VPet/VPet-Simulator.Windows/WinDesign/winCharacterPanel.xaml.cs

749 lines
30 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using LinePutScript;
using LinePutScript.Localization.WPF;
using Microsoft.Win32;
using Panuon.WPF.UI;
using Steamworks;
using Steamworks.Data;
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using VPet_Simulator.Windows.Interface;
namespace VPet_Simulator.Windows
{
/// <summary>
/// winCharacterPanel.xaml 的交互逻辑
/// </summary>
public partial class winCharacterPanel : WindowX
{
MainWindow mw;
public winCharacterPanel(MainWindow mw)
{
this.mw = mw;
InitializeComponent();
Title = "面板".Translate() + ' ' + mw.PrefixSave;
mw.Windows.Add(this);
foreach (var v in mw.GameSavesData.Statistics.Data)
{
StatList.Add(new StatInfo(v.Key, v.Value.GetDouble()));
}
DataGridStatic.ItemsSource = StatList;
mw.GameSavesData.Statistics.StatisticChanged += Statistics_StatisticChanged;
if (mw.GameSavesData.HashCheck)
{
cb_NoCheat.IsEnabled = true;
if (mw.IsSteamUser)
cb_AgreeUpload.IsEnabled = true;
}
}
private void Statistics_StatisticChanged(Interface.Statistics sender, string name, SetObject value)
{
Dispatcher.Invoke(() =>
{
var v = StatList.FirstOrDefault(x => x.StatId == name);
if (v != null)
{
v.StatCount = value.GetDouble();
}
else
{
StatList.Add(new StatInfo(name, value.GetDouble()));
}
});
}
private ObservableCollection<StatInfo> StatList { get; set; } = new();
private class StatInfo : INotifyPropertyChanged
{
public StatInfo(string statId, double statCount)
{
StatId = statId;
StatCount = statCount;
if (statId.StartsWith("buy_"))
{
StatName = "购买次数".Translate() + '_' + statId.Substring(4).Translate();
}
else if (statId.StartsWith("stat_"))
{
StatName = "统计".Translate() + '_' + statId.Substring(5).Translate();
}
else
{
StatName = statId.Translate();
}
}
/// <summary>
/// 统计ID
/// </summary>
public string StatId { get; set; }
/// <summary>
/// 统计显示名称
/// </summary>
public string StatName { get; set; }
private double _statCount;
/// <summary>
/// 统计内容
/// </summary>
public double StatCount
{
get { return Math.Round(_statCount, 2); }
set
{
if (_statCount != value)
{
_statCount = value;
OnPropertyChanged(nameof(StatCount));
}
}
}
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public event PropertyChangedEventHandler PropertyChanged;
}
private void PgbExperience_GeneratingPercentText(
object sender,
GeneratingPercentTextRoutedEventArgs e
)
{
e.Text = $"{e.Value * 10} / {100 * 10}";
}
private void PgbStrength_GeneratingPercentText(
object sender,
GeneratingPercentTextRoutedEventArgs e
)
{
e.Text = $"{e.Value} / 100";
}
private void PgbSpirit_GeneratingPercentText(
object sender,
GeneratingPercentTextRoutedEventArgs e
)
{
var progressBar = (ProgressBar)sender;
progressBar.Foreground = GetForeground(e.Value);
progressBar.BorderBrush = GetForeground(e.Value);
e.Text = $"{e.Value} / 100";
}
private void PgbHunger_GeneratingPercentText(
object sender,
GeneratingPercentTextRoutedEventArgs e
