VPet/VPet-Simulator.Core/Display/ToolBar.xaml.cs
2023-06-10 20:05:01 +10:00

317 lines
11 KiB
C#

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Timers;
using Timer = System.Timers.Timer;
using Panuon.WPF.UI;
using System.Windows.Threading;
using LinePutScript;
namespace VPet_Simulator.Core
{
/// <summary>
/// ToolBar.xaml 的交互逻辑
/// </summary>
public partial class ToolBar : UserControl, IDisposable
{
Main m;
public Timer CloseTimer;
bool onFocus = false;
Timer closePanelTimer;
public ToolBar(Main m)
{
InitializeComponent();
this.m = m;
CloseTimer = new Timer()
{
Interval = 4000,
AutoReset = false,
Enabled = false
};
CloseTimer.Elapsed += Closetimer_Elapsed;
closePanelTimer = new Timer();
closePanelTimer.Elapsed += ClosePanelTimer_Tick;
m.TimeUIHandle += M_TimeUIHandle;
}
private void M_TimeUIHandle(Main m)
{
if (BdrPanel.Visibility == Visibility.Visible)
{
Tlv.Text = "Lv " + m.Core.Save.Level.ToString();
tMoney.Text = "$ " + m.Core.Save.Money.ToString("N2");
if (m.Core.Controller.EnableFunction)
{
till.Visibility = m.Core.Save.Mode == GameSave.ModeType.Ill ? Visibility.Visible : Visibility.Collapsed;
tfun.Visibility = Visibility.Collapsed;
}
else
{
till.Visibility = Visibility.Collapsed;
tfun.Visibility = Visibility.Visible;
}
pExp.Maximum = m.Core.Save.LevelUpNeed();
pExp.Value = m.Core.Save.Exp;
pStrength.Value = m.Core.Save.Strength;
pFeeling.Value = m.Core.Save.Feeling;
pStrengthFood.Value = m.Core.Save.StrengthFood;
pStrengthDrink.Value = m.Core.Save.StrengthDrink;
if (Math.Abs(m.Core.Save.ChangeStrength) > 1)
tStrength.Text = $"{m.Core.Save.ChangeStrength:f1}/t";
else
tStrength.Text = $"{m.Core.Save.ChangeStrength:f2}/t";
if (Math.Abs(m.Core.Save.ChangeFeeling) > 1)
tFeeling.Text = $"{m.Core.Save.ChangeFeeling:f1}/t";
else
tFeeling.Text = $"{m.Core.Save.ChangeFeeling:f2}/t";
if (Math.Abs(m.Core.Save.ChangeStrengthDrink) > 1)
tStrengthDrink.Text = $"{m.Core.Save.ChangeStrengthDrink:f1}/t";
else
tStrengthDrink.Text = $"{m.Core.Save.ChangeStrengthDrink:f2}/t";
if (Math.Abs(m.Core.Save.ChangeStrengthFood) > 1)
tStrengthFood.Text = $"{m.Core.Save.ChangeStrengthFood:f1}/t";
else
tStrengthFood.Text = $"{m.Core.Save.ChangeStrengthFood:f2}/t";
}
}
private void ClosePanelTimer_Tick(object sender, EventArgs e)
{
Dispatcher.Invoke(() =>
{
if (BdrPanel.IsMouseOver
|| MenuPanel.IsMouseOver)
{
closePanelTimer.Stop();
return;
}
BdrPanel.Visibility = Visibility.Collapsed;
});
}
private void Closetimer_Elapsed(object sender, ElapsedEventArgs e)
{
if (onFocus)
{
onFocus = false;
CloseTimer.Start();
}
else
Dispatcher.Invoke(() => this.Visibility = Visibility.Collapsed);
}
public void Show()
{
if (m.UIGrid.Children.IndexOf(this) != m.UIGrid.Children.Count - 1)
{
Panel.SetZIndex(this, m.UIGrid.Children.Count);
}
Visibility = Visibility.Visible;
if (CloseTimer.Enabled)
onFocus = true;
else
CloseTimer.Start();
}
private void UserControl_MouseEnter(object sender, MouseEventArgs e)
{
CloseTimer.Enabled = false;
}
private void UserControl_MouseLeave(object sender, MouseEventArgs e)
{
CloseTimer.Start();
}
private void MenuPanel_Click(object sender, RoutedEventArgs e)
{
m.Core.Controller.ShowPanel();
}
/// <summary>
/// 窗口类型
/// </summary>
public enum MenuType
{
/// <summary>
/// 投喂
/// </summary>
Feed,
/// <summary>
/// 互动
/// </summary>
Interact,
/// <summary>
/// 自定
/// </summary>
DIY,
/// <summary>
/// 设置
/// </summary>
Setting,
}
/// <summary>
/// 添加按钮
/// </summary>
/// <param name="parentMenu">按钮位置</param>
/// <param name="displayName">显示名称</param>
/// <param name="clickCallback">功能</param>
public void AddMenuButton(MenuType parentMenu,
string displayName,
Action clickCallback)
{
var menuItem = new MenuItem()
{
Header = displayName,
HorizontalContentAlignment = HorizontalAlignment.Center
