mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
244 lines
7.7 KiB
C#
244 lines
7.7 KiB
C#
using LinePutScript;
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using LinePutScript.Dictionary;
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using LinePutScript.Localization.WPF;
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using Panuon.WPF.UI;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Security.Policy;
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using System.Text;
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using System.Threading.Tasks;
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using VPet_Simulator.Core;
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 游戏存档 最新版
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/// </summary>
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public class GameSave_v2 : IGetOBJ<ILine>
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{
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/// <summary>
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/// 新存档
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/// </summary>
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public GameSave_v2(string petname)
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{
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GameSave = new GameSave(petname);
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Statistics = new Statistics();
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}
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protected void load(ILPS lps, Statistics oldStatistics = null, GameSave oldGameSave = null, ILPS olddata = null)
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{
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if (lps.FindLine("statistics") == null)
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{//尝试从老存档加载
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Statistics = oldStatistics;
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}
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else
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{
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Statistics = new Statistics(lps["statistics"].ToList());
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}
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ILine vpet = lps.FindLine("vpet");
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bool nohashcheck = true;
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long hash;
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if (vpet != null)
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{
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GameSave = GameSave.Load(vpet);
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hash = vpet.GetInt64("hash");
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if (vpet.Remove("hash"))
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{
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HashCheck = vpet.GetLongHashCode() == hash;
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nohashcheck = false;
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}
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}
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else if (oldGameSave != null)
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{
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GameSave = oldGameSave;
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}
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if (nohashcheck)
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{
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hash = lps.GetInt64("hash");
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int ver = lps["hash"].GetInt("ver");
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if (lps.Remove("hash"))
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{
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if (ver == 2)
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HashCheck = Sub.GetHashCode(lps.ToString()) == hash;
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else
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{
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try
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{
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using (MD5 md5 = MD5.Create())
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{
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HashCheck = BitConverter.ToInt64(md5.ComputeHash(Encoding.UTF8.GetBytes(lps.ToString())), 0) == hash;
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}
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if (!HashCheck)
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HashCheck = Sub.GetHashCode(lps.ToString()) == hash;
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}
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catch (Exception e)
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{
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HashCheck = false;
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MessageBoxX.Show(e.ToString(), "当前存档Hash验证信息".Translate() + ":" + "失败".Translate());
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}
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}
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}
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}
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if (olddata != null)
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Data.AddRange(olddata);
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Data.AddRange(lps);
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}
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/// <summary>
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/// 读存档, 带入老数据
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/// </summary>
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/// <param name="lps">数据</param>
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/// <param name="oldStatistics">老统计</param>
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/// <param name="oldGameSave">老存档</param>
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/// <param name="olddata">老数据</param>
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public GameSave_v2(ILPS lps, Statistics oldStatistics = null, GameSave oldGameSave = null, ILPS olddata = null)
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{
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load(lps, oldStatistics, oldGameSave, olddata);
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}
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/// <summary>
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/// 读存档, 带入老存档
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/// </summary>
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/// <param name="lps"></param>
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/// <param name="oldSave"></param>
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public GameSave_v2(ILPS lps, GameSave_v2 oldSave)
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{
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load(lps, oldSave.Statistics, oldSave.GameSave, oldSave.Data);
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}
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/// <summary>
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/// 游戏相关数据
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/// </summary>
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public LPS_D Data = new LPS_D();
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/// <summary>
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/// 游戏存档
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/// </summary>
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public GameSave GameSave;
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/// <summary>
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/// 统计
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/// </summary>
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public Statistics Statistics = null;
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public ILPS ToLPS()
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{
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var lps = new LPS_D();
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lps.AddRange(Data);
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lps.AddLine(GameSave.ToLine());
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lps.Add(new Line("statistics", "", Statistics.ToSubs()));
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lps.Remove("hash");
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if (HashCheck)
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{
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lps[(gi64)"hash"] = Sub.GetHashCode(lps.ToString());
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lps["hash"][(gint)"ver"] = 2;
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}
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else
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{
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lps[(gint)"hash"] = -1;
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lps["hash"][(gint)"ver"] = 2;
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}
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return lps;
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}
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/// <summary>
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/// Hash检查
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/// </summary>
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public bool HashCheck { get; private set; } = true;
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FInt64 IGetOBJ<ILine>.this[gflt subName] { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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/// <summary>
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/// 关闭该玩家的HashCheck检查
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/// 请使用imw中的HashCheckOff
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/// </summary>
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public void HashCheckOff()
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{
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HashCheck = false;
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}
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#region GETOBJ
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public DateTime this[gdat subName] { get => Data[subName]; set => Data[subName] = value; }
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public FInt64 this[gflt subName] { get => Data[subName]; set => Data[subName] = value; }
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public double this[gdbe subName] { get => Data[subName]; set => Data[subName] = value; }
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public long this[gi64 subName] { get => Data[subName]; set => Data[subName] = value; }
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public int this[gint subName] { get => Data[subName]; set => Data[subName] = value; }
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public bool this[gbol subName] { get => Data[subName]; set => Data[subName] = value; }
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public string this[gstr subName] { get => Data[subName]; set => Data[subName] = value; }
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public ILine this[string subName] { get => Data[subName]; set => Data[subName] = value; }
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public bool GetBool(string subName)
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{
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return Data.GetBool(subName);
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}
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public void SetBool(string subName, bool value)
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{
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Data.SetBool(subName, value);
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}
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public int GetInt(string subName, int defaultvalue = 0)
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{
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return Data.GetInt(subName, defaultvalue);
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}
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public void SetInt(string subName, int value)
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{
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Data.SetInt(subName, value);
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}
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public long GetInt64(string subName, long defaultvalue = 0)
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{
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return Data.GetInt64(subName, defaultvalue);
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}
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public void SetInt64(string subName, long value)
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{
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Data.SetInt64(subName, value);
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}
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public FInt64 GetFloat(string subName, FInt64 defaultvalue = default)
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{
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return Data.GetFloat(subName, defaultvalue);
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}
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public void SetFloat(string subName, FInt64 value)
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{
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Data.SetFloat(subName, value);
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}
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public DateTime GetDateTime(string subName, DateTime defaultvalue = default)
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{
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return Data.GetDateTime(subName, defaultvalue);
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}
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public void SetDateTime(string subName, DateTime value)
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{
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Data.SetDateTime(subName, value);
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}
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public string GetString(string subName, string defaultvalue = null)
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{
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return Data.GetString(subName, defaultvalue);
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}
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public void SetString(string subName, string value)
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{
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Data.SetString(subName, value);
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}
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public double GetDouble(string subName, double defaultvalue = 0)
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{
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return Data.GetDouble(subName, defaultvalue);
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}
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public void SetDouble(string subName, double value)
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{
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Data.SetDouble(subName, value);
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}
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#endregion
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}
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}
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