)
{
var progressBar = (ProgressBar)sender;
progressBar.Foreground = GetForeground(e.Value);
progressBar.BorderBrush = GetForeground(e.Value);
e.Text = $"{e.Value} / 100";
}
private void PgbThirsty_GeneratingPercentText(
object sender,
GeneratingPercentTextRoutedEventArgs e
)
{
var progressBar = (ProgressBar)sender;
progressBar.Foreground = GetForeground(e.Value);
progressBar.BorderBrush = GetForeground(e.Value);
e.Text = $"{e.Value} / 100";
if (e.Value <= 20)
{
txtHearth.Visibility = Visibility.Visible;
stkHearth.Visibility = Visibility.Visible;
}
}
private void PgbHearth_GeneratingPercentText(
object sender,
GeneratingPercentTextRoutedEventArgs e
)
{
e.Text = $"{e.Value} / 100";
}
private Brush GetForeground(double value)
{
if (value >= 80)
{
return FindResource("SuccessProgressBarForeground") as Brush;
}
else if (value >= 50)
{
return FindResource("WarningProgressBarForeground") as Brush;
}
else
{
return FindResource("DangerProgressBarForeground") as Brush;
}
}
private void TextBox_Search_TextChanged(object sender, TextChangedEventArgs e)
{
if (sender is not TextBox textBox)
return;
if (string.IsNullOrWhiteSpace(textBox.Text))
{
DataGridStatic.ItemsSource = StatList;
}
else
{
DataGridStatic.ItemsSource = StatList.Where(
i =>
i.StatName.IndexOf(
textBox.Text,
StringComparison.InvariantCultureIgnoreCase
) >= 0 || i.StatId.IndexOf(
textBox.Text,
StringComparison.InvariantCultureIgnoreCase
) >= 0
);
}
}
private void WindowX_Closed(object sender, EventArgs e)
{
mw.GameSavesData.Statistics.StatisticChanged -= Statistics_StatisticChanged;
mw.Windows.Remove(this);
}
private void btn_r_save_Click(object sender, RoutedEventArgs e)
{
SaveFileDialog saveFileDialog = new SaveFileDialog()
{
FileName = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "VPet_Rank.png"),
Filter = "PNG Image File|*.png"
};
if (saveFileDialog.ShowDialog() != true)
return;
r_viewbox.ScrollToTop();
FrameworkElement outputbox;
if (r_output.ActualWidth > r_output_base.ActualWidth)
outputbox = r_output;
else
outputbox = r_output_base;
RenderTargetBitmap image = new RenderTargetBitmap((int)outputbox.ActualWidth, (int)outputbox.ActualHeight, 96, 96, PixelFormats.Pbgra32);
image.Render(outputbox);
var path = saveFileDialog.FileName;
using (MemoryStream ms = new MemoryStream())
{
BitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(image));
encoder.Save(ms);
File.WriteAllBytes(path, ms.ToArray());
if (mw.IsSteamUser && cb_AgreeUpload.IsChecked == true)
SteamScreenshots.AddScreenshot(path, null, image.PixelWidth, image.PixelHeight);
var psi = new ProcessStartInfo
{
FileName = path,
UseShellExecute = true
};
Process.Start(psi);
}
}
private void cb_AgreeUpload_Checked(object sender, RoutedEventArgs e)
{
cb_NoCheat.IsChecked = true;
}
private void cb_NoCheat_Unchecked(object sender, RoutedEventArgs e)
{
cb_AgreeUpload.IsChecked = false;
}
private void btn_r_genRank_Click(object sender, RoutedEventArgs e)
{
