set["CGPT"][(gbol)"enable"])
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{
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Set["CGPT"][(gstr)"type"] = "API";
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}
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else
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{
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Set["CGPT"][(gstr)"type"] = "LB";
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}
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Set["CGPT"].Remove(cgpteb);
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}
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}
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else if (Set["CGPT"][(gstr)"type"] == "OFF")
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{//为老玩家开启选项聊天功能
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Set["CGPT"][(gstr)"type"] = "LB";
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}
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else//新玩家,默认设置为
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Set["CGPT"][(gstr)"type"] = "LB";
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GameLoad(Path);
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});
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}
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public new void Close()
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{
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if (Main == null)
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{
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base.Close();
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}
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else
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{
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Main.Display(GraphType.Shutdown, AnimatType.Single, () => Dispatcher.Invoke(base.Close));
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}
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}
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public void Restart()
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{
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this.Closed -= Window_Closed;
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this.Closed += Restart_Closed;
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base.Close();
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}
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private void Restart_Closed(object sender, EventArgs e)
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{
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CloseConfirm = false;
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try
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{
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//关闭所有插件
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foreach (MainPlugin mp in Plugins)
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mp.EndGame();
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}
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catch { }
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Save();
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if (App.MainWindows.Count == 1)
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System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().Location);
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else
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{
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new MainWindow(PrefixSave).Show();
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}
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Exit();
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}
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private void Exit()
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{
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if (App.MainWindows.Count <= 1)
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{
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try
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{
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if (Core != null && Core.Graph != null)
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{
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foreach (var igs in Core.Graph.GraphsList.Values)
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{
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foreach (var ig2 in igs.Values)
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{
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foreach (var ig3 in ig2)
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{
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ig3.Stop();
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}
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}
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}
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}
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while (Windows.Count != 0)
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{
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Windows[0].Close();
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}
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Main?.Dispose();
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AutoSaveTimer?.Stop();
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MusicTimer?.Stop();
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petHelper?.Close();
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winSetting?.Close();
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winBetterBuy?.Close();
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if (IsSteamUser)
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SteamClient.Shutdown();//关掉和Steam的连线
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if (notifyIcon != null)
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{
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notifyIcon.Visible = false;
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notifyIcon.Dispose();
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}
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notifyIcon?.Dispose();
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}
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finally
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{
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Environment.Exit(0);
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}
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while (true)
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Environment.Exit(0);
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}
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else
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{
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if (Core != null && Core.Graph != null)
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{
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foreach (var igs in Core.Graph.GraphsList.Values)
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{
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foreach (var ig2 in igs.Values)
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{
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foreach (var ig3 in ig2)
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{
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ig3.Stop();
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}
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}
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}
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}
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while (Windows.Count != 0)
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{
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Windows[0].Close();
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}
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Main?.Dispose();
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AutoSaveTimer?.Stop();
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MusicTimer?.Stop();
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petHelper?.Close();
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winSetting?.Close();
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winBetterBuy?.Close();
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App.MainWindows.Remove(this);
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if (notifyIcon != null)
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{
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notifyIcon.Visible = false;
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notifyIcon.Dispose();
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}
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notifyIcon?.Dispose();
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}
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}
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public long lastclicktime { get; set; }
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public void LoadLatestSave(string petname)
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{
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if (Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves"))
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{
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var ds = new List<string>(Directory.GetFiles(ExtensionValue.BaseDirectory + @"\Saves", $@"Save{PrefixSave}_*.lps"))
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.OrderBy(x =>
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{
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if (int.TryParse(x.Split('_').Last().Split('.')[0], out int i))
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return i;
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return 0;
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}).ToList();
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if (ds.Count != 0)
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{
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int.TryParse(ds.Last().Split('_').Last().Split('.')[0], out int lastid);
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if (Set.SaveTimes < lastid)
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{
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Set.SaveTimes = lastid;
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}
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}
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for (int i = ds.Count - 1; i >= 0; i--)
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{
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var latestsave = ds[i];
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if (latestsave != null)
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{
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#if !DEBUG
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try
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{
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#endif
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if (SavesLoad(new LPS(File.ReadAllText(latestsave))))
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return;