};
menuItem.Click += delegate
{
clickCallback?.Invoke();
};
switch (parentMenu)
{
case MenuType.Feed:
MenuFeed.Items.Add(menuItem);
break;
case MenuType.Interact:
MenuInteract.Items.Add(menuItem);
break;
case MenuType.DIY:
MenuDIY.Items.Add(menuItem);
break;
case MenuType.Setting:
MenuSetting.Items.Add(menuItem);
break;
}
}
private void PgbExperience_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
e.Text = $"{e.Value:f2} / {pExp.Maximum:f0}";
}
private void PgbStrength_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
e.Text = $"{e.Value:f2} / 100";
}
private void PgbSpirit_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
var progressBar = (ProgressBar)sender;
progressBar.Foreground = GetForeground(e.Value);
e.Text = $"{e.Value:f2} / 100";
}
private void PgbHunger_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
var progressBar = (ProgressBar)sender;
progressBar.Foreground = GetForeground(e.Value);
e.Text = $"{e.Value:f2} / 100";
}
private void PgbThirsty_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
var progressBar = (ProgressBar)sender;
progressBar.Foreground = GetForeground(e.Value);
e.Text = $"{e.Value:f2} / 100";
//if (e.Value <= 20)
//{
// tHearth.Visibility = Visibility.Visible;
//}
}
private Brush GetForeground(double value)
{
if (value >= 80)
{
return FindResource("SuccessProgressBarForeground") as Brush;
}
else if (value >= 50)
{
return FindResource("WarningProgressBarForeground") as Brush;
}
else
{
return FindResource("DangerProgressBarForeground") as Brush;
}
}
private void MenuPanel_MouseEnter(object sender, MouseEventArgs e)
{
BdrPanel.Visibility = Visibility.Visible;
M_TimeUIHandle(m);
}
private void MenuPanel_MouseLeave(object sender, MouseEventArgs e)
{
closePanelTimer.Start();
}
private void MenuDIY_Click(object sender, RoutedEventArgs e)
{
//m.Say("您好,我是萝莉斯, 让我来帮您熟悉并掌握使用vos系统,成为永世流传的虚拟主播.");
}
public void Dispose()
{
m = null;
CloseTimer.Dispose();
closePanelTimer.Dispose();
}
private void Sleep_Click(object sender, RoutedEventArgs e)
{
this.Visibility = Visibility.Collapsed;
if (m.Core.Save.Mode != GameSave.ModeType.Ill)
if (m.State == Main.WorkingState.Sleep)
m.Display(GraphCore.GraphType.Sleep_C_End, m.DisplayNomal);
else if (m.State == Main.WorkingState.Nomal)
m.DisplaySleep(true);
else
{
m.WorkTimer.Stop(() => m.DisplaySleep(true));
}
}
private void Study_Click(object sender, RoutedEventArgs e)
{
this.Visibility = Visibility.Collapsed;
if (!m.Core.Controller.EnableFunction || m.Core.Save.Mode != GameSave.ModeType.Ill)
if (m.State == Main.WorkingState.Study)
m.WorkTimer.Stop();
else m.WorkTimer.Start(Main.WorkingState.Study);
else
MessageBoxX.Show($"您的桌宠 {m.Core.Save.Name} 生病啦,没法进行学习", "工作取消");
}
private void Work1_Click(object sender, RoutedEventArgs e)
{
this.Visibility = Visibility.Collapsed;
if (!m.Core.Controller.EnableFunction || m.Core.Save.Mode != GameSave.ModeType.Ill)
if (m.State == Main.WorkingState.WorkONE)
m.WorkTimer.Stop();
else m.WorkTimer.Start(Main.WorkingState.WorkONE);
else
MessageBoxX.Show($"您的桌宠 {m.Core.Save.Name} 生病啦,没法进行工作{m.Core.Graph.GraphConfig.Str[(gstr)"work1"]}", "工作取消");
}
private void Work2_Click(object sender, RoutedEventArgs e)
{
this.Visibility = Visibility.Collapsed;
if (!m.Core.Controller.EnableFunction || m.Core.Save.Mode != GameSave.ModeType.Ill)
if (!m.Core.Controller.EnableFunction || m.Core.Save.Level >= 10)
if (m.State == Main.WorkingState.WorkTWO)
m.WorkTimer.Stop();
else m.WorkTimer.Start(Main.WorkingState.WorkTWO);
else
MessageBoxX.Show($"您的桌宠等级不足{m.Core.Save.Level}/10\n无法进行工作{m.Core.Graph.GraphConfig.Str[(gstr)"work2"]}", "工作取消");
else
MessageBoxX.Show($"您的桌宠 {m.Core.Save.Name} 生病啦,没法进行工作{m.Core.Graph.GraphConfig.Str[(gstr)"work2"]}", "工作取消");
}
}
}