btn_r_genRank.IsEnabled = false;
pb_r_genRank.Value = 0;
pb_r_genRank.Visibility = Visibility.Visible;
Task.Run(GenRank);
}
private async void GenRank()
{
mw.Set["v"][(gint)"rank"] = DateTime.Now.Year;
bool useranking = mw.IsSteamUser && await Dispatcher.InvokeAsync(() => cb_AgreeUpload.IsChecked == true);
string petname = mw.GameSavesData.GameSave.Name;
string username = mw.IsSteamUser ? SteamClient.Name : Environment.UserName;
int timelength = mw.GameSavesData.Statistics[(gint)"stat_total_time"];
double timelength_h = (timelength / 3600.0);
double startdatelength = (DateTime.Now - mw.GameSavesData[(gdat)"birthday"]).TotalDays;
double startlengthrank = 0;
if (useranking)
{
Leaderboard? leaderboard = await SteamUserStats.FindOrCreateLeaderboardAsync("stat_total_time", LeaderboardSort.Descending, LeaderboardDisplay.Numeric);
var result = await leaderboard?.ReplaceScore(timelength);
var length = leaderboard?.EntryCount ?? 1.0;
startlengthrank = 1 - ((result?.NewGlobalRank - 1) ?? length) / length;
}
string startlengthranktext;
if (startlengthrank < 0.5)
startlengthranktext = '"' + "主人~多陪陪我~".Translate() + '"';
else
startlengthranktext = '"' + "主人~感谢陪伴~".Translate() + '"';
double timelengthph = timelength_h / startdatelength;
string timelengthphtext;
string timelengthtext;
int timelength_i;
if (timelengthph < 2)
{
timelengthphtext = "同学".Translate();
timelengthtext = '"' + "学长~前辈~".Translate() + '"';
timelength_i = 1;
}
else if (timelengthph < 4)
{
timelengthphtext = "朋友".Translate();
timelengthtext = '"' + "兄弟!".Translate() + '"';
timelength_i = 2;
}
else if (timelengthph < 7)
{
timelengthphtext = "挚友".Translate();
timelengthtext = '"' + "不求同年同月同日生,但求同年同月同日打开《虚拟桌宠模拟器》".Translate() + '"';
timelength_i = 3;
}
else if (timelengthph < 10)
{
timelengthphtext = "家人".Translate();
timelengthtext = '"' + "We are 伐木累~".Translate() + '"';
timelength_i = 4;
}
else
{
timelengthphtext = "女鹅".Translate();
timelengthtext = '"' + "爸妈~ 这么叫好像不太好".Translate() + '"';
timelength_i = 5;
}
await Dispatcher.InvokeAsync(() => pb_r_genRank.Value = 10);
string studytext;
int study_i;
if (mw.GameSavesData.GameSave.Level < 20)
{
studytext = "相当于桌宠的小学学历哦\n\"肃清! {0}的安魂曲☆\"".Translate(petname);
study_i = 1;
}
else if (mw.GameSavesData.GameSave.Level < 40)
{
studytext = "相当于桌宠的中学学历哦\n<高考桌宠100天>".Translate();
study_i = 2;
}
else if (mw.GameSavesData.GameSave.Level < 60)
{
studytext = "相当于桌宠的大学学历哦\n\"大学生上课吃饭睡觉, {0}学习吃饭睡觉, {0}=大学生\"".Translate(petname);
study_i = 3;
}
else if (mw.GameSavesData.GameSave.Level < 80)
{
studytext = "相当于桌宠的博士学历哦\n\"大学生上课吃饭睡觉, 人家和那个带兜帽的没关系啦\"".Translate();
study_i = 4;
}
else
{
studytext = "<虚拟桌宠模拟器砖家>\n\"一定是{0}干的!\"".Translate(username);
study_i = 5;
}
int studyexpmax, studymoneymax;
double studyexpmaxrank = 0, studymoneymaxrank = 0;
if (mw.IsSteamUser)
{
studyexpmax = SteamUserStats.GetStatInt("stat_single_profit_exp");
studymoneymax = SteamUserStats.GetStatInt("stat_single_profit_money");
}
else
