mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
206 lines
5.8 KiB
C#
206 lines
5.8 KiB
C#
using LinePutScript;
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using System;
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using System.Windows;
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 设置方法接口
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/// </summary>
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public interface ISetting
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{
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/// <summary>
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/// 获取当前缩放倍率
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/// </summary>
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double ZoomLevel { get; }
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/// <summary>
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/// 设置缩放倍率
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/// </summary>
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/// <param name="level">缩放等级</param>
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void SetZoomLevel(double level);
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/// <summary>
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/// 获取当前播放声音的大小
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/// </summary>
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double VoiceVolume { get; }
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/// <summary>
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/// 设置播放声音的大小
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/// </summary>
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/// <param name="volume">声音大小</param>
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void SetVoiceVolume(double volume);
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/// <summary>
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/// 获取当前自动保存的频率(分钟)
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/// </summary>
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int AutoSaveInterval { get; }
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/// <summary>
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/// 设置自动保存的频率(分钟)
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/// </summary>
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/// <param name="interval">保存间隔</param>
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void SetAutoSaveInterval(int interval);
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/// <summary>
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/// 获取或设置备份保存的最大数量
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/// </summary>
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int BackupSaveMaxNum { get; set; }
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/// <summary>
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/// 获取当前是否置于顶层
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/// </summary>
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bool TopMost { get; }
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/// <summary>
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/// 设置是否置于顶层
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/// </summary>
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/// <param name="topMost">是否置顶</param>
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void SetTopMost(bool topMost);
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/// <summary>
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/// 获取或设置上次清理缓存的日期
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/// </summary>
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DateTime LastCacheDate { get; set; }
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/// <summary>
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/// 获取当前语言
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/// </summary>
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string Language { get; }
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/// <summary>
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/// 设置语言
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/// </summary>
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/// <param name="language">语言代码</param>
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void SetLanguage(string language);
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/// <summary>
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/// 获取或设置按多久视为长按(毫秒)
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/// </summary>
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int PressLength { get; set; }
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/// <summary>
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/// 获取或设置互动周期
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/// </summary>
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int InteractionCycle { get; set; }
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/// <summary>
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/// 获取当前计算间隔(秒)
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/// </summary>
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double LogicInterval { get; }
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/// <summary>
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/// 设置计算间隔(秒)
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/// </summary>
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/// <param name="interval">计算间隔</param>
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void SetLogicInterval(double interval);
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/// <summary>
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/// 获取当前是否允许移动
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/// </summary>
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bool AllowMove { get; }
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/// <summary>
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/// 设置是否允许移动
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/// </summary>
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/// <param name="allowMove">是否允许移动</param>
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void SetAllowMove(bool allowMove);
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/// <summary>
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/// 获取当前是否启用智能移动
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/// </summary>
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bool SmartMove { get; }
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/// <summary>
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/// 设置是否启用智能移动
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/// </summary>
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/// <param name="smartMove">是否启用智能移动</param>
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void SetSmartMove(bool smartMove);
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/// <summary>
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/// 获取当前是否启用计算等数据功能
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/// </summary>
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bool EnableFunction { get; }
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/// <summary>
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/// 设置是否启用计算等数据功能
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/// </summary>
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/// <param name="enableFunction">是否启用功能</param>
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void SetEnableFunction(bool enableFunction);
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/// <summary>
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/// 获取当前智能移动周期(秒)
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/// </summary>
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int SmartMoveInterval { get; }
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/// <summary>
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/// 设置智能移动周期(秒)
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/// </summary>
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/// <param name="interval">智能移动周期</param>
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void SetSmartMoveInterval(int interval);
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/// <summary>
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/// 获取或设置消息框是否外置
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/// </summary>
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bool MessageBarOutside { get; set; }
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/// <summary>
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/// 获取当前是否记录游戏退出位置
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/// </summary>
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bool StartRecordLast { get; set; }
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/// <summary>
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/// 获取上次退出位置
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/// </summary>
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Point StartRecordLastPoint { get; }
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/// <summary>
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/// 获取或设置桌宠启动的位置
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/// </summary>
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Point StartRecordPoint { get; set; }
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/// <summary>
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/// 获取或设置当实时播放音量达到该值时运行音乐动作
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/// </summary>
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double MusicCatch { get; set; }
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/// <summary>
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/// 获取或设置当实时播放音量达到该值时运行特殊音乐动作
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/// </summary>
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double MusicMax { get; set; }
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/// <summary>
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/// 获取或设置桌宠图形渲染的分辨率,越高图形越清晰,重启后生效
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/// </summary>
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int Resolution { get; set; }
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/// <summary>
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/// 获取或设置是否允许桌宠自动购买食品
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/// </summary>
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bool AutoBuy { get; set; }
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/// <summary>
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/// 获取或设置是否允许桌宠自动购买礼物
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/// </summary>
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bool AutoGift { get; set; }
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/// <summary>
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/// 获取或设置在任务切换器(Alt+Tab)中是否隐藏窗口,重启后生效
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/// </summary>
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bool HideFromTaskControl { get; set; }
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/// <summary>
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/// 读写自定义游戏设置(给mod准备的接口)
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/// </summary>
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/// <param name="lineName">游戏设置</param>
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/// <returns>如果找到相同名称的第一个Line,则为该Line; 否则为新建的相同名称Line</returns>
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ILine this[string lineName] { get; set; }
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/// <summary>
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/// 联机允许交互
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/// </summary>
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bool MPNOTouch { get; set; }
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}
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}
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