VPet/VPet-Simulator.Windows/WinDesign/TalkBoxAPI.xaml.cs
2023-04-04 19:32:29 +10:00

97 lines
2.8 KiB
C#

using LinePutScript;
using Panuon.WPF.UI;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Timers;
using System.Web;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using VPet_Simulator.Core;
using VPet_Simulator.Windows.Interface;
using Timer = System.Timers.Timer;
namespace VPet_Simulator.Windows
{
/// <summary>
/// MessageBar.xaml 的交互逻辑
/// </summary>
public partial class TalkBoxAPI : UserControl
{
Main m;
MainWindow mw;
public TalkBoxAPI(MainWindow mw)
{
InitializeComponent();
this.m = mw.Main;
this.mw = mw;
}
private void SendMessage_Click(object sender, RoutedEventArgs e)
{
if (string.IsNullOrEmpty(tbTalk.Text))
{
return;
}
var cont = tbTalk.Text;
tbTalk.Text = "";
Task.Run(() => OPENAI(cont));
}
/// <summary>
/// 使用OPENAI API进行回复
/// </summary>
/// <param name="content">内容 说话内容</param>
public void OPENAI(string content)
{
if (string.IsNullOrEmpty(content))
{
return;
}
if (mw.CGPTClient == null)
{
m.Say("请先前往设置中设置 ChatGPT API", GraphCore.Helper.SayType.Serious);
return;
}
Dispatcher.Invoke(() => this.IsEnabled = false);
try
{
m.Say(mw.CGPTClient.Ask("vpet", content).GetMessageContent(), GraphCore.Helper.SayType.Serious);
}
catch (Exception exp)
{
var e = exp.ToString();
string str = "请检查设置和网络连接";
if (e.Contains("401"))
{
str = "请检查API token设置";
}
m.Say($"API调用失败,{str}\n{e}", GraphCore.Helper.SayType.Serious);
}
Dispatcher.Invoke(() => this.IsEnabled = true);
}
private void tbTalk_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter && e.KeyboardDevice.Modifiers.HasFlag(ModifierKeys.Control))
{
SendMessage_Click(sender, e);
e.Handled = true;
}
}
}
}