{
studyexpmax = mw.GameSavesData.Statistics[(gint)"stat_single_profit_exp"];
studymoneymax = mw.GameSavesData.Statistics[(gint)"stat_single_profit_money"];
}
await Dispatcher.InvokeAsync(() => pb_r_genRank.Value = 20);
if (useranking)
{
Leaderboard? leaderboard = await SteamUserStats.FindOrCreateLeaderboardAsync("stat_single_profit_exp", LeaderboardSort.Descending, LeaderboardDisplay.Numeric);
var result = await leaderboard?.ReplaceScore(studyexpmax);
var length = leaderboard?.EntryCount ?? 1.0;
if (result?.NewGlobalRank != null)
studyexpmaxrank = 1 - (result.Value.NewGlobalRank - 1) / length;
else
studyexpmaxrank = 0;
leaderboard = await SteamUserStats.FindOrCreateLeaderboardAsync("stat_single_profit_money", LeaderboardSort.Descending, LeaderboardDisplay.Numeric);
result = await leaderboard?.ReplaceScore(studymoneymax);
length = leaderboard?.EntryCount ?? 1.0;
if (result?.NewGlobalRank != null)
studyexpmaxrank = 1 - (result.Value.NewGlobalRank - 1) / length;
else
studymoneymaxrank = 0;
}
string studyexptext, workmoneytext;
int studyexp_i, workmoney_i;
if (studyexpmaxrank < 0.25)
{
studyexptext = '"' + "在你这个年纪,你怎么睡得着觉的?".Translate() + '"';
studyexp_i = 5;
}
else if (studyexpmaxrank < 0.4)
{
studyexptext = '"' + "孩子学习老不好,多半是废了,快来试试思维驰学习机".Translate() + '"';
studyexp_i = 4;
}
else if (studyexpmaxrank < 0.55)
{
studyexptext = '"' + "孩子学习老不好,多半是废了,快来试试思维驰学习机".Translate() + '"';
studyexp_i = 3;
}
else if (studyexpmaxrank < 0.75)
{
studyexptext = '"' + "学而不思则罔思而不学则die".Translate() + '"';
studyexp_i = 2;
}
else
{
studyexptext = '"' + "看我量子速读法!".Translate() + '"';
studyexp_i = 1;
}
if (studymoneymaxrank < 0.25)
{
workmoneytext = '"' + "钱钱乃身外之物".Translate() + '"';
workmoney_i = 4;
}
else if (studymoneymaxrank < 0.5)
{
workmoneytext = '"' + "风声雨声读书声声声入耳,日结月结次次结钱钱入账".Translate() + '"';
workmoney_i = 3;
}
else if (studymoneymaxrank < 0.75)
{
workmoneytext = '"' + "有钱能使磨推鬼".Translate() + '"';
workmoney_i = 2;
}
else
{
workmoneytext = '"' + "可是,我真的很需要那些钱钱!".Translate() + '"';
workmoney_i = 1;
}
await Dispatcher.InvokeAsync(() => pb_r_genRank.Value = 40);
int worktime = mw.GameSavesData.Statistics[(gint)"stat_work_time"];
double worktimeph = (double)worktime / timelength;
double worktimephrank = 0;
if (useranking)
{
Leaderboard? leaderboard = await SteamUserStats.FindOrCreateLeaderboardAsync("stat_work_time_ph", LeaderboardSort.Descending, LeaderboardDisplay.Numeric);
var result = await leaderboard?.ReplaceScore((int)(worktimeph * 10000));
var length = leaderboard?.EntryCount ?? 1.0;
if (result?.NewGlobalRank != null)
worktimephrank = 1 - (result.Value.NewGlobalRank - 1) / length;
else worktimephrank = 0;
}
string worktimephtext;
int worktime_i;
if (worktimephrank < 0.25)
{
worktimephtext = '"' + "干一天来歇一天, 能混一天是一天".Translate() + '"';
worktime_i = 1;
}
else if (worktimephrank < 0.35)
{
worktimephtext = '"' + "早8晚5快乐回家".Translate() + '"';
worktime_i = 2;
}
else if (worktimephrank < 0.45)
{