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//MessageBoxX.Show("存档损毁,无法加载该存档\n可能是上次储存出错或Steam云同步导致的\n请在设置中加载备份还原存档", "存档损毁".Translate());
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#if !DEBUG
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}
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catch (Exception ex)
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{
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MessageBoxX.Show("存档损毁,无法加载该存档\n可能是数据溢出/超模导致的" + '\n' + ex.Message, "存档损毁".Translate());
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}
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#endif
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}
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}
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}
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GameSavesData = new GameSave_v2(petname.Translate());
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Core.Save = GameSavesData.GameSave;
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}
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private void WorkTimer_E_FinishWork(WorkTimer.FinishWorkInfo obj)
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{
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if (obj.work.Type == GraphHelper.Work.WorkType.Work)
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{
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GameSavesData.Statistics[(gint)"stat_single_profit_money"] = (int)obj.count;
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}
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else
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{
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GameSavesData.Statistics[(gint)"stat_single_profit_exp"] = (int)obj.count;
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}
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}
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private void Main_Event_TouchBody()
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{
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GameSavesData.Statistics[(gint)"stat_touch_body"]++;
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}
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private void Main_Event_TouchHead()
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{
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GameSavesData.Statistics[(gint)"stat_touch_head"]++;
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}
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private void Main_OnSay(string obj)
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{
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GameSavesData.Statistics[(gint)"stat_say_times"]++;
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}
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private void MoveTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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GameSavesData.Statistics[(gint)"stat_move_length"] += (int)(Math.Abs(Main.MoveTimerPoint.X) + Math.Abs(Main.MoveTimerPoint.Y));
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}
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private void AutoSaveTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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Save();
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}
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private void Window_Closed(object sender, EventArgs e)
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{
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CloseConfirm = false;
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try
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{
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//关闭所有插件
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foreach (MainPlugin mp in Plugins)
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mp.EndGame();
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}
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catch { }
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Save();
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Exit();
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}
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[DllImport("user32", EntryPoint = "SetWindowLong")]
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private static extern uint SetWindowLong(IntPtr hwnd, int nIndex, uint dwNewLong);
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[DllImport("user32", EntryPoint = "GetWindowLong")]
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private static extern uint GetWindowLong(IntPtr hwnd, int nIndex);
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private void Window_SourceInitialized(object sender, EventArgs e)
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{
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//const int WS_EX_TRANSPARENT = 0x20;
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//const int GWL_EXSTYLE = -20;
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//IntPtr hwnd = new WindowInteropHelper(this).Handle;
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//uint extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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//SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT);
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((HwndSource)PresentationSource.FromVisual(this)).AddHook((IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) =>
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{
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//想要让窗口透明穿透鼠标和触摸等,需要同时设置 WS_EX_LAYERED 和 WS_EX_TRANSPARENT 样式,
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//确保窗口始终有 WS_EX_LAYERED 这个样式,并在开启穿透时设置 WS_EX_TRANSPARENT 样式
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//但是WPF窗口在未设置 AllowsTransparency = true 时,会自动去掉 WS_EX_LAYERED 样式(在 HwndTarget 类中),
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//如果设置了 AllowsTransparency = true 将使用WPF内置的低性能的透明实现,
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//所以这里通过 Hook 的方式,在不使用WPF内置的透明实现的情况下,强行保证这个样式存在。
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if (msg == (int)Win32.WM.STYLECHANGING && (long)wParam == (long)Win32.GetWindowLongFields.GWL_EXSTYLE)
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{
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var styleStruct = (STYLESTRUCT)Marshal.PtrToStructure(lParam, typeof(STYLESTRUCT));
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styleStruct.styleNew |= (int)Win32.ExtendedWindowStyles.WS_EX_LAYERED;
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// Hide windows from alt+tab: https://stackoverflow.com/questions/357076/best-way-to-hide-a-window-from-the-alt-tab-program-switcher
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if (Set.HideFromTaskControl)
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{
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styleStruct.styleNew |= (int)Win32.ExtendedWindowStyles.WS_EX_TOOLWINDOW;
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}
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Marshal.StructureToPtr(styleStruct, lParam, false);
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handled = true;
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}
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return IntPtr.Zero;
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});
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}
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private readonly bool _dwmEnabled;
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private readonly IntPtr _hwnd;
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public bool HitThrough { get; private set; } = false;
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public bool MouseHitThrough
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{
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get => HitThrough;
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set
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{
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if (value != HitThrough)
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SetTransparentHitThrough();
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}
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}
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/// <summary>
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/// 设置点击穿透到后面透明的窗口
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/// </summary>
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public void SetTransparentHitThrough()
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{
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if (_dwmEnabled)
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{
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//const int WS_EX_TRANSPARENT = 0x20;
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//const int GWL_EXSTYLE = -20;
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//IntPtr hwnd = new WindowInteropHelper(this).Handle;
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//uint extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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//SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT);
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HitThrough = !HitThrough;
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(notifyIcon.ContextMenuStrip.Items.Find("NotifyIcon_HitThrough", false).First() as ToolStripMenuItem).Checked = HitThrough;
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if (HitThrough)
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{
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Win32.User32.SetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE,
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(IntPtr)(int)((long)Win32.User32.GetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE) | (long)Win32.ExtendedWindowStyles.WS_EX_TRANSPARENT));
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petHelper?.SetOpacity(false);
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}
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else
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{
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Win32.User32.SetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE,
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(IntPtr)(int)((long)Win32.User32.GetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE) & ~(long)Win32.ExtendedWindowStyles.WS_EX_TRANSPARENT));
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petHelper?.SetOpacity(true);
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}
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}
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}
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private void WindowX_LocationChanged(object sender, EventArgs e)
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{
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petHelper?.SetLocation();
|
||
}
|
||
//public void DEBUGValue()
|
||
//{
|
||
// Dispatcher.Invoke(() =>
|
||
// {
|
||
// Console.WriteLine("Left:" + mwc.GetWindowsDistanceLeft());
|
||
// Console.WriteLine("Right:" + mwc.GetWindowsDistanceRight());
|
||
// });
|
||
// Thread.Sleep(1000);
|
||
// DEBUGValue();
|
||
//}
|
||
//
|
||
}
|
||
}
|