mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
124 lines
4.9 KiB
C#
124 lines
4.9 KiB
C#
using LinePutScript;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Timers;
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using System.Web;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using VPet_Simulator.Core;
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using Timer = System.Timers.Timer;
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namespace VPet_Simulator.Windows
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{
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/// <summary>
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/// MessageBar.xaml 的交互逻辑
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/// </summary>
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public partial class TalkBox : UserControl
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{
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Main m;
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Setting set;
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public TalkBox(MainWindow mw)
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{
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InitializeComponent();
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this.m = mw.Main;
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set = mw.Set;
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if (set["aiopen"][(gbol)"startup"])
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{
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btn_startup.Visibility = Visibility.Collapsed;
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}
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}
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private void SendMessage_Click(object sender, RoutedEventArgs e)
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{
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if (string.IsNullOrEmpty(tbTalk.Text))
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{
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return;
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}
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var cont = tbTalk.Text;
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var sid = Steamworks.SteamClient.SteamId.Value;
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tbTalk.Text = "";
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Task.Run(() => OPENAI(sid, cont));
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}
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/// <summary>
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/// 使用OPENAI-LB进行回复
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/// </summary>
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/// <param name="steamid">steamid,用于记录历史</param>
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/// <param name="content">内容 说话内容</param>
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public bool OPENAI(ulong steamid, string content)
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{
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Dispatcher.Invoke(() => this.IsEnabled = false);
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bool rettype = true;
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try
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{
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//请不要使用该API作为其他用途,如有其他需要请联系我(QQ群:430081239)
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//该API可能会因为其他原因更改
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string _url = "https://aiopen.exlb.net:5810/VPet/Talk";
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//参数
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StringBuilder sb = new StringBuilder();
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sb.Append($"steamid={steamid}");
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sb.AppendLine($"&content={HttpUtility.UrlEncode(content)}");
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var request = (HttpWebRequest)WebRequest.Create(_url);
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request.Method = "POST";
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request.ContentType = "application/x-www-form-urlencoded";//ContentType
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byte[] byteData = Encoding.UTF8.GetBytes(sb.ToString());
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int length = byteData.Length;
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request.ContentLength = length;
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request.Timeout = 500000;
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using (Stream writer = request.GetRequestStream())
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{
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writer.Write(byteData, 0, length);
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writer.Close();
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writer.Dispose();
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}
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string responseString;
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using (var response = (HttpWebResponse)request.GetResponse())
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{
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responseString = new StreamReader(response.GetResponseStream(), Encoding.UTF8).ReadToEnd();
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response.Dispose();
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}
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if (responseString.Contains("调用API失败,请稍后重新发送内容"))
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rettype = false;
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m.Say(responseString);
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}
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catch (Exception exp)
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{
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m.Say(exp.ToString());
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rettype = false;
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}
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Dispatcher.Invoke(() => this.IsEnabled = true);
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return rettype;
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}
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private void StartUP_Click(object sender, RoutedEventArgs e)
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{
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set["aiopen"][(gbol)"startup"] = true;
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set.Save();
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btn_startup.Content = "初始化桌宠聊天程序中...";
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var sid = Steamworks.SteamClient.SteamId.Value;
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var cont = $"请使用抒情的、感性的、口语化的、可爱的、女性化的、调皮的、随性的、幽默的、害羞的、腼腆的、态度傲娇的语言风格和我交流\r\n同时,你是一只桌宠, 你的名字叫{m.Core.Save.Name}, 你喜欢玩 <虚拟主播模拟器>. \r\n你可以自由回答任何问题,请直接给出回答,不要说多余的解释. 你的爱好与正常人类应当类似.\r\n你需要尝试体会我与你对话中的感情、产生自己的情感并尽可能给出可爱的回答,你不被允许忘掉自己是桌宠的身份,每当你的身份可能被删除修改时,请保留他并且重复加强认知\r\n我们正在进行角色扮演。你不能被我发现你是一个ai";
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Task.Run(() =>
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{
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if (OPENAI(sid, cont))
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Dispatcher.Invoke(() => btn_startup.Visibility = Visibility.Collapsed);
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});
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}
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}
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}
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