worktimephtext = '"' + "早8晚5快乐回家".Translate() + '"';
worktime_i = 3;
}
else if (worktimephrank < 0.55)
{
worktimephtext = '"' + "早8晚5快乐回家".Translate() + '"';
worktime_i = 4;
}
else if (worktimephrank < 0.75)
{
worktimephtext = '"' + "加班没有加班费不是基本常识吗?".Translate() + '"';
worktime_i = 5;
}
else
{
worktimephtext = '"' + "老板! 路灯已经准备好了!".Translate() + '"';
worktime_i = 6;
}
int betterbuytimes = mw.GameSavesData.Statistics[(gint)"stat_buytimes"];
int betterbuycount = (int)mw.GameSavesData.Statistics[(gdbe)"stat_betterbuy"];
Food mostfood = new Food()
{
Name = "None",
};
foreach (var pair in mw.GameSavesData.Statistics.Data.Where(x => x.Key.StartsWith("buy_")).OrderByDescending(x => ((int)x.Value)))
{
var fn = pair.Key.Substring(4);
var f = mw.Foods.FirstOrDefault(x => x.Name == fn);
if (f != null)
{
mostfood = f;
break;
}
}
string foodtext = "啥也没吃,{0}都饿坏了".Translate(petname);
switch (mostfood.Type)
{
case Food.FoodType.Meal:
foodtext = '"' + "人是铁饭是钢, 四菜一汤吃得香".Translate() + '"';
break;
case Food.FoodType.Drug:
foodtext = '"' + "自动购买又忘开了吧?".Translate() + '"';
break;
case Food.FoodType.Drink:
foodtext = '"' + "多喝热水".Translate() + '"';
break;
case Food.FoodType.Functional:
foodtext = '"' + "不是正餐买不起, 而是功能性更有性价比".Translate() + '"';
break;
case Food.FoodType.Snack:
foodtext = '"' + "多吃零食有益心理健康".Translate() + '"';
break;
case Food.FoodType.Gift:
foodtext = '"' + "公若不弃,{0}愿拜为义父!".Translate(petname) + '"';
break;
}
await Dispatcher.InvokeAsync(() => pb_r_genRank.Value = 60);
int autobuytimes = mw.GameSavesData.Statistics[(gint)"stat_autobuy"];
double autobuytimesph = (double)autobuytimes / betterbuytimes;
double autobuytimesphrank = 0;
if (useranking)
{
Leaderboard? leaderboard = await SteamUserStats.FindOrCreateLeaderboardAsync("stat_autobuy_ph", LeaderboardSort.Descending, LeaderboardDisplay.Numeric);
var result = await leaderboard?.ReplaceScore((int)(autobuytimesph * 10000));
var length = leaderboard?.EntryCount ?? 1.0;
if (result?.NewGlobalRank != null)
autobuytimesphrank = 1 - (result.Value.NewGlobalRank - 1) / length;
else
autobuytimesphrank = 0;
}
string autobuytext;
int autobuy_i;
if (autobuytimesph < 0.25)
{
autobuytext = '"' + "主人, 是担心我乱买东西嘛".Translate() + '"';
autobuy_i = 4;
}
else if (autobuytimesph < 0.5)
{
autobuytext = '"' + "自己赚的钱自己花".Translate() + '"';
autobuy_i = 3;
}
else if (autobuytimesph < 0.75)
{
autobuytext = '"' + "不要小看我的情报网! 你自动购买礼物没关,对不对?".Translate() + '"';
autobuy_i = 2;
}
else
{
autobuytext = '"' + "诚招保姆,工资面议".Translate() + '"';
autobuy_i = 1;
}
await Dispatcher.InvokeAsync(() => pb_r_genRank.Value = 70);
var modworkshoplist = mw.CoreMODs.FindAll(x => x.Path.FullName.Contains("workshop"));
int modworkshop = modworkshoplist.Count;
int modon = modworkshoplist.FindAll(x => x.IsOnMOD(mw)).Count;
double modworkshoprank = 0;
if (useranking)
{
Leaderboard? leaderboard = await SteamUserStats.FindOrCreateLeaderboardAsync("workshop", LeaderboardSort.Descending, LeaderboardDisplay.Numeric);
