VPet/VPet-Simulator.Core/Handle/Function.cs
2023-04-05 02:21:46 +10:00

60 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
namespace VPet_Simulator.Core
{
public class Function
{
public static Random Rnd = new Random();
/// <summary>
/// 获取资源笔刷
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static Brush ResourcesBrush(BrushType name)
{
return (Brush)Application.Current.Resources.MergedDictionaries[0][name.ToString()];
}
public enum BrushType
{
Primary,
PrimaryTrans,
PrimaryTrans4,
PrimaryTransA,
PrimaryTransE,
PrimaryLight,
PrimaryLighter,
PrimaryDark,
PrimaryDarker,
PrimaryText,
Secondary,
SecondaryTrans,
SecondaryTrans4,
SecondaryTransA,
SecondaryTransE,
SecondaryLight,
SecondaryLighter,
SecondaryDark,
SecondaryDarker,
SecondaryText,
DARKPrimary,
DARKPrimaryTrans,
DARKPrimaryTrans4,
DARKPrimaryTransA,
DARKPrimaryTransE,
DARKPrimaryLight,
DARKPrimaryLighter,
DARKPrimaryDark,
DARKPrimaryDarker,
DARKPrimaryText,
}
}
}