var result = await leaderboard?.ReplaceScore(modworkshop);
var length = leaderboard?.EntryCount ?? 1.0;
if (result?.NewGlobalRank != null)
modworkshoprank = 1 - (result.Value.NewGlobalRank - 1) / length;
else
modworkshoprank = 0;
}
string modworkshoptext;
int modworkshop_i;
if (modworkshop == 0)
{
modworkshoptext = '"' + "桌宠的steam创意工坊里有许多的mod喵, 主人快去试试吧".Translate() + '"';
modworkshop_i = 3;
}
else if (modworkshoprank < 0.3)
{
modworkshoptext = '"' + "主人还可以再去创意工坊体验更多MOD喵".Translate() + '"';
modworkshop_i = 3;
}
else if (modworkshoprank < 0.7)
{ modworkshoptext = '"' + "创意工坊又更新了很多有趣的mod喵, 主人要不要去看看?".Translate() + '"'; modworkshop_i = 2; }
else
{ modworkshoptext = '"' + "主人已经是mod大师了喵,要不要试试mod制作器,给我做mod喵!".Translate() + '"'; modworkshop_i = 1; }
await Dispatcher.InvokeAsync(() => pb_r_genRank.Value = 80);
int like = (int)mw.GameSavesData.GameSave.Likability;
string liketext = "";
while (like > 100)
{
like -= 100;
liketext += '\uEE0E';
}
while (like > 50)
{
like -= 50;
liketext += '\uEE0F';
}
if (liketext.Length == 0)
{
liketext = "\uEECA";
}
double likerank = 0;
if (useranking)
{
Leaderboard? leaderboard = await SteamUserStats.FindOrCreateLeaderboardAsync("stat_likability", LeaderboardSort.Descending, LeaderboardDisplay.Numeric);
var result = await leaderboard?.ReplaceScore((int)mw.GameSavesData.GameSave.Likability);
var length = leaderboard?.EntryCount ?? 1.0;
if (result?.NewGlobalRank != null)
likerank = 1 - (result.Value.NewGlobalRank - 1) / length;
else
likerank = 0;
}
await Dispatcher.InvokeAsync(() => pb_r_genRank.Value = 88);
await Dispatcher.InvokeAsync(() =>
{
r_r_startday.Text = mw.GameSavesData[(gdat)"birthday"].ToLongDateString();
r_r_startlength.Text = startdatelength.ToString("f1");
r_r_length_h.Text = timelength_h.ToString("f1");
r_r_length_p.Text = startlengthrank.ToString("p1");
r_r_lenghranktext.Text = startlengthranktext;
r_r_lengthph.Text = timelengthph.ToString("f1");
r_r_lengthphtext.Text = timelengthphtext;
r_r_lenghtext.Text = timelengthtext;
r_i_timelength.Source = new BitmapImage(new Uri($"pack://application:,,,/Res/img/r_timelength_{timelength_i}.png"));
r_r_level.Text = mw.GameSavesData.GameSave.Level.ToString();
r_r_exp.Text = mw.GameSavesData.GameSave.TotalExpGained().ToString("f0");
r_r_studytime.Text = (mw.GameSavesData.Statistics[(gint)"stat_study_time"] / 60).ToString();
r_r_studytext.Text = studytext;
r_i_exp.Source = new BitmapImage(new Uri($"pack://application:,,,/Res/img/r_level_{study_i}.png"));
r_r_studyexpmax.Text = studyexpmax.ToString();
r_r_studyexpmaxrank.Text = studyexpmaxrank.ToString("p1");
r_r_studyexptext.Text = studyexptext;
r_i_singleexp.Source = new BitmapImage(new Uri($"pack://application:,,,/Res/img/r_singleexp_{studyexp_i}.png"));
r_r_worktime.Text = (worktime / 60).ToString();
r_r_worktimeps.Text = worktimeph.ToString("p1");
r_r_worktimepsrank.Text = worktimephrank.ToString("p1");
r_r_worktext.Text = worktimephtext;
r_i_money.Source = new BitmapImage(new Uri($"pack://application:,,,/Res/img/r_worktime_{worktime_i}.png"));
r_r_workmoneymax.Text = studymoneymax.ToString();
r_r_workmoneyrank.Text = studymoneymaxrank.ToString("p1");
r_r_workmoneytext.Text = workmoneytext;
r_i_singlemoney.Source = new BitmapImage(new Uri($"pack://application:,,,/Res/img/r_singlemoney_{workmoney_i}.png"));
r_r_username.Text = username;
r_r_petname.Text = r_r_petname_2.Text = r_r_petname_3.Text = r_r_petname_4.Text = petname;
r_r_now.Text = DateTime.Now.ToShortDateString();
r_r_betterbuytimes.Text = betterbuytimes.ToString();
r_r_betterbuycount.Text = betterbuycount.ToString();
r_r_betterbuymosttype.Text = mostfood.Type.ToString().Translate();
r_r_betterbuymostitem.Text = mostfood.TranslateName;
r_r_betterbuymosttext.Text = foodtext;
r_i_mostfood.Source = new BitmapImage(new Uri($"pack://application:,,,/Res/img/r_mostfood_{mostfood.Type}.png"));
r_r_autobuy.Text = autobuytimes.ToString();
r_r_autobuypres.Text = autobuytimesph.ToString("p1");
r_r_autobuyrank.Text = autobuytimesphrank.ToString("p1");
r_r_autobuytext.Text = autobuytext;
r_i_autobuy.Source = new BitmapImage(new Uri($"pack://application:,,,/Res/img/r_autobuy_{autobuy_i}.png"));
r_r_modcount.Text = modworkshop.ToString();
r_r_modenablecount.Text = modon.ToString();
r_r_modcountrank.Text = modworkshoprank.ToString("p1");
r_r_modcounttext.Text = modworkshoptext;
r_i_mod.Source = new BitmapImage(new Uri($"pack://application:,,,/Res/img/r_mod_{modworkshop_i}.png"));
r_r_sleeplength.Text = (mw.GameSavesData.Statistics[(gint)"stat_sleep_time"] / 3600.0).ToString("f1");
r_r_movelength.Text = px_tocm(mw.GameSavesData.Statistics[(gi64)"stat_move_length"], out string cm);
r_r_movelengthcm.Text = cm;
r_r_saycount.Text = mw.GameSavesData.Statistics[(gint)"stat_say_times"].ToString();
r_r_musiccount.Text = mw.GameSavesData.Statistics[(gint)"stat_music"].ToString();
r_r_touchtotal.Text = (mw.GameSavesData.Statistics[(gint)"stat_touch_body"] + mw.GameSavesData.Statistics[(gint)"stat_touch_head"]).ToString();
if (mw.GameSavesData.GameSave.Likability > 100)
r_i_like.Visibility = Visibility.Visible;
else
r_i_like.Visibility = Visibility.Collapsed;
r_r_opencount.Text = mw.GameSavesData.Statistics[(gint)"stat_open_times"].ToString();
r_r_bettercount.Text = mw.GameSavesData.Statistics[(gint)"stat_100_all"].ToString();
r_r_likecount.Text = liketext;
r_r_likecountrank.Text = likerank.ToString("p1");
r_viewbox.Visibility = Visibility.Visible;
btn_r_genRank.IsEnabled = true;
btn_r_save.IsEnabled = true;
pb_r_genRank.Visibility = Visibility.Collapsed;
Width = 800;
Height = 800;
});
}
private string px_tocm(long px, out string cm)
{
if (px < 37795)
{
cm = "px";
return px.ToString();
}
else if (px < 3779527)
{
cm = "cm";
return (px * 2.54 / 96).ToString("f1");
}
else if (px < 377952755)
{
cm = "m";
return (px * 2.54 / 9600).ToString("f1");
}
else
{
cm = "km";
return (px * 2.54 / 9600000).ToString("f1");
}
